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Thread: Jungling with Wildsoul

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  1. #1

    Jungling with Wildsoul

    With Wildsoul's Booboo now having an inventory at level one, how do you all go about jungling with him?

    Personally, to start I put an Iron Buckler on the bear, and a Logger's Hatchet and a Health Potion on Wildsoul. (Wildsoul deals more damage than his bear until you get a few levels of Natural Attunement)

    I then do the easy camp, and if the hard camp is skeletons I'll do it as well. I then do the medium camps, and keep going until my bear dies. When it does, I resummon it, and if my health is low I use the health potion. Later when I have the gold for items instead of killing Booboo, I send him to the fountain for items and blink him back.

    This works reasonably well, but does anyone have a better way to jungle Wildsoul?

  2. #2
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    Personally...

    Start with a shield and hatchet on BooBoo, tangos or a health pot on Wildsoul. Pull the first creep wave, go kill the small camp. From here either pull one more creep wave or just start right in on the grinding; depends on my mood. At level 6 I'll grab a hatchet on Wildsoul (melee with his ulti).

    The reason you start with the hatchet on BooBoo is because melee get a much higher damage bonus from hatchet, compared to ranged (which is why I grab it when I hit 6 for Wildsoul).

    Really, it's hard to go wrong jungling Wildsoul. Luck seems to be the primary factor. Getting good spawns early, being able to stack camps without waiting, not getting ganked, etc. I mean, if you don't screw up (getting BooBoo killed with the timer still up), don't get ganked, and don't get screwed with bad creep spawns/timing... you're almost guaranteed a pre-20 minute Mock.

  3. #3
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    Quote Originally Posted by Alamandaros View Post
    Personally...

    Start with a shield and hatchet on BooBoo, tangos or a health pot on Wildsoul. Pull the first creep wave, go kill the small camp. From here either pull one more creep wave or just start right in on the grinding; depends on my mood. At level 6 I'll grab a hatchet on Wildsoul (melee with his ulti).

    The reason you start with the hatchet on BooBoo is because melee get a much higher damage bonus from hatchet, compared to ranged (which is why I grab it when I hit 6 for Wildsoul).

    Really, it's hard to go wrong jungling Wildsoul. Luck seems to be the primary factor. Getting good spawns early, being able to stack camps without waiting, not getting ganked, etc. I mean, if you don't screw up (getting BooBoo killed with the timer still up), don't get ganked, and don't get screwed with bad creep spawns/timing... you're almost guaranteed a pre-20 minute Mock.
    You gotta show me a replay of this jungle wildsoul. I've played a couple of games where someone has picked wildsoul to jungle and they seem to be doing a much slower and worse at it than a tempest or legionnaire. Maybe all the players have been bad...idk.

  4. #4
    Quote Originally Posted by Khac View Post
    You gotta show me a replay of this jungle wildsoul. I've played a couple of games where someone has picked wildsoul to jungle and they seem to be doing a much slower and worse at it than a tempest or legionnaire. Maybe all the players have been bad...idk.
    It's slow starting out because booboo is basically a 1400 hp melee creep. (30 damage a hit)

    I personally start with double quelling blade and rush midas asap. Quelling on hero even though he's range still adds another 7 or 8 damage which is decent for the price (and it scales as his base damage improves over the course of the farm).

    Once you have the midas (usually by 10-11th minute) the rest is cake.
    tl;dr

  5. #5
    can't you swap a quelling for a stout on booboo instead? 200 for the quelling on wildsoul is a sort of fail in my opnion; There is plenty of items that you can buy witch can uppgrade the farming more than 12% dmg on the hero :/ I personally start the iron shield item and put it on booboo then i farm what i can farm ...
    For the start i double spawn the yellow pack, and start to kill an orange (or pull to the lane), then i double spawn again the yellow pack, then i do another orange pack (an usually the first booboo dies); I reach lvl 3 this way then i bring booboo with the full iron shield and kill the 3 spawned yellow pack.

  6. #6
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    -To start with, double stack the easy camp and get to lvl 2
    -Once that's done, go find either Skeletons, Wolves or Ogres, and grind your way through them (if there are none bl just take whatever you have)
    -If you summoned Booboo as soon as the game started your CD should be off now, so you can work your way through any Neuts now.

    GG in 20 minutes you have a Mock! Now, time to dominate!

  7. #7
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    Do people pull two creep camps at once with wildsoul?

    or how do you work with boboo / wild? do you just stack a camp with wildsoul and let boboo hit some other camp?

  8. #8
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    Ideally, you should be able to stack three camps at once (Each side of the map has one set of camps you can do it if you knock down a tree)... but realistically the time when all three camps are alive are rare. So if the situation arises I'm all over stacking one or two camps, but I rarely waste time waiting around to do it.

    Travakh: How fast can you get Rad after Midas? I've been thinking about it lately, because Wildsoul is in the jungle for 20 minutes, but haven't bothered testing it.

    Khac: At the start, he's really slow because as someone else said, all you have going for you is a big creep. Tempest and Legionnaire have a much easier time (Tempest being unmatched right now). That being said after you grab your Mock, your pushing/farming power is leaps and bounds above theirs.
    Last edited by Alamandaros; 09-26-2009 at 09:32 AM.

  9. #9
    So far I tend to have my Mock of Brilliance (Radiance) around 23 minutes. What I do now is stack the easy camp and pulling camp both at 0:50 (Easy camp with Wildsoul, pulling camp with Booboo, then attack the pulling camp with Booboo after its stacked and Booboo teleports to Wildsoul)

    Then I clear the stacked easy camp and a medium camp, pull the bottom camp which I stacked, and then the easy camp and medium camp are up again (although the easy camp isn't double stacked anymore).

    Also, a double stacked creep pull tends to deny almost an entire wave of creeps, but your bottom lane will have to be pushed slightly out to avoid damaging the tower during the pull.

  10. #10
    I've written a jungling guide for SyllaBear (WildSoul is the ported SyllaBear), so if you understand DotA, you can read it. Syllabear jungling

    I won't go into pulling, this depends too much on the heroes on the nearby lane.
    (-Is it too risky to let them know you're jungling? (pubs))
    (-Can your teammates defend the tower without creeps?)
    (-Do you need pulling to deny xp?)

    At lv 6 i give Logger's Hatchet to WildSoul and use it in melee form.
    Gives +12 extra damage and 450 bonus hp which helps against ganks.

    When your Booboo gets items / heals later, pull camps with WildSoul

    Rest is fine. I rush Mock, like you.
    Last edited by knallfrosch; 09-26-2009 at 11:53 AM.

  11. #11
    Ya, start jungle at lvl 1 with the small camp

  12. #12
    Pulling is risky and unnecessary because it slows down your farm, only pull if that lane is being dominated. Remember that creep stacking is only useful if you can kill the creeps in a timely fashion before the respawn timer times out.

    With midas rush I can field radiance by the 24th minute, usually. Once that's done I can field travels on hero, phase on bear, and skadi on hero by the 35th minute and I'm good to go for the game.
    tl;dr

  13. #13
    I've been playing wildsoul a bit more lately(since his bear got inventory at lvl 1, which i loved at DotA)

    IMO pulling is unneccesary.
    At start get stout(booboo) and hatchet(hero, is most effective) 2totems/pot(hero)
    Make sure to skill and summon bear instantly, this will make you able to let your bear die and summon him some seconds later.
    Focus the 3 easy camps, more effective for hellbourne but viable for legion aswell.
    At level 5, give hatchet to bear(more effective) and at level 6, give it back to hero.
    By the time your bear is running low on hp, you could just send it back, buy and reg, while your hero is having a good time with ALL items. Return and voila.

    I usually go marchers-gloves-gloves for bear and steamboots for hero before getting mock(~24min) I personally find myself a bit more dangerous like that.

    2gloves for booboo could be exchanged for alch bones which is repeatedly moved between hero and booboo. Haven't really checked which is most efficient.

  14. #14
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    Today I've been changing it up a bit and noticed an improvement in how fast I got my Mock (last game was 17 minutes).

    Basically I'll pull the first creep wave with BooBoo, while stacking the weakest creep camp with WildSoul. Before I would usually just pull straight to the lane once or twice.

    Also, once I hit level 6 I just throw the hatchet on Wildsoul instead of buying another one. Noticed that Wildsoul attacks almost twice as fast as BooBoo, so it's a nice dps increase. The last thing is that where I used to throw my Relic on BooBoo when I got it, I throw it on Wildsoul until I have enough for Mock. Again because of the faster attack speed.

    Minor changes to the way I jungle him, and seems kind of like common sense now that I look at it, but as I stated my time to Mock has on average been faster.

  15. #15
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    Are there any other builds for Wildsoul, except rushing a Mock?

  16. #16
    Quote Originally Posted by dangerous_d View Post
    Are there any other builds for Wildsoul, except rushing a Mock?
    You can skip it and go straight for frostwolf-hero warpcleft-bear, but +damage to bear enhances his pushing ability greatly.

    Not to mention the utility of having a unit that you don't care about scouting the area with radiance and preventing blink-ins. I just won a game 4v5 because my bear was able to find the enemy tempest and prevent the blink+ult, turning what would have been a slaughter of us into a turnaround push and win.

    Amend prior statement: Only buy quelling blades (logger axes) if you're starting from level 1. Don't bother past that point, waste of gold. By the time you tick L8 your bear's base damage is enough to punch through jungle creeps like nothing.
    Last edited by Travakh; 09-27-2009 at 04:31 AM.
    tl;dr

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