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Thread: HoN Modification Manager 1.3.6

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  1. #41
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    what language is this coded in?

  2. #42
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    So, yeah; I can't figure out how to get the chat box in the lobby to show up properly. It shows up fine in the main area outside of games, but in the game lobby it's just a black box with the "Auto-Balance" button in the usual spot. Any ideas?

    NOTE: Link to the code: http://pastebin.com/m7cd831d1
    Last edited by Avi1231; 09-27-2009 at 02:30 PM.

  3. #43
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    Quote Originally Posted by Avi1231 View Post
    So, yeah; I can't figure out how to get the chat box in the lobby to show up properly. It shows up fine in the main area outside of games, but in the game lobby it's just a black box with the "Auto-Balance" button in the usual spot. Any ideas?

    NOTE: Link to the code: http://pastebin.com/m7cd831d1
    Version values may only contain digits and periods.

    You have it as 2.0 beta 3. Do 2.0.3 instead.

  4. #44
    Quote Originally Posted by Vadi View Post
    fails to work:
    Quote Originally Posted by Notausgang View Post
    I'm currently working with theli to make it fully functional on Mono. If that's not sufficient native clients may be created, but it won't be done by me as I'm not using Linux nor Mac.
    ^^ it will work eventually I guess


  5. #45
    This is what im finding VERY WELL GUY!!

  6. #46
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    Quote Originally Posted by MaxGhost View Post
    Version values may only contain digits and periods.

    You have it as 2.0 beta 3. Do 2.0.3 instead.
    Good call, but that didn't fix it for some reason. Anymore ideas guys? At some point I'm just gonna ask someone else to do this and I'll have a look at it to see what I messed up.

  7. #47
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    Quote Originally Posted by Avi1231 View Post
    Good call, but that didn't fix it for some reason. Anymore ideas guys? At some point I'm just gonna ask someone else to do this and I'll have a look at it to see what I messed up.
    I personally seperated the <editfile> edits from eachother. I don't think it can read multiple changes inside of the same <editfile> procedure.

  8. #48
    Quote Originally Posted by MaxGhost View Post
    I personally seperated the <editfile> edits from eachother. I don't think it can read multiple changes inside of the same <editfile> procedure.
    Why shouldnt it be able to do that? if it's properly seperated then the program should act like they are two different procedures. Or am I wrong?


  9. #49
    Quote Originally Posted by Sonic_Boom View Post
    [images]
    error message im getting says this
    You need to set the HoN install dir to the "C:\Program Files\Heroes of Newerth" dir; setting it to the mods subdir itself again and again will create more and more subdirs and the program will fail to find the game files

    Quote Originally Posted by Vadi View Post
    fails to work:
    [errors]
    Since I wrote the application in VB.NET it requires the "mono-basic" package to be installed to work. I *might* just port the code to c# some day to get rid of that dependency which I seemingly can't get rid of otherwise - even without using any of the vb specific functions.

    Quote Originally Posted by Eccentrikit View Post
    -Drag and drop feature (Drop files into the HoN Mod Manager window and it copies/moves the file into your game\mod folder)
    -Add a refresh button
    There already is a refresh button, except it doesn't say so anywhere; it's F5.
    The drag and drop thing is easily done and might make it into one of the next versions.

    Quote Originally Posted by MaxGhost View Post
    I personally seperated the <editfile> edits from eachother. I don't think it can read multiple changes inside of the same <editfile> procedure.
    It can, but keep in mind that searching is always forward and if you don't do the changes in order you'll need to seek to the beginning of the file in between.

    I'll take a look at your problem in a bit Avi1231.

  10. #50
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    Notausgang, will you start to re-compile all mods released?
    [suggestion]Implement SmartCast keys:
    http://forums.heroesofnewerth.com/sh...d.php?t=384829

  11. #51
    Max is already on that, seemingly :P

    EDIT: Also, this needs stickified.
    Last edited by Lprsti99; 09-27-2009 at 04:04 PM.
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    Formerly Lprsti99

  12. #52
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    Quote Originally Posted by Lprsti99 View Post
    Max is already on that, seemingly :P

    EDIT: Also, this needs stickified.
    Pretty much...

  13. #53
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    Hmm... what mods are you converting max?
    [suggestion]Implement SmartCast keys:
    http://forums.heroesofnewerth.com/sh...d.php?t=384829

  14. #54
    awesome idee only;

    think its gonna be diff with your own costume made mods (
    i think its already hard to combine mods with each other who edite same interface :/

  15. #55
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    Quote Originally Posted by eCake View Post
    awesome idee only;

    think its gonna be diff with your own costume made mods (
    i think its already hard to combine mods with each other who edite same interface :/
    ... no... this is EXACTLY WHAT THIS AVOIDS! -.-

    @SHJordan, as many as I can

  16. #56
    Quote Originally Posted by eCake View Post
    awesome idee only;

    think its gonna be diff with your own costume made mods (
    i think its already hard to combine mods with each other who edite same interface :/
    meh maxghost was faster than me

    It's going to be easier because the program will combine these mods for you


  17. #57
    Max, quick problem, (Nota, you should see this too). I've installed Max's manager compatible version of Barter's mod, and I'm getting double chat boxes. I know what's causing the problem, and how to fix it (delete the Chat section of Game.interface), but is the mod/can it be coded to delete that section if it's redundant? Probably should be coded to just allow a search for a beginning line of code and an end line (like the comments) and delete the area between them, that way modders can automatically remove extraneous code.
    I am so clever that sometimes I don't understand a single word of what I am saying.
    ~Oscar Wilde

    Formerly Lprsti99

  18. #58
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    Quote Originally Posted by Lprsti99 View Post
    Max, quick problem, (Nota, you should see this too). I've installed Max's manager compatible version of Barter's mod, and I'm getting double chat boxes. I know what's causing the problem, and how to fix it (delete the Chat section of Game.interface), but is the mod/can it be coded to delete that section if it's redundant? Probably should be coded to just allow a search for a beginning line of code and an end line (like the comments) and delete the area between them, that way modders can automatically remove extraneous code.
    Zomg I forgot to fix that -.-

    Good call, thanks.

  19. #59
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    Sticky +1 !

    Epic work, can't wait to see all the mods in there, deactivate the ones you want without hassling or starting to test each mod, to see if it fits, not to say, combine the mods, blah.

    Again, tremendous work, congratulations!

    Sticky this thread pls!

  20. #60
    Feedback for Linux:

    runs okay if you have all of the depencies installed (I will eventually create a list of all to me known dependencies (right now I'm too tired))

    picking the path to the game folder should be in the filesystem by default and I was not able to view hidden folders which made me rename the folder of the game

    after that there were some problems with mods which would be the abilty learner mod and encyclopedia. those might be related to me not renaming the Heroes of Newert Folder as well (I remember the error message of the abilty learner mod... he couldnt find the string "ontrigger="" ") so I will try to troubleshoot that later when I'm not as tired as I am right now ^^

    Otherwise a very good tool thank you very much


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