|
|
Yeah my mac stopped working a few days ago and i cant really use most of my mods now and this is the error i get
i even tried re-downloading it didnt workCode:legend$ mono /Users/legend/Desktop/HoN_ModMan.exe System.NotImplementedException: The requested feature is not implemented. at System.Windows.Forms.XplatUICarbon.AudibleAlert () [0x00000] in <filename unknown>:0 at System.Windows.Forms.XplatUI.AudibleAlert () [0x00000] in <filename unknown>:0 at System.Windows.Forms.MessageBox+MessageBoxForm.RunDialog () [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.Windows.Forms.MessageBox/MessageBoxForm:RunDialog () at System.Windows.Forms.MessageBox.Show (System.String text, System.String caption, MessageBoxButtons buttons, MessageBoxIcon icon) [0x00000] in <filename unknown>:0 at a.x (System.Object A_0, System.EventArgs A_1) [0x00000] in <filename unknown>:0 at System.Windows.Forms.Form.OnActivated (System.EventArgs e) [0x00000] in <filename unknown>:0 at System.Windows.Forms.Form.set_IsActive (Boolean value) [0x00000] in <filename unknown>:0 at System.Windows.Forms.Form.WmActivate (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 at System.Windows.Forms.Form.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 at System.Windows.Forms.Control+ControlWindowTarget.OnMessage (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 at System.Windows.Forms.Control+ControlNativeWindow.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 at System.Windows.Forms.NativeWindow.WndProc (IntPtr hWnd, Msg msg, IntPtr wParam, IntPtr lParam) [0x00000] in <filename unknown>:0 Arthur-Cruses-MacBook-Pro:~ legend$ mono /Users/legend/Downloads/HoN_ModMan.exe System.NotImplementedException: The requested feature is not implemented. at System.Windows.Forms.XplatUICarbon.AudibleAlert () [0x00000] in <filename unknown>:0 at System.Windows.Forms.XplatUI.AudibleAlert () [0x00000] in <filename unknown>:0 at System.Windows.Forms.MessageBox+MessageBoxForm.RunDialog () [0x00000] in <filename unknown>:0 at (wrapper remoting-invoke-with-check) System.Windows.Forms.MessageBox/MessageBoxForm:RunDialog () at System.Windows.Forms.MessageBox.Show (System.String text, System.String caption, MessageBoxButtons buttons, MessageBoxIcon icon) [0x00000] in <filename unknown>:0 at a.x (System.Object A_0, System.EventArgs A_1) [0x00000] in <filename unknown>:0 at System.Windows.Forms.Form.OnActivated (System.EventArgs e) [0x00000] in <filename unknown>:0 at System.Windows.Forms.Form.set_IsActive (Boolean value) [0x00000] in <filename unknown>:0 at System.Windows.Forms.Form.WmActivate (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 at System.Windows.Forms.Form.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 at System.Windows.Forms.Control+ControlWindowTarget.OnMessage (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 at System.Windows.Forms.Control+ControlNativeWindow.WndProc (System.Windows.Forms.Message& m) [0x00000] in <filename unknown>:0 at System.Windows.Forms.NativeWindow.WndProc (IntPtr hWnd, Msg msg, IntPtr wParam, IntPtr lParam) [0x00000] in <filename unknown>:0
anyone who can reupload 1.2.1? the link is broken. or the file is broken.
When I use any mod, my game freezes. The only way to exit is to minimize and use task manager to close HoN. When I minimize I hear the game like nothing is wrong, but when I maximize it freezes and skips. I just started using mods today, using the latest version of HoN Modification Manager. Any help?
Kraysis & kobbler: 1.2.1 did not change anything about how path recognition works. From what versions did you upgrade; do you both have any particular paths?
bfwlegend: That's a known error; you can find a solution in the troubleshooting section of the first post.
Turisten & PredatoryDog: File is working perfectly fine for me, you seem to have trouble with Mediafire. Will put it on proper hosting when I find time.
Nightmxre: Does this happen as well when you start HoN *not* via the option in the mod manager? Does this still happen when you delete <hon install>\game\resources999.s2z?
I had the same problem running a Windows 7, but only since a few day ago.
I tried to run it with diferent privileges and compatibilities and it doesn?t work.
here comes my error details.
Description:
Stopped working
Problem signature:
Problem Event Name: CLR20r3
Problem Signature 01: hon_modman.exe
Problem Signature 02: 1.2.1.0
Problem Signature 03: 4b5ed954
Problem Signature 04: HoN_ModMan
Problem Signature 05: 1.2.1.0
Problem Signature 06: 4b5ed954
Problem Signature 07: f
Problem Signature 08: f9
Problem Signature 09: System.InvalidOperationException
OS Version: 6.1.7600.2.2.0.256.7
<copyfolder> Do want
or a way to do this using <copyfile name="path/*" /> or something (or is it already possible?)
Last edited by BlacRyu; 01-31-2010 at 03:03 PM.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Since you added an option to "Unapply All Mods", may I ask why didn't you add also "Apply All Mods"?
Thank you in advance.
Im still having problems running Hon Mod Manager ...
I only started using it recently so version 1.2.1 staight away. I have used orignal post link to the file and also tried this one:
http://forums.heroesofnewerth.com/sh...814#post964814
(Which i think is same link)
i have widnows XP SP2
and even though Hon Mod doesnt work (it crashes every time with the error screen i posted earlier) i can still play hon fine by pressing play anyway.
The only thing that got changed that could cause it was latest hon patch.
btw all paths are default.
C:\Program Files\Heroes of Newerth\...
There is a flaw with the requirements algorithm.
When I was making a mod, I got the following error:
"Enabling this mod would create a cycle in mod priorities."
I had three mods enabled:
Mod A
Mod B
Mod C
Mod B required mod A
Mod C required both A and B
Logically, this should work fine: the program should apply A, then B, then C
But instead it produces an error.
My mods: | Movable Frames | Spell Channeling Bar | Enhanced Buff Icons |
Lock Target | 2D Hero Portrait | Stash in Shop
The situation I presented was simply an example to illustrate a bug that shouldn't exist.
The actual situation I am dealing with is:
Mod B APPLYAFTER A
Mod C requires A and B
Mod A is Tisser's framework
Mod B is my own Movable Frames system (the one used in MiniUI, I made a standalone)
Mod C is any mod that would use both of the former.
Mod B makes several changes to Tisser's framework in order to make the whole "customize your mods" environment feel more seamless.
Obviously, there will be many mods that require both Tisser's Framework, as well as my Movable Frames, so Mod C would require both.
My mods: | Movable Frames | Spell Channeling Bar | Enhanced Buff Icons |
Lock Target | 2D Hero Portrait | Stash in Shop