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Thread: HoN Modification Manager 1.3.6

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  1. #61
    1.0.1 released, just minor stuff.

    Quote Originally Posted by Jazilla View Post
    picking the path to the game folder should be in the filesystem by default and I was not able to view hidden folders which made me rename the folder of the game
    There now is a basic game directory detection mechanism (based on the desktop shortcut) in. I don't think I can do much about the folder dialog not showing you hidden folders; might provide an option to just enter the path plain, if this proves to be a problem.

    Quote Originally Posted by Jazilla View Post
    after that there were some problems with mods which would be the abilty learner mod and encyclopedia. those might be related to me not renaming the Heroes of Newert Folder as well (I remember the error message of the abilty learner mod... he couldnt find the string "ontrigger="" ") so I will try to troubleshoot that later when I'm not as tired as I am right now ^^
    Encyclopedia was fine last time I asked theli (it used to have problems with the text encoding in interface_en.str).
    I know that the AAL mod is not working because it's not finding something, but I don't know why - the very same .honmod file works under windows. Possibly a slight variation in the linux game files?

    Also, thanks for your report; I currently have no linux set-up set up to test this stuff myself.


    //
    Avi1231: I'll need more time; wait til tomorrow.

  2. #62
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    Quote Originally Posted by Notausgang View Post
    1.0.1 released, just minor stuff.

    There now is a basic game directory detection mechanism (based on the desktop shortcut) in. I don't think I can do much about the folder dialog not showing you hidden folders; might provide an option to just enter the path plain, if this proves to be a problem.

    Encyclopedia was fine last time I asked theli (it used to have problems with the text encoding in interface_en.str).
    I know that the AAL mod is not working because it's not finding something, but I don't know why - the very same .honmod file works under windows. Possibly a slight variation in the linux game files?

    Also, thanks for your report; I currently have no linux set-up set up to test this stuff myself.


    //
    Avi1231: I'll need more time; wait til tomorrow.
    No problem man. Just glad to see your program is released and is even cooler than I thought it would be.

  3. #63
    Is there any chance of open sourcing this? Good work btw. I'd like to see an actual repository put together a la WowAce for WoW, something for mod devs and then tie in the manager..

    Has anyone heard of someone starting work on a repo like that yet? A full fledge UI assist site.. Full API documentation in a wiki, modification upload/download, etc? Could be a fun project.

  4. #64
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    Quote Originally Posted by JerleMinara View Post
    Is there any chance of open sourcing this? Good work btw. I'd like to see an actual repository put together a la WowAce for WoW, something for mod devs and then tie in the manager..

    Has anyone heard of someone starting work on a repo like that yet? A full fledge UI assist site.. Full API documentation in a wiki, modification upload/download, etc? Could be a fun project.
    There's been some talk on it, lots of people have already built places for people to upload their mods, but the majority of us still use mediafire because you can organize your mods, check download amount, rename the file, etc. Those are important criterias for a repo site.

  5. #65
    GL!!

  6. #66
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    Got it working, but it looks fugly, and text doesn't show unless highlighted:



    Doesn't seem like the WinForms or whatever support is up to par in mono. Hope this can be improved, as I can't use it in this state.

  7. #67
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    Could you somehow add an option for the program to autostart hon with all mods applied if u run the HoN_ModMan.exe ?
    You could use a parameter for that or somethin so you can still use the normal .exe and change the settings etc.
    Greetings

  8. #68
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    Quote Originally Posted by MahdSkillz View Post
    Could you somehow add an option for the program to autostart hon with all mods applied if u run the HoN_ModMan.exe ?
    You could use a parameter for that or somethin so you can still use the normal .exe and change the settings etc.
    Greetings
    You don't need to re-apply at each launch, so this is pointless.

  9. #69
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    Things needed:

    -Refresh folder button/option for refreshing mods without restarting program.
    -honmod creator. Turn a .s2z -> .honmod where you fill in the extra data needed in word boxes ( i realize that once they are all converted to this format this would be possibly pretty pointless... Just wish a program could to all the diffing for us XD)

    I would love to help but I'm quite busy with school. Just suggestions <3 Great job.
    Last edited by picklefish; 09-27-2009 at 07:01 PM.

  10. #70
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    F5 to refresh

    Notausgang said he doesn't want to have to deal with making a diffing program. I agree with him, cause it's not very reliable, and there can be some pretty bad conflicts with other mods.

  11. #71
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    Seems that encyclopedia is an old version. Cause I could not make it work with /s or skill command.
    [suggestion]Implement SmartCast keys:
    http://forums.heroesofnewerth.com/sh...d.php?t=384829

  12. #72
    Make the 'View Website' buttons open with your set default browser instead of IE.

  13. #73
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    Quote Originally Posted by SHJordan View Post
    Seems that encyclopedia is an old version. Cause I could not make it work with /s or skill command.
    Yeah that stuff wasn't added yet.

  14. #74
    Found a bug, too many mods:
    Last edited by Eccentrikit; 11-01-2009 at 06:11 PM.
    Quote Originally Posted by Eccentrikit View Post
    How to use ALT + F4 to RAGE QUIT HoN:
    1) Open Console (Ctrl + F8)
    2) Type in "Bind ALT+F4 Quit"
    -Alternatively, you can use "Disconnect" instead of "Quit" to disconnect from current game.
    3) press ALT + F4 to RAGE QUIT!
    -Note: This will NOT work if you have a chatbox focused. (Escape to unfocus a chatbox)
    **If you have any questions about keybinds in HoN, feel free to ask and I'll try my best to help.

  15. #75
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    Nice -- thank you very much.

    EDIT: Vadi Debuff indicators... Automatic Ability Learner... and Picklefish mod all trigger errors when enabling them. After I disabled the three the rest were able to be combined fine.
    Last edited by ugkbunb; 09-27-2009 at 10:39 PM.

  16. #76
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    Quote Originally Posted by ugkbunb View Post
    Nice -- thank you very much.

    EDIT: Vadi Debuff indicators... Automatic Ability Learner... and Picklefish mod all trigger errors when enabling them. After I disabled the three the rest were able to be combined fine.
    Re-download the picklefish mod from the master repository. The debuff indicators too.

  17. #77
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    Ok sir!
    [suggestion]Implement SmartCast keys:
    http://forums.heroesofnewerth.com/sh...d.php?t=384829

  18. #78
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    Notausgang could you please update the encyclopedia version? PLS PLS PLS
    [suggestion]Implement SmartCast keys:
    http://forums.heroesofnewerth.com/sh...d.php?t=384829

  19. #79
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    Quote Originally Posted by SHJordan View Post
    Notausgang could you please update the encyclopedia version? PLS PLS PLS
    This is NOT the encyclopedia thread, plus you're double posting. gtfo.

  20. #80
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    Lol?

    First you come: "NO CAUSE WHO CONVERTED THIS AS NOTAUSGANG!"
    Now: "THIS IS NOT THE ENCYCLOPEDIA THREAD!"

    Dude... c'mon... convert a newer a version or just be cool there... =\
    [suggestion]Implement SmartCast keys:
    http://forums.heroesofnewerth.com/sh...d.php?t=384829

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