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Thread: HoN Modification Manager 1.3.6

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  1. #21
    Will it update automatically, after a new patch/version? Is the feature working?


  2. #22
    Version 1.0.0.5 is up; should fix all your browser problems.

  3. #23
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    Are you going to release a GNU/Linux version for this epic tool?

  4. #24
    Quote Originally Posted by IsSuE View Post
    Are you going to release a GNU/Linux version for this epic tool?
    I'm currently working with theli to make it fully functional on Mono. If that's not sufficient native clients may be created, but it won't be done by me as I'm not using Linux nor Mac.

  5. #25
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    Notausgang, where's the 1.0.0.5 version? I just redownloaded from the main link and my "About" is still saying 1.0.0.

    EDIT: My bad, it works now I assume you just didn't bother changing the version in the "About" page.
    Last edited by Avi1231; 09-27-2009 at 07:01 AM.

  6. #26
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    Nicely Done.

  7. #27
    How do I apply other mods instead of the 3 samples? Like Bard's UI for example.

  8. #28
    Quote Originally Posted by Captain View Post
    How do I apply other mods instead of the 3 samples? Like Bard's UI for example.
    Other mods need to be converted to the new format first.
    I hope most of the mod creators like the concept and convert their mods so they won't have to worry about incompatibilities and patches any more, or at least supply a version in the new format in parallel.

    (by the way: mods of the new format can easily be converted back to the old format by having them alone enabled and copying the resources999.s2z)

  9. #29
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    Notausgang, I'm looking through your mod.xml file for auto level up and I'm wondering why the lines <!-- Notausgang Auto-Ability Begin --> and <!-- Notausgang Auto-Ability End --> aren't used in the replace function? Is it just because they're comments that aren't needed since the program is doing all the work for you?

  10. #30
    Quote Originally Posted by Avi1231 View Post
    Notausgang, I'm looking through your mod.xml file for auto level up and I'm wondering why the lines <!-- Notausgang Auto-Ability Begin --> and <!-- Notausgang Auto-Ability End --> aren't used in the replace function? Is it just because they're comments that aren't needed since the program is doing all the work for you?
    Yeah, when I converted it I dropped those comment lines since they're not necessary, usually no one will read the output, and it might disturb search terms of other mods.

    New version 1.0.0.6 going up that now always detects the text encoding properly, thus obliterating the encoding attribute.

  11. #31
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    U R GOD :O
    in loving memory of Rikimaru

  12. #32
    Interesting work.

  13. #33
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    Notausgang, I'm almost to some level of understanding of how to make the mod.xml files for a new honmod file. I thought I was done, but I must be missing some step. I packed up the mod.xml for Picklefish's quick stats mod (015 in the repository). Only needed to pack up his "picklefish_stats.package" file and the xml file. as zip and then renamed it to "picklestats.honmod" and put it in the correct folder.

    Then, I open the manager and it sees it fine, but when I hit apply it gives me the following error message:
    "Quick Player Stats in Game Lobby" caused a problem:
    Could not find string starting with "<panel" as sought by C:\Program Files (x86)\Heroes of Newerth\game\mods\picklestats.honmod/mod.xml".

    Any ideas on what I missed? If you want to have a look at the files I'll put them on mediafire. Thanks!

  14. #34
    Quote Originally Posted by Avi1231 View Post
    Then, I open the manager and it sees it fine, but when I hit apply it gives me the following error message:
    "Quick Player Stats in Game Lobby" caused a problem:
    Could not find string starting with "<panel" as sought by C:\Program Files (x86)\Heroes of Newerth\game\mods\picklestats.honmod/mod.xml".

    Any ideas on what I missed? If you want to have a look at the files I'll put them on mediafire. Thanks!
    With such questions always post the complete mod.xml file here or on mediafire or on pastebin; really hard to say anything that's not in the error message without

  15. #35
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    Quote Originally Posted by Notausgang View Post
    With such questions always post the complete mod.xml file here or on mediafire or on pastebin; really hard to say anything that's not in the error message without
    Gotcha, here it is: http://pastebin.com/m590fef6c.

  16. #36
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    error message im getting says this

    Unhandled exception has occurred in your application. If you click Continue, the application will ignore this error and attempt to continue. If you click Quit, the application will close immediately
    C:\Program Files\Heroes of Newerth\game\mods\game\mods\game\resources0.s2z could not be read.
    See the end of this message for details on invoking
    just-in-time (JIT) debugging instead of this dialog box.

    ************** Exception Text **************
    ax: C:\Program Files\Heroes of Newerth\game\mods\game\mods\game\mods\game\resourc es0.s2z could not be read ---> ax: Error opening
    the file ---> System.IO.FileNotFoundException: Could not find file 'C:\Program Files\Heroes of Newerth\game\mods\game\mods\game\mods\game\resourc es0.s2z'.
    File name: 'C:\Program Files\Heroes of Newerth\game\mods\game\mods\game\mods\game\resourc es0.s2z'
    at System.IO.__Error.WinIOError(Int32 errorCode, String maybeFullPath)
    at System.IO.FileStream.Init(String path, FileMode mode, FileAccess access, Int32 rights, Boolean useRights, FileShare share, Int32 bufferSize, FileOptions options, SECURITY_ATTRIBUTES secAttrs, String msgPath, Boolean bFromProxy)
    at System.IO.FileStream..ctor(String path, FileMode mode, FileAccess access, FileShare share)
    at ag.y()
    Attached Thumbnails Attached Thumbnails honman error message.jpg  
    Last edited by Sonic_Boom; 09-27-2009 at 11:35 AM.
    in loving memory of Rikimaru

  17. #37
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    fails to work:

    vadi@ubuntu-laptop:~/Desktop$ mono HoN_ModMan.exe

    ** (HoN_ModMan.exe:22072): WARNING **: The following assembly referenced from /home/vadi/Desktop/HoN_ModMan.exe could not be loaded:
    Assembly: Microsoft.VisualBasic (assemblyref_index=0)
    Version: 8.0.0.0
    Public Key: b03f5f7f11d50a3a
    The assembly was not found in the Global Assembly Cache, a path listed in the MONO_PATH environment variable, or in the location of the executing assembly (/home/vadi/Desktop/).


    ** (HoN_ModMan.exe:22072): WARNING **: Could not load file or assembly 'Microsoft.VisualBasic, Version=8.0.0.0, Culture=neutral, PublicKeyToken=b03f5f7f11d50a3a' or one of its dependencies.
    The entry point method could not be loaded

  18. #38
    This is really nice, I got a few suggestions for now (more later):
    -Drag and drop feature (Drop files into the HoN Mod Manager window and it copies/moves the file into your game\mod folder)
    -Add a refresh button
    Quote Originally Posted by Eccentrikit View Post
    How to use ALT + F4 to RAGE QUIT HoN:
    1) Open Console (Ctrl + F8)
    2) Type in "Bind ALT+F4 Quit"
    -Alternatively, you can use "Disconnect" instead of "Quit" to disconnect from current game.
    3) press ALT + F4 to RAGE QUIT!
    -Note: This will NOT work if you have a chatbox focused. (Escape to unfocus a chatbox)
    **If you have any questions about keybinds in HoN, feel free to ask and I'll try my best to help.

  19. #39
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    Uh oh, I managed to get Picklefish's quickstats in the game lobby to work but it's blacking out the chat pane in the lobby. Gonna have to fix that.

  20. #40
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    For compatibility with Windows 7: click on executable, alt+enter, go compatibilitie tab, check combatibility mode, choose windows xp sp2 hit apply and that's it! =D
    [suggestion]Implement SmartCast keys:
    http://forums.heroesofnewerth.com/sh...d.php?t=384829

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