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Thread: HoN Modification Manager 1.3.6

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  1. #81
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    Quote Originally Posted by SHJordan View Post
    Lol?

    First you come: "NO CAUSE WHO CONVERTED THIS AS NOTAUSGANG!"
    Now: "THIS IS NOT THE ENCYCLOPEDIA THREAD!"

    Dude... c'mon... convert a newer a version or just be cool there... =\
    But did I lie? I don't have the newer version because Notausgang didn't make it yet. Just have some patience. Notausgang is european and he's sleeping right now. He's going to update it tomorrow. Stop wasting your time and go play HoN instead of posting pointlessly.

  2. #82
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    Sorry for being unacceptably lazy, but I only have a minuet so I can't read the entire thread.

    The point!: Can someone PM me with if this works on a mac, how to get it to work and does http://forums.heroesofnewerth.com/sh...ad.php?t=11629 Ape3000' quick call's work with it.

    TY for accepting my laziness rofl.

  3. #83
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    Quote Originally Posted by Plarzay View Post
    Sorry for being unacceptably lazy, but I only have a minuet so I can't read the entire thread.

    The point!: Can someone PM me with if this works on a mac, how to get it to work and does http://forums.heroesofnewerth.com/sh...ad.php?t=11629 Ape3000' quick call's work with it.

    TY for accepting my laziness rofl.
    Ape's mod hasn't been converted yet, but I'll do it soon enough once I find the time.

    I have no idea about mac compatibility right now, but I know it's not bug free on linux atleast.

  4. #84
    Quote Originally Posted by JerleMinara View Post
    Is there any chance of open sourcing this?
    There is a chance, yes.

    Quote Originally Posted by Vadi View Post
    text doesn't show unless highlighted
    Seems Mono has some problem with the visual style; it worked fine for others. I'll see about adding some option to force the menu colours to something fixed to see whether that helps.

    Quote Originally Posted by MahdSkillz View Post
    Could you somehow add an option for the program to autostart hon with all mods applied if u run the HoN_ModMan.exe ?
    You could use a parameter for that or somethin so you can still use the normal .exe and change the settings etc.
    Greetings
    I guess I could add a command line parameter for that, sure.

    Quote Originally Posted by substance View Post
    Make the 'View Website' buttons open with your set default browser instead of IE.
    It should :-/
    Try re-setting the default browser in your control panel -> software and re-logging your windows user.

    Quote Originally Posted by Eccentrikit View Post
    Found a bug, too many mods:
    Haha, will fix; on my WinXP install there was enough room for that, but meh - the whole layout is bollocks anyway.


    And I'll convert the /s Name encyclopedia thing after uni, some more patience please

  5. #85
    Looks like a very promising program it's about time someone coded this! thanks a lot and look forward to future updates!!

  6. #86
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    so, let me see if i got this right

    now i can load 2 mods editing the same files?
    if so, give yourself a slap on the shoulder, great work!

    now we only have to bring the modders to recode their mods to work with it.
    Maybe you could send a PM to everyone in the Repository?

  7. #87
    Quote Originally Posted by Vadi View Post
    Got it working, but it looks fugly, and text doesn't show unless highlighted:



    Doesn't seem like the WinForms or whatever support is up to par in mono. Hope this can be improved, as I can't use it in this state.
    I don't have a problem with that... maybe download the newest mono version?
    Visual Basic 2005 runtime libraries for Mono: Ver. 2.0+dfsg-1
    is mine downloaded with Synaptic

    Oh and Not please make it possible to manually enter the path that would really help ^^


  8. #88
    Best Program Ever. You continue to amaze me Notausgang!

  9. #89
    Quote Originally Posted by MaxGhost View Post
    ... no... this is EXACTLY WHAT THIS AVOIDS! -.-

    @SHJordan, as many as I can
    Oh nice :d
    they should have made some platform for that from the start
    Mods make's a game much beter.
    (thats why wow is still allive :P)
    well its a reason

    this really should help HoN to gain the favor of the public


    thought how does it know which can stay & which dont
    like mods who bump against each other

    atm i did some screw up with combo mods & i ended up with 2 chat windows
    but i just moved 1 out of screen
    *just a wonder how*
    Last edited by eCake; 09-28-2009 at 08:06 AM.

  10. #90
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    Great program. If you are xperiencing problem with win7 be sure to start the program as admistrator. Best program ever

  11. #91
    Version 1.0.2 released

    Changelog
    Code:
    Fixed ampersands not showing up in the description.
    Fixed "11/11 mods enabled" field width
    Added possibility of dropping mod files onto the window to install them (copying them to the game/mods dir)
    Added option to enter HoN path manually for hidden folder fans.


    Avi1231: Both your inserts in ui/game_chat.package need one blank in front so they don't stick to the back of the " at the end of the find string; also, you forgot to add an onmouseout="Trigger('PicklefishShowHideStats', false);" in ui/game_lobby.interface.

  12. #92
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    Coul you please upload on next versions of the program, the standalone program without the mods?
    [suggestion]Implement SmartCast keys:
    http://forums.heroesofnewerth.com/sh...d.php?t=384829

  13. #93
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    Quote Originally Posted by Notausgang View Post
    Version 1.0.2 released

    Changelog
    Code:
    Fixed ampersands not showing up in the description.
    Fixed "11/11 mods enabled" field width
    Added possibility of dropping mod files onto the window to install them (copying them to the game/mods dir)
    Added option to enter HoN path manually for hidden folder fans.


    Avi1231: Both your inserts in ui/game_chat.package need one blank in front so they don't stick to the back of the " at the end of the find string; also, you forgot to add an onmouseout="Trigger('PicklefishShowHideStats', false);" in ui/game_lobby.interface.
    Thanks a lot Notausgang. I eventually caught the onmouseout... bit and added it. I'll fix the problems in game_chat.package and see how it goes.

  14. #94
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    Quote Originally Posted by MaxGhost View Post
    Re-download the picklefish mod from the master repository. The debuff indicators too.
    Tried that... still receiving the same errors

    "Could not find string..."

    Vaid is version 0.4 and Picklefish is 1.4

  15. #95
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    Quote Originally Posted by MahdSkillz View Post
    Could you somehow add an option for the program to autostart hon with all mods applied if u run the HoN_ModMan.exe ?
    You could use a parameter for that or somethin so you can still use the normal .exe and change the settings etc.
    Greetings
    I would really love to see that in your next version, I don't know anything about programming so I don't really know how hard it is, I'm just requoting this for you.
    Thanks.

  16. #96
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    Quote Originally Posted by MahdSkillz View Post
    I would really love to see that in your next version, I don't know anything about programming so I don't really know how hard it is, I'm just requoting this for you.
    Thanks.
    ... He answered your question already.

  17. #97
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    Quote Originally Posted by MaxGhost View Post
    ... He answered your question already.
    And didn't add that feature for his updated version, that's why I remind him of that feature..

  18. #98
    Perfect so far other than a one or two mods not quite working. Awsome work on making a standard for modders to comply to provide combinations of great work.

  19. #99
    Will you release source for this? Some people don't feel safe running unknown binaries. Also you may get some really nice patches from the community if you open source it. I suggest the GPL. Great idea for a program by the way, I hope it catches on!

  20. #100
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    Funny you should say that Bayes. I'm pretty sure it's unrelated but I got a BSOD since I installed the Mod Manager.

    By the way Notausgang, when using an "Insert" line can I make the position attribute be "before" rather than "after" the cursor? Thanks!

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