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I am also getting the message, "Could not detect Heroes of Newerth version. Version checks have been disabled." HoN is not running and only four mods are showing in the list, and i have 15 mods downloaded. I have windows Vista and i tried running as administrator and without that it still wont work.
Considering Max currently only has 14 mods listed in his repository, I find that impossible.
Remember you can't use standard mods with this program, they need to be properly converted to the honmod format.
I'm an honest guy who's not afraid to be blunt. Hope you can handle that.
If you do that the program breaks. You need to set it to the "game" directory not the mods directory. I believe a page or two ago Notausgang explained why this will break it; something about it creating more and more "mods" subfolders in the mods subfolder of the games folder.
yea its creating several folders but when i selet the "game" folder no mods show up :S
Think it's feasible to write in more advanced support for mod dependancies?
<editfile name="game_setup.interface" dependant="psrfilter" dversion="1.0">
<instert position="after"> blah blah
</insert>
</editfile>
The difference between this and <requirement> is that <requirement> entirely disables the mod being written if the required mod is not present.
However, what I'm suggesting is a function to allow additional actions/replacements to be performed IF another specified mod is present and matching specified version.
Basically, I would like to be able to release one version of my mod and if someone runs it while PSR Filter mod is present, then it injects the code specific to PSR Filter functions. Otherwise, inject only stand-alone code without the extra PSR Filter features.
I think this would add another level of dynamic capability for modders to work with other modders.
Last edited by Darkager; 09-28-2009 at 07:14 PM.
k i got it working
but now i would like to know how to convert ".s2z" files for ".honmod" files cuz the ".s2z" wont work.
Having some issues getting my mod to show up in the mod manager list...
Here's my XML code...
http://pastebin.com/m42181c3
FIXED
.... Forgot the <![CDATA[........]]> on my <replace></replace> lines...
Last edited by Darkager; 09-28-2009 at 08:37 PM.
Thanks very much for doing this. It is a pretty clean way of managing this process.
Worked well right off the bat for me. Just 5 mods though.
Could you make a function to copy all the mods to clipboard? Cause when dealing with problems sometimes it seems a nice way to discover it.
[suggestion]Implement SmartCast keys:
http://forums.heroesofnewerth.com/sh...d.php?t=384829
Hi,
I tried to transform my mod 36 in the *.honmod format.
But it didn't work. The mod will not show up in the modmanager.
Here is my mod.xml. Maybe someone has a tip for me what i've done wrong.
problem fixed
greetz Fitz
Last edited by Fitzfuchs; 09-29-2009 at 01:32 PM.