HEY GUYS! LONG TIME NO SEE! Got a bit of spare time, so I re-modified this old hero suggestion.
NUMBERS ARE DEFINITELY NOT AT A 'SET' POINT JUST THIS MOMENT. IF YOU ARE THAT LAZY SKIMMING TYPE, PLEASE JUST LEAVE COMMENT! SAVES ME FROM BUMPING AND GETS ATTENTION BETTER THIS WAY. THANK YOU!
Provide me feedback, and I'll provide yours when I can.
After many comments about my skill "Advantage" on my Beauty Assassin, and not really working out (people found it too hard to understand), I decided to leave the hero, and make a new one with the skill as well as one of my dead hero ideas - combined them together, and it fits pretty well IMO. Enjoy!
Credit goes to ~Fidelicant on Deviantart.
Picture found here: http://fidelicant.deviantart.com/art...an-5-186814327
Beginning Notes: -----------
The Weaver is calm when near no one, or lest he reveal himself. With no footsteps, he can seem like the air itself.
Skill Mechanics: The Weaver is kept unseen from enemy heroes that are beyond a certain radius around him for a duration. Though, if enemy heroes are to be within the radius, the Weaver will appear transparent to them. The Weaver also has a fair chance to dodge attacks whilst the effect is present. Also, if stationary for more than 2.5 seconds, the Weaver will become invisible, though will break if any action is executed.
I am the 'demon' in paranormal activity.
The Weaver uses surprise as a lethal weapon, causing his attacks into those unaware of his presence as well as his techniques, to do multiple damage and leave an infectious wound.
Skill Mechanics: The Weaver will do constant multiple damage to any target, until he is attacked back by any unit. After being retaliated, the Weaver will no longer do multiple damage until an amount of seconds has passed without him being attacked.
Also, the first physical attack applied upon a target ( that is "Advantaged", not in general) will be terminated in 0.20 seconds and the target will have its movement speed reduced as well as attack speed ("Gutted").
Essence Release (E)
In times where the Weaver must make fast decisions and help his allies, he will release his very own life energy which he then manipulates to curse enemies he deems that need to be.
Skill Mechanics: The Weaver will lose a certain percentage of his maximum life per second, but will create a temporary aura that should any enemies be within the radius, they will be silenced in intervals as well as damage them.
Up to a certain amount of time, if a particular hero has remained within radius of the aura, he will suffer greatly instantly, but is immune to the silence effect for a time.
During the duration, the Weaver's health regeneration is HALVED.
I have plenty to spare. I assure you.
Lanaya's Refraction Re-made
Being able to maneuver and manipulate through fog, the Weaver will create essences of himself that look identical through the use of fog. Attack upon one of these clones, will negate and absorb the attack and transfer to the Weaver, increasing his life force.
Skill Mechanics: Upon activation, the Weaver will obtain a certain amount of instances which protect him from external harm. When an instance is discharged, the Weaver will gain a temporary buff which will heal him for a flat amount. Instance charges will last for 10 seconds if not discharged.
The concept is interesting the the hero really is lacking in many departments.
A- His attack bonus being only when he is not attacked... You can bet a creep will hit you... making this really not all that useful.
B- His ultimate is 1 more of those blinks, but as a ultimate with movement speed debuff and a cooldown. I really don't see this being good at all, even with the low mana cost since he has no other spell really needing mana, he will blink on someone, hit them once then chase for 10/8/6 seconds then blink again, hit once and will be so slow the other hero will just be gone.
C- a 5% dodge is just an RNG so low that you can either get ultra lucky or might as well have the spell being completely useless.
D- His silence is a very interesting spell, I like the concept... although a 8.4 seconds total silence might be over the edge if you get lucky enough, it will at the same time in most cases be useless...
You're hero concept fails to address 1 of the main weakness of melees in today's current HoN, which is to be able to be effective at closing the gap and staying close to its target.
Thank you for the feedback.
For his Advantage ability, I guess it could be more in terms of the cooldown before you start critting again. So I could lower it.
His dodge, I must agree, I will increase to around 25%, somewhat fixing ur point of this hero's main weakness.
I will keep the third skill the way it is for now.
As for the blink, I did plan to add something once at a chosen destination, but first wanted to see it out. I'll think about it later on. Thanks again.
EDIT: There, I think a fixed a few things, and a little more that you hadn't mentioned (just came to me ^^).
Ultimate is now slightly buffed, not too strong, it works. Having the blink allows a lot of control, being a very versatile skill. He can initiate with the blink, place the silence, tank a bit, maybe use Blend. Just keep in mind that this isn't a 1 v 1 type of hero.
I want to point out the ulti is trash, its a shitty blink as an ulti, i suggest removing the removal of move speed and make it the silence, then make the silence ulti but lower the dmg to you or hieghten dmg dealt. Also he first spell i suggst needs to be 100% see thru if you dont move for 11, 10, 9, 8 seconds. No matter what distance, then the hero is more fun to play.
I really like that add to the first skill, could be like Lanaya, << yes, I very much like your idea. So i'll input invisibility when the hero has stopped moving for more than 3 seconds.
For the ulti =/, I really don't know anymore, probably change it, it was my last skill I placed in. I'll think of something.
Just swap spell 3 and 4 and make the silemce drain mana per second imo
as fot invis how about you stay still during the day and when u move u can be seen again but at night, you stay 100 see thru for 12 seconds?
Second skill and invis will have synergy crit wise plus silence when staying still is nice too, its all cooland adding a blink instead of ult makes it the ****
Last edited by Count_Tethys; 04-28-2011 at 01:24 PM.
Ability 1 - I like it but it seems unfinished to me.
Seems decent but you have to remain still and certain radius makes it pop? Maybe leave it at 100 Radius by default all levels?
As soon as you use the ability does it grant % dodge/evade for X seconds ? Maybe increase the numbers and reduce the timer?
Ability 2 - It works with ability 1 - I can't complain here
Ability 3 -Looks good but it Needs a lot of re-wording + tweaking.
Ulti - Not exactly unique and with SOTM effect makes it almost pointless to get SOTM.
With the way this hero works his ult should wound targets who are Gutted
Gain Dodge/evade bonus making ability 1 and 2 work with each other.
Ughhh ummm there are so many idea's to re-work it and change it completely. But i'll leave that to you.
Hero Spotlight + Playable - Obelisk
Hero Spotlight + Playable - Putraiden
Bumping from 3rd page?
Ok - People have hated the blink, and now I have to agree.
So I was thinking - the silence as most of you suggested, the ulti + some other tweaks.
Then add Lanaya's Refraction - I'll work on it ASAP ^^
Seems interesting but kinda confusing to read, atleast to me
i dont really understand second and fourth skill, i might do
but i dont think so :P
I always want feedback so please look at my other heroes and comment
List of my heroes
My latest creation
The second skill:
* Basically, you will CONSTANTLY do CRITICAL damage upon a target UNTIL being retaliated (aka, hit by a creep, tower, hero w/e).
* When you apply your FIRST hit upon a target, that first attack will be terminated in 0.20 (a quick hit) in which 'Gutted' is applied.
The fourth skill:
* Think of it as 3/4/5 BARRIERS. If you autoattack the hero, one barrier is diminished. If you use a spell on the hero, another barrier is diminished. And everytime a barrier is diminished, you gain xx amount of flat health.
I like this hero a lot.
Question: His ultimate, do the barriers NEGATE the instances of damage they block, or do they just heal you?