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Thread: HoN Modification Manager 1.3.6

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  1. #881
    Quote Originally Posted by Kraysis View Post
    Last version of Hon Modman can't find my HON folder... Even with manualy path.
    Same here, anybody know whats up?

  2. #882
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    It's working fine for me, can you guy's give any helpful information? OS, if HoN is in the default directory, which download link did you use(I used the one in the OP at the time) .

  3. #883

    Mac

    Yeah my mac stopped working a few days ago and i cant really use most of my mods now and this is the error i get

    Code:
    legend$ mono /Users/legend/Desktop/HoN_ModMan.exe 
    System.NotImplementedException: The requested feature is not implemented.
      at System.Windows.Forms.XplatUICarbon.AudibleAlert () [0x00000] in <filename unknown>:0 
      at System.Windows.Forms.XplatUI.AudibleAlert () [0x00000] in <filename unknown>:0 
      at System.Windows.Forms.MessageBox+MessageBoxForm.RunDialog () [0x00000] in <filename unknown>:0 
      at (wrapper remoting-invoke-with-check) System.Windows.Forms.MessageBox/MessageBoxForm:RunDialog ()
      at System.Windows.Forms.MessageBox.Show (System.String text, System.String caption, MessageBoxButtons buttons, MessageBoxIcon icon) [0x00000] in <filename unknown>:0 
      at a.x (System.Object A_0, System.EventArgs A_1) [0x00000] in <filename unknown>:0 
      at System.Windows.Forms.Form.OnActivated (System.EventArgs e) [0x00000] in <filename unknown>:0 
      at System.Windows.Forms.Form.set_IsActive (Boolean value) [0x00000] in <filename unknown>:0 
      at System.Windows.Forms.Form.WmActivate (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 
      at System.Windows.Forms.Form.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 
      at System.Windows.Forms.Control+ControlWindowTarget.OnMessage (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 
      at System.Windows.Forms.Control+ControlNativeWindow.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 
      at System.Windows.Forms.NativeWindow.WndProc (IntPtr hWnd, Msg msg, IntPtr wParam, IntPtr lParam) [0x00000] in <filename unknown>:0 
    Arthur-Cruses-MacBook-Pro:~ legend$ mono /Users/legend/Downloads/HoN_ModMan.exe System.NotImplementedException: The requested feature is not implemented.
      at System.Windows.Forms.XplatUICarbon.AudibleAlert () [0x00000] in <filename unknown>:0 
      at System.Windows.Forms.XplatUI.AudibleAlert () [0x00000] in <filename unknown>:0 
      at System.Windows.Forms.MessageBox+MessageBoxForm.RunDialog () [0x00000] in <filename unknown>:0 
      at (wrapper remoting-invoke-with-check) System.Windows.Forms.MessageBox/MessageBoxForm:RunDialog ()
      at System.Windows.Forms.MessageBox.Show (System.String text, System.String caption, MessageBoxButtons buttons, MessageBoxIcon icon) [0x00000] in <filename unknown>:0 
      at a.x (System.Object A_0, System.EventArgs A_1) [0x00000] in <filename unknown>:0 
      at System.Windows.Forms.Form.OnActivated (System.EventArgs e) [0x00000] in <filename unknown>:0 
      at System.Windows.Forms.Form.set_IsActive (Boolean value) [0x00000] in <filename unknown>:0 
      at System.Windows.Forms.Form.WmActivate (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 
      at System.Windows.Forms.Form.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 
      at System.Windows.Forms.Control+ControlWindowTarget.OnMessage (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 
      at System.Windows.Forms.Control+ControlNativeWindow.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 
      at System.Windows.Forms.NativeWindow.WndProc (IntPtr hWnd, Msg msg, IntPtr wParam, IntPtr lParam) [0x00000] in <filename unknown>:0
    i even tried re-downloading it didnt work

  4. #884
    anyone who can reupload 1.2.1? the link is broken. or the file is broken.

  5. #885
    Awsome indeed Great work

  6. #886
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    still the file is broken. does anyone know another link?

  7. #887
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    When I use any mod, my game freezes. The only way to exit is to minimize and use task manager to close HoN. When I minimize I hear the game like nothing is wrong, but when I maximize it freezes and skips. I just started using mods today, using the latest version of HoN Modification Manager. Any help?

  8. #888
    Kraysis & kobbler: 1.2.1 did not change anything about how path recognition works. From what versions did you upgrade; do you both have any particular paths?

    bfwlegend: That's a known error; you can find a solution in the troubleshooting section of the first post.

    Turisten & PredatoryDog: File is working perfectly fine for me, you seem to have trouble with Mediafire. Will put it on proper hosting when I find time.

    Nightmxre: Does this happen as well when you start HoN *not* via the option in the mod manager? Does this still happen when you delete <hon install>\game\resources999.s2z?

  9. #889
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    Quote Originally Posted by Notausgang View Post

    Nightmxre: Does this happen as well when you start HoN *not* via the option in the mod manager? Does this still happen when you delete <hon install>\game\resources999.s2z?
    Well it may not be a HoN Modification Manager problem, because Bard's UI worked for me and did not freeze my game. It did, however, crash on Rune Warnings, MiniUI and TinyUI. Perhaps it is those mods?

  10. #890
    Quote Originally Posted by JonOwnsYu View Post
    Hi. I've used HoN Mod Manager on my laptop running Windows 7, and it ran smoothly, so I figured I'd try it on my desktop running Windows Server 2008. Unfortunately, it crashes immediately (I've tried running both as user and as administrator). These are the problem details that I get:

    Description:
    Stopped working

    Problem signature:
    Problem Event Name: CLR20r3
    Problem Signature 01: hon_modman.exe
    Problem Signature 02: 1.2.1.0
    Problem Signature 03: 4b5ed954
    Problem Signature 04: HoN_ModMan
    Problem Signature 05: 1.2.1.0
    Problem Signature 06: 4b5ed954
    Problem Signature 07: f
    Problem Signature 08: dc
    Problem Signature 09: System.InvalidOperationException
    OS Version: 6.0.6002.2.2.0.272.7
    Locale ID: 1033
    I had the same problem running a Windows 7, but only since a few day ago.
    I tried to run it with diferent privileges and compatibilities and it doesn?t work.

    here comes my error details.
    Description:
    Stopped working

    Problem signature:
    Problem Event Name: CLR20r3
    Problem Signature 01: hon_modman.exe
    Problem Signature 02: 1.2.1.0
    Problem Signature 03: 4b5ed954
    Problem Signature 04: HoN_ModMan
    Problem Signature 05: 1.2.1.0
    Problem Signature 06: 4b5ed954
    Problem Signature 07: f
    Problem Signature 08: f9
    Problem Signature 09: System.InvalidOperationException
    OS Version: 6.1.7600.2.2.0.256.7

  11. #891
    Quote Originally Posted by Notausgang View Post
    bfwlegend: That's a known error; you can find a solution in the troubleshooting section of the first post.
    Thanks alot

    works now

  12. #892
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    <copyfolder> Do want

    or a way to do this using <copyfile name="path/*" /> or something (or is it already possible?)
    Last edited by BlacRyu; 01-31-2010 at 03:03 PM.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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  13. #893
    Since you added an option to "Unapply All Mods", may I ask why didn't you add also "Apply All Mods"?


    Thank you in advance.

  14. #894
    Im still having problems running Hon Mod Manager ...
    I only started using it recently so version 1.2.1 staight away. I have used orignal post link to the file and also tried this one:
    http://forums.heroesofnewerth.com/sh...814#post964814
    (Which i think is same link)
    i have widnows XP SP2

    and even though Hon Mod doesnt work (it crashes every time with the error screen i posted earlier) i can still play hon fine by pressing play anyway.

    The only thing that got changed that could cause it was latest hon patch.

    btw all paths are default.
    C:\Program Files\Heroes of Newerth\...

  15. #895
    There is a flaw with the requirements algorithm.

    When I was making a mod, I got the following error:
    "Enabling this mod would create a cycle in mod priorities."
    I had three mods enabled:
    Mod A
    Mod B
    Mod C

    Mod B required mod A
    Mod C required both A and B

    Logically, this should work fine: the program should apply A, then B, then C
    But instead it produces an error.

  16. #896
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    Quote Originally Posted by AsiaPingPong View Post
    There is a flaw with the requirements algorithm.

    When I was making a mod, I got the following error:
    "Enabling this mod would create a cycle in mod priorities."
    I had three mods enabled:
    Mod A
    Mod B
    Mod C

    Mod B required mod A
    Mod C required both A and B

    Logically, this should work fine: the program should apply A, then B, then C
    But instead it produces an error.
    Since B already requires A you should just be able to say that C requires B.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------



  17. #897
    Please ignore this problem... i have recently found out that a few other programs dont work for me as well. So it must be OS problems etc.

    Quote Originally Posted by oneking666 View Post
    Im still having problems running Hon Mod Manager ...
    I only started using it recently so version 1.2.1 staight away. I have used orignal post link to the file and also tried this one:
    http://forums.heroesofnewerth.com/sh...814#post964814
    (Which i think is same link)
    i have widnows XP SP2

    and even though Hon Mod doesnt work (it crashes every time with the error screen i posted earlier) i can still play hon fine by pressing play anyway.

    The only thing that got changed that could cause it was latest hon patch.

    btw all paths are default.
    C:\Program Files\Heroes of Newerth\...

  18. #898
    Quote Originally Posted by BlacRyu View Post
    Since B already requires A you should just be able to say that C requires B.
    The situation I presented was simply an example to illustrate a bug that shouldn't exist.
    The actual situation I am dealing with is:
    Mod B APPLYAFTER A
    Mod C requires A and B


    Mod A is Tisser's framework
    Mod B is my own Movable Frames system (the one used in MiniUI, I made a standalone)
    Mod C is any mod that would use both of the former.

    Mod B makes several changes to Tisser's framework in order to make the whole "customize your mods" environment feel more seamless.

    Obviously, there will be many mods that require both Tisser's Framework, as well as my Movable Frames, so Mod C would require both.

  19. #899
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    Quote Originally Posted by AsiaPingPong View Post
    The situation I presented was simply an example to illustrate a bug that shouldn't exist.
    The actual situation I am dealing with is:
    Mod B APPLYAFTER A
    Mod C requires A and B


    Mod A is Tisser's framework
    Mod B is my own Movable Frames system (the one used in MiniUI, I made a standalone)
    Mod C is any mod that would use both of the former.

    Mod B makes several changes to Tisser's framework in order to make the whole "customize your mods" environment feel more seamless.

    Obviously, there will be many mods that require both Tisser's Framework, as well as my Movable Frames, so Mod C would require both.
    Glad you brought this up Asia, would have been a pain later on.

  20. #900
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    this still crashes instantly ran on Vista 64bit

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