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So, yeah; I can't figure out how to get the chat box in the lobby to show up properly. It shows up fine in the main area outside of games, but in the game lobby it's just a black box with the "Auto-Balance" button in the usual spot. Any ideas?
NOTE: Link to the code: http://pastebin.com/m7cd831d1
Last edited by Avi1231; 09-27-2009 at 02:30 PM.
You need to set the HoN install dir to the "C:\Program Files\Heroes of Newerth" dir; setting it to the mods subdir itself again and again will create more and more subdirs and the program will fail to find the game files
Since I wrote the application in VB.NET it requires the "mono-basic" package to be installed to work. I *might* just port the code to c# some day to get rid of that dependency which I seemingly can't get rid of otherwise - even without using any of the vb specific functions.
There already is a refresh button, except it doesn't say so anywhere; it's F5.
The drag and drop thing is easily done and might make it into one of the next versions.
It can, but keep in mind that searching is always forward and if you don't do the changes in order you'll need to seek to the beginning of the file in between.
I'll take a look at your problem in a bit Avi1231.
Notausgang, will you start to re-compile all mods released?
[suggestion]Implement SmartCast keys:
http://forums.heroesofnewerth.com/sh...d.php?t=384829
Max is already on that, seemingly :P
EDIT: Also, this needs stickified.
Last edited by Lprsti99; 09-27-2009 at 04:04 PM.
I am so clever that sometimes I don't understand a single word of what I am saying.
~Oscar Wilde
Formerly Lprsti99
Hmm... what mods are you converting max?
[suggestion]Implement SmartCast keys:
http://forums.heroesofnewerth.com/sh...d.php?t=384829
awesome idee only;
think its gonna be diff with your own costume made mods(
i think its already hard to combine mods with each other who edite same interface :/
Max, quick problem, (Nota, you should see this too). I've installed Max's manager compatible version of Barter's mod, and I'm getting double chat boxes. I know what's causing the problem, and how to fix it (delete the Chat section of Game.interface), but is the mod/can it be coded to delete that section if it's redundant? Probably should be coded to just allow a search for a beginning line of code and an end line (like the comments) and delete the area between them, that way modders can automatically remove extraneous code.
I am so clever that sometimes I don't understand a single word of what I am saying.
~Oscar Wilde
Formerly Lprsti99
Sticky +1 !
Epic work, can't wait to see all the mods in there, deactivate the ones you want without hassling or starting to test each mod, to see if it fits, not to say, combine the mods, blah.
Again, tremendous work, congratulations!
Sticky this thread pls!
Feedback for Linux:
runs okay if you have all of the depencies installed (I will eventually create a list of all to me known dependencies (right now I'm too tired))
picking the path to the game folder should be in the filesystem by default and I was not able to view hidden folders which made me rename the folder of the game
after that there were some problems with mods which would be the abilty learner mod and encyclopedia. those might be related to me not renaming the Heroes of Newert Folder as well (I remember the error message of the abilty learner mod... he couldnt find the string "ontrigger="" ") so I will try to troubleshoot that later when I'm not as tired as I am right now ^^
Otherwise a very good tool thank you very much