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Thread: Alch bones

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  1. #1

    Alch bones

    I remember hearing before they changed alch bones that they paid for themselves in 30 mins or something (if you used every charge as you acquired it). Now since they changed it I was wondering at what point in the game getting alch bones is worthwhile. Is it if you can get it before the 10 min mark? 15?

    Thanks

  2. #2
    You basically should try getting it before 10minutes...since it'll pay around +-180-250gold(not sure) per charge each one = 100seconds (1.4minutes).
    So...in around 14minutes it'll pay itself?
    100(s) x 180~250 you'll need around 7-9 charges..
    Not sure..i usually just got it on semi carries if i made it before 10minutes mark...
    Don't go by me serious...:/

    Onizuka x Urumi fan

  3. #3
    If it pays for itself in 14 mins it might still be viable as a 2nd item at the 20 min mark. Situational ofc...

  4. #4
    it might pay for itself, but it does nothing to enhance your survivability for those 14 mins, effectively lowering its value because you actually increase your risk of being killed in a gank or group battle.

  5. #5
    You're only really paying for the 900 gold recipe... the 30 atk spd is good.

    Since you can get 200-300 per transmute, it pays for itself in about 5-7 minutes.

  6. #6
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    since the charge change, to me its a pretty solid item when gotten early enough for heroes that dont have mana to spam spells to farm or some sort of cleave. this gives those heroes 300+ gpm easily

  7. #7
    Can anyone give any recommendations on which heroes should get this?

  8. #8
    Quote Originally Posted by Tw1stedL0gic View Post
    Can anyone give any recommendations on which heroes should get this?

    as neutrals worth more, get it on heroes which spend most of thier time in jungle such as Wildsoul, warbeast etc...


    though not zephy, as he will be involved in ganks mid game. wild and warbeast stay in jungle ALOT.

  9. #9
    Personal experience - if you're able to rush it right after your inital equip it's autowin on carry .

    Notice that one big advantage of this item is the burst of gold you can get.
    If you're slowly saving and farming for soemthing, you're always in danger to be ganked etc. but with this you can get bigger items relatively fast lowering the risk of losing gold.

    Other heroes it's pretty good on are ,:chro: and .
    Most other heroes suffer a too much from not having a bigger item early on since you're building Alchi Bones.

    EDIT: Oh right, I totaly forgot about Wildsoul, yeah it's good for him too.
    Last edited by Phase1Skeith; 04-30-2011 at 01:49 PM.
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  10. #10
    Quote Originally Posted by Phase1Skeith View Post
    Personal experience - if you're able to rush it right after your inital equip it's autowin on carry .

    Notice that one big advantage of this item is the burst of gold you can get.
    If you're slowly saving and farming for soemthing, you're always in danger to be ganked etc. but with this you can get bigger items relatively fast lowering the risk of losing gold.

    Other heroes it's pretty good on are ,:chro: and .
    Most other heroes suffer a too much from not having a bigger item early on since you're building Alchi Bones.

    EDIT: Oh right, I totaly forgot about Wildsoul, yeah it's good for him too.

    actually he mkes the best use of this item hands down.

  11. #11
    Quote Originally Posted by Phase1Skeith View Post
    Personal experience - if you're able to rush it right after your inital equip it's autowin on carry .

    Notice that one big advantage of this item is the burst of gold you can get.
    If you're slowly saving and farming for soemthing, you're always in danger to be ganked etc. but with this you can get bigger items relatively fast lowering the risk of losing gold.

    Other heroes it's pretty good on are ,:chro: and .
    Most other heroes suffer a too much from not having a bigger item early on since you're building Alchi Bones.

    EDIT: Oh right, I totaly forgot about Wildsoul, yeah it's good for him too.

    not sure if srs

  12. #12
    Quote Originally Posted by Telcar View Post
    I remember hearing before they changed alch bones that they paid for themselves in 30 mins or something (if you used every charge as you acquired it). Now since they changed it I was wondering at what point in the game getting alch bones is worthwhile. Is it if you can get it before the 10 min mark? 15?

    Thanks
    same amout of time as before the change, if you always use the carge immediately.
    Ok. So if you leave a game, you are sent an AIDS needle. Additionally, you get +1 disconnect AND are forced to play as Kongor next game. You can't leave his lair, except when a rune spawns. You must run directly to the rune (still as Kongor) and guard it. If you do not do this, then HoN immediately shuts down and formats your hard drive and injects you with the AIDS needle.

  13. #13
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    heroes that should get alch bones are , :chro: situationly, , situationaly,

  14. #14
    Tralfamadore got alch bones against EG in the Honor tournament finals, worked really well for him. I know that what pros do and what others should do are not necessarily the same thing but there must be other heroes that benefit greatly from alch bones (situationally), Aluna f.ex.

  15. #15
    Pretty much every carry in the game can go alch bones if they're planning to just rice for 40 minutes.

  16. #16
    wonder why no one said so fast, one of the best heroes to benefit from alch bones.
    Quote Originally Posted by Jason View Post
    "Back dooring" has a lot of different definitions, depending on who you ask. The official DotA rules (if you look in the map file) say that it is teleporting into the enemy base without any allied creeps present (only one hero can do this). The more common definition is starting to attack the enemy base without any creeps present.

    The thing is, in most cases it is not a very viable tactic and it is also easy to defend against (with any of a variety of teleportation items). If any of the tactics actually prove to be an issue in HoN, we will fix it though game mechanics.

  17. #17
    pros say get it before 6-7 min mark or its not worth it.

  18. #18
    any hero that aims to carry late and benefits from IAS it's good on carry
    and I love it on - the early game mana burn is so good with the +30 AS from bones and +25 AS from steams and unless ur team is getting obliterated it's HARD to not hit 400 gpm with him by 30ish mins... I get around 500 gpm by 30 mins probably half the time


    it's also decent/situational on :chro:

  19. #19
    Quote Originally Posted by lol_IMMORTAL View Post
    it might pay for itself, but it does nothing to enhance your survivability for those 14 mins, effectively lowering its value because you actually increase your risk of being killed in a gank or group battle.
    The extra gold you're making could be used to increase your survivability. So shortsighted you are.

    Alc bones is a great item, but you just have to be aware that it takes time to kick in. Don't get it if your face is already being kicked in.
    'Only the dead have seen the end of HoN downtime.'
    -Bubbles

  20. #20
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    its great on
    she alrdy has an escape spell and more aspd means more salvo rape

    http://forums.heroesofnewerth.com/sh...d.php?t=246051 My workshop (currently 25 models)

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