SUPPORT ACCOUNT CLANS
Welcome, Unregistered.
 

Thread: HoN Modification Manager 1.3.6

Page 31 of 86 FirstFirst ... 212728293031323334354181 ... LastLast
Results 601 to 620 of 1704
  1. #601
    Offline
    Account Icon
    Join Date
    Oct 2009
    Posts
    2
    So i've searched the thread and saw that other people have the infamous ontrigger= problem too. Only reason im posting this (before you blow your top maxghost) is that i've used this mod for a couple of days now and it has worked fine, and now all of a sudden it doesnt. Only other mod im running with it is the autocast for arachna and it was working fine with it earlier. Im on windows vista and yes, i have tried re-downloading the mod and i still get the same failure results.
    I know help isnt required, but its much appreciated. I really enjoyed this mod the time i have used it.

  2. #602
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jul 2009
    Location
    Ottawa, Canada, Earth, Sol Sector, Alpha Quadrant, Milky Way, Local Group, Universe
    Posts
    5,408
    Quote Originally Posted by DotaPubNub View Post
    So i've searched the thread and saw that other people have the infamous ontrigger= problem too. Only reason im posting this (before you blow your top maxghost) is that i've used this mod for a couple of days now and it has worked fine, and now all of a sudden it doesnt. Only other mod im running with it is the autocast for arachna and it was working fine with it earlier. Im on windows vista and yes, i have tried re-downloading the mod and i still get the same failure results.
    I know help isnt required, but its much appreciated. I really enjoyed this mod the time i have used it.
    A fixed version was uploaded to the repo about 3-4 hours after the patch was released.

  3. #603
    Ya I may be idiotic but I'm not seeing that.



  4. #604
    is this not working with the latest patch? just installed my hon on my windows 7 computer and downlodaded this but it does not load mods. if i drag and drop a mode in to the program it does not appear as a mod in in the hon manager
    Last edited by Witless; 11-23-2009 at 05:25 AM.

  5. #605
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jul 2009
    Location
    Ottawa, Canada, Earth, Sol Sector, Alpha Quadrant, Milky Way, Local Group, Universe
    Posts
    5,408
    Quote Originally Posted by Witless View Post
    is this not working with the latest patch? just installed my hon on my windows 7 computer and downlodaded this but it does not load mods. if i drag and drop a mode in to the program it does not appear as a mod in in the hon manager
    Read the troubleshooting section in the first post.

  6. #606
    Offline
    Account Icon
    Join Date
    Oct 2009
    Posts
    2
    Quote Originally Posted by MaxGhost View Post
    Read the troubleshooting section in the first post.
    and what exactly should he get out of that? u ever considered he asked, since there is no help in the troubleshooting? if u had even bothered to read the troubleshooting, you would know that his problem is not mentioned there also have same problem - w7 64b, framework installed, newest version HoN/ModMan, running it as admin, and so on

  7. #607
    Offline
    Account Icon
    Join Date
    Sep 2009
    Posts
    32
    i got the Could not find string error when i got a clean install and i just put 1 mod in it trying to apply it (tried several times with different mods) got the newest NET framework.

    anybody knows where the problem lies?

  8. #608
    Offline
    Account Icon
    Join Date
    Aug 2009
    Location
    Orlando, FL
    Posts
    1,207
    Kay, so I'm trying to do this on Mac, and even though I'm putting the path "/Applications/Heroes of Newerth.app" in, it still message gives me the "Could not detect Heroes of Newerth version. Version checks have been disabled." message. Can anybody help?

  9. #609
    Quote Originally Posted by iGoldman View Post
    Kay, so I'm trying to do this on Mac, and even though I'm putting the path "/Applications/Heroes of Newerth.app" in, it still message gives me the "Could not detect Heroes of Newerth version. Version checks have been disabled." message. Can anybody help?
    You won't be able to get rid of this since the current version only offers limited mac support. The soon coming version 1.1 should be able to retrieve the HoN version on Macs as well

    I could btw still use a little Mac assistance: how would one go about launching HoN from the command line? This would enable the "Apply mods and launch HoN" option for Mac users.
    Last edited by Notausgang; 11-24-2009 at 02:54 PM.

  10. #610
    Offline
    Account Icon
    Join Date
    Aug 2009
    Location
    Orlando, FL
    Posts
    1,207
    Quote Originally Posted by Notausgang View Post
    You won't be able to get rid of this since the current version only offers limited mac support. The soon coming version 1.1 should be able to retrieve the HoN version on Macs as well

    I could btw still use a little Mac assistance: how would one go about launching HoN from the command line? This would enable the "Apply mods and launch HoN" option for Mac users.
    Oh, why thank you.

    Well, I'll just stay posted for now and try to get it once that comes out. Do you know when that one may release? Is that in this thread somewhere and I just overlooked it?

  11. #611
    There is no release date, but I'd guess Thursday or Friday.

  12. #612
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jul 2009
    Location
    Ottawa, Canada, Earth, Sol Sector, Alpha Quadrant, Milky Way, Local Group, Universe
    Posts
    5,408
    Quote Originally Posted by Nisshin View Post
    and what exactly should he get out of that? u ever considered he asked, since there is no help in the troubleshooting? if u had even bothered to read the troubleshooting, you would know that his problem is not mentioned there also have same problem - w7 64b, framework installed, newest version HoN/ModMan, running it as admin, and so on
    You're not specifying the path properly... You need to make it C:\Program Files (x86)\Heroes Of Newerth

  13. #613
    Offline
    Account Icon
    Join Date
    Aug 2009
    Location
    Orlando, FL
    Posts
    1,207
    Quote Originally Posted by Notausgang View Post
    There is no release date, but I'd guess Thursday or Friday.
    That soon? Well that's just swell. Let's hope it happens.

  14. #614
    Is there a way to use copyfile, only instead of just a singular file it will copy a folder?

    If not, I'd like to see that added. Then I can put my mod into .honmod format.
    Looking For Testers!

    Thank you to AvunaOs for this excellent banner.
    [F4F]
    Mindwave, The Telekinetic - Lightwave, The Light Entity

  15. #615
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jul 2009
    Location
    Ottawa, Canada, Earth, Sol Sector, Alpha Quadrant, Milky Way, Local Group, Universe
    Posts
    5,408
    Quote Originally Posted by SinisteRing View Post
    Is there a way to use copyfile, only instead of just a singular file it will copy a folder?

    If not, I'd like to see that added. Then I can put my mod into .honmod format.
    I'd like to see that too.

  16. #616
    Offline
    Account Icon
    Join Date
    Oct 2009
    Posts
    2
    Quote Originally Posted by MaxGhost View Post
    You're not specifying the path properly... You need to make it C:\Program Files (x86)\Heroes Of Newerth
    the problem is not with the path, its working all fine - the problem is the manager not able to load any of the addons (neither the ones in the map, or if you drag it onto the manager) just like Witless says

  17. #617
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jul 2009
    Location
    Ottawa, Canada, Earth, Sol Sector, Alpha Quadrant, Milky Way, Local Group, Universe
    Posts
    5,408
    Quote Originally Posted by Nisshin View Post
    the problem is not with the path, its working all fine - the problem is the manager not able to load any of the addons (neither the ones in the map, or if you drag it onto the manager) just like Witless says
    Then it's because the program doesn't have read/write access to those folders. Turning off or lowering UAC will probably fix that.

  18. #618
    I have the proper path selected and I still get the "Could not detect HON version. Version checks have been disabled."

    This is only a problem since I updated to Windows 7 a few minutes ago.

    Is this incompatible with Win7?

  19. #619
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Jul 2009
    Location
    Ottawa, Canada, Earth, Sol Sector, Alpha Quadrant, Milky Way, Local Group, Universe
    Posts
    5,408
    No, you need to run as admin or disable UAC. Also, your game might have changed folders if you just upgraded to Win7.

  20. #620
    Version 1.1 is out!

    Code:
    v1.1.0 [27.11.09]:
    
    File Format
    ===========
    - Added the <findall/> operation tag: applies the following insert, add, replace or delete to all occurrences of the sought string in the file.
    - Added attributes updatecheckurl and updatedownloadurl to the modification tag, which specify URLs returning the current mod version in plain text and the current mod file itself, respectively. (only supports HTTP and HTTPS)
    - Note that it is strongly recommended to set the mmversion attribute to "1.1" when using either of the format additions above.
    
    User Interface
    ==============
    - Fell back to the default visual style for menus.
    - Added the refresh (F5) option as menu entry.
    - Added menu entries to change the view mode of the mod list (some may look the same or similar; possibly a few of the options will be removed later).
    - Added menu option to open mods folder (also releases all file handles on the mod files).
    - Added a context menu to the list view, containing "Enable/Disable", "Check for Updates" and "Delete" (all of which have keyboard shortcuts)
    - Added a a command to delete mods directly from the mod manager window (shortcut key: Del)
    - Added "unapply all mods" option for people trying to remove their only mod while considering "applying mods" an illogical option.
    - Mod versions are no longer cluttering the main list view but are now displayed in the status bar when selecting a mod
    - Made some error messages more explanatory; troubleshooting section will be shortened soon!
    - Can no longer open multiple instances of the mod manager under Windows.
    
    Features
    ========
    - The long anticipated mod updating features are here! See file format changelog for specifics.
    - When a new patch is released users will be reminded to re-apply their mods in HoN's main menu until they do so.
    - When launching the mod manager after a new patch has been applied it will suggest to apply mods right away (in case you only started it to do this mandatory reapplying after patches).
    - Mod enabled-ness is no longer independent from mod applied-ness! When you open the mod manager only applied mods will be enabled (this information is read from resources999.s2z) and if you don't apply mods after enabling/disabling mods it will prompt you to do so when closing the application.
    - Now guesses most common HoN paths on Windows, Linux and Mac; also uses simple heuristics to strip "\game" and "\game\mods" from wrong user-specified paths.
    - Now supports retrieving the game version and launching the game on Mac.
    - Will now automatically request admin privileges when run on an UAC enabled system!
    
    Fixes
    =====
    - Incorrect HoN paths are now always properly detected and will cause most functions to disable and the path prompt to appear every time you start the mod manager.
    - If multiple mod files with the same mod name are found it will now load the one with the highest version number (previously it loaded the one with the lexicographically smaller file name).
    - Incompatibilities are now properly enforced no matter in what order you enabled two incompatible mods when only one of them specifies the incompatibility (only affects visuals, processing was correct before as well).
    - Other miscellaneous fixes I forgot about.
    - Started commenting the code.
    I added and changed a lot in this version, so I do expect a bug or two to pop up despite my careful testing; please report any you can find, thanks!

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •