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  1. #1
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    Weaver - Needs your comments!

    __________________________________________________



    HEY GUYS! LONG TIME NO SEE! Got a bit of spare time, so I re-modified this old hero suggestion.

    NUMBERS ARE DEFINITELY NOT AT A 'SET' POINT JUST THIS MOMENT. IF YOU ARE THAT LAZY SKIMMING TYPE, PLEASE JUST LEAVE COMMENT! SAVES ME FROM BUMPING AND GETS ATTENTION BETTER THIS WAY. THANK YOU!

    Provide me feedback, and I'll provide yours when I can.

    After many comments about my skill "Advantage" on my Beauty Assassin, and not really working out (people found it too hard to understand), I decided to leave the hero, and make a new one with the skill as well as one of my dead hero ideas - combined them together, and it fits pretty well IMO. Enjoy!

    The Weaver


    Credit goes to ~Fidelicant on Deviantart.
    Picture found here: http://fidelicant.deviantart.com/art...an-5-186814327

    Beginning Notes: -----------

    -Story/Background-
    Ever since being born, was he able to manipulate the air around him, specifically the fog in his area. He soon became an outsider after reaching a certain age. He was left to fend for himself, evading patrols after snatching his daily needs, and even to the point of stealthy assassination. His knowledge only enhances his capabilities, able to maneuver the air around him.


    __________________________________________________


    -Base Stats-
    Agility: 14(2.0)
    Strength: 23(2.4)
    Intelligence: 17(1.6)
    <Attack Range: 128>
    <Movement Speed: 300>
    <Attack Speed: 0.55>
    <Armor: 4.00 >
    <Magic Armor: 3.00 >


    __________________________________________________


    Blend (Q)


    The Weaver is calm when near no one, or lest he reveal himself. With no footsteps, he can seem like the air itself.
    Skill Mechanics: The Weaver is kept unseen from enemy heroes that are beyond a certain radius around him for a duration. Though, if enemy heroes are to be within the radius, the Weaver will appear transparent to them. The Weaver also has a fair chance to dodge attacks whilst the effect is present. Also, if stationary for more than 2.5 seconds, the Weaver will become invisible, though will break if any action is executed.

    The effect where the Weaver is kept unseen is not an invisibility effect. Being stationary for 2.5 seconds is though.
    Dodging refers to enemy attacks missing.

    (1) 700 radius which veils the Weaver. 50% transparency if within radius. 10% to dodge physical attacks. Lasts 5 seconds.
    (2) 600 radius which veils the Weaver. 65% transparency if within radius. 15% to dodge physical attacks. Lasts 6 seconds.
    (3) 500 radius which veils the Weaver. 80% transparency if within radius. 20% to dodge physical attacks. Lasts 7 seconds.
    (4) 400 radius which veils the Weaver. 95% transparency if within radius. 25% to dodge physical attacks. Lasts 8 seconds.

    Manacost: 60/70/80/90
    Cooldown: 18
    Cast time: Instant

    The Basics: You activate the spell, you become hidden from all enemy heroes if they are NOT within the given radius (700/600/500/400). This effect is NOT invisibility, in order for the enemies to see you, they NEED to be in the radius - though you will be transparent to the enemy. However, doing no action for 2.5 seconds WILL make you invisible - any action done will cancel this effect. To add to these effects, you gain 10/15/20/25% to dodge physical attacks.

    I am the 'demon' in paranormal activity.

    __________________________________________________

    Advantage (W)


    The Weaver uses surprise as a lethal weapon, causing his attacks into those unaware of his presence as well as his techniques, to do multiple damage and leave an infectious wound.
    Skill Mechanics: The Weaver will do constant multiple damage to any target, until he is attacked back by any unit. After being retaliated, the Weaver will no longer do multiple damage until an amount of seconds has passed without him being attacked.
    Also, the first physical attack applied upon a target ( that is "Advantaged", not in general) will be terminated in 0.20 seconds and the target will have its movement speed reduced as well as attack speed ("Gutted").

    Those under "Gutted", will recover it's AS and MS in under 3 seconds. After the target has recovered, the target will not be able to receive "Gutted" again for 10 seconds.
    Passive spell.
    This is considered an attack modifier.
    This will override all critical strikes from other items or spells.
    If instances are currently applied on Weaver, he will remain to deal critical damage until he is hit w/o charges (in reference to ultimate).

    (1) Damage is multiplied by 1.2. "Gutted" Effects: Movement speed and attack speed are reduced by 20. Takes 6 seconds to recover when retaliated.
    (2) Damage is multiplied by 1.3. "Gutted" Effects: Movement speed and attack speed are reduced by 30. Takes 6 seconds to recover when retaliated.
    (3) Damage is multiplied by 1.4. "Gutted" Effects: Movement speed and attack speed are reduced by 40. Takes 5 seconds to recover when retaliated.
    (4) Damage is multiplied by 1.5. "Gutted" Effects: Movement speed and attack speed are reduced by 50. Takes 5 seconds to recover when retaliated.

    Manacost: N/A
    Cooldown: N/A

    The Basics: When this skill is off cooldown, this hero will CONSTANTLY do CRITICAL DAMAGE until this hero is ATTACKED in anyway (auto-attack, spell etc). The first applied attack upon a target will be terminated in 0.20 (one semi-instant auto-attack) and will apply "Gutted".

    Very slowly...

    __________________________________________________

    Essence Release (E)


    In times where the Weaver must make fast decisions and help his allies, he will release his very own life energy which he then manipulates to curse enemies he deems that need to be.
    Skill Mechanics: The Weaver will lose a certain percentage of his maximum life per second, but will create a temporary aura that should any enemies be within the radius, they will be silenced in intervals as well as damage them.
    Up to a certain amount of time, if a particular hero has remained within radius of the aura, he will suffer greatly instantly, but is immune to the silence effect for a time.
    During the duration, the Weaver's health regeneration is HALVED.

    Damage afflicted overtime is Magic damage.
    At the point of time where damage is done instantly is True damage.
    Each interval lasts 1 second.
    The instance of afflicting magic damage per second and silencing at each interval are independent of each other. [Therefore, we can say the silencing effect may finish, but the damage done in a radius will still continue till the (aura) duration has ended].
    This skill is lethal, and if the Weaver is to die in such a way, he will permanently lose 4 strength points.
    This skill will reduce health regeneration in half.

    (1) Inflicts 1.25% of the Weaver's maximum health per second to himself though, deals 10 damage to enemies around him.
    Silence lasts 0.5 at each interval, up to 5 intervals.
    An enemy hero that remains in radius with the aura for 4.5 seconds will suffer 150 true damage.
    Aura lasts 10 seconds.
    (2) Inflicts 1.25% of the Weaver's maximum health per second to himself though, deals 20 damage to enemies around him.
    Silence lasts 0.8 at each interval, up to 6 intervals.
    An enemy hero that remains in radius with the aura for 4 seconds will suffer 200 true damage.
    Aura lasts 12 seconds.
    (3) Inflicts 1.5% of the Weaver's maximum health per second to himself though, deals 30 damage to enemies around him.
    Silence lasts 1.1 at each interval, up to 7 intervals.
    An enemy hero that remains in radius with the aura for 3.5 seconds will suffer 250 true damage.
    Aura lasts 14 seconds.
    (4) Inflicts 1.5% of the Weaver's maximum health per second to himself though, deals 40 damage to enemies around him.
    Silence lasts 1.4 at each interval, up to 8 intervals.
    An enemy hero that remains in radius with the aura for 3 seconds will suffer 300 damage.
    Aura lasts 16 seconds.

    Manacost: 120/130/140/150
    Cooldown: 30
    Cast time: 0.5

    The Basics: To put it in action, you activate it, you start taking damage (1/1.25/1.5% of maximum health), you silence (0.5/0.8/1.1/1.4) every second, then simply repeats this for (5/6/7/8) times. At the end of the aura, your health should approximately be 75% of you maximum health (1.5 x 16).

    I have plenty to spare. I assure you.

    __________________________________________________
    Lanaya's Refraction Re-made
    Mirage (R)


    Being able to maneuver and manipulate through fog, the Weaver will create essences of himself that look identical through the use of fog. Attack upon one of these clones, will negate and absorb the attack and transfer to the Weaver, increasing his life force.
    Skill Mechanics: Upon activation, the Weaver will obtain a certain amount of instances which protect him from external harm. When an instance is discharged, the Weaver will gain a temporary buff which will heal him for a flat amount. Instance charges will last for 10 seconds if not discharged.

    An instance can be considered as a single auto-attack or a target spell (DOES NOT INCLUDE AREA OF EFFECT SPELLS).
    Target spells which apply negative buffs such as stuns or DoTs are counted towards as a single instance (Nullstone for example - simply blocks one spell, end of story).
    DoTs that are applied beforehand (in terms of activation) will NOT apply as an instance (therefore, will not block/discharge, though will continue to do its effects).
    Direct HP removal from Essence Release (3rd ability) will not count as an instance.
    Instances will allow the Weaver to deal critical damage until he is hit w/o instances

    (1) The Weaver will gain 3 instances/charges. Each instance discharged will heal him for 80 HP.
    (2) The Weaver will gain 4 instances/charges. Each instance discharged will heal him for 90 HP.
    (3) The Weaver will gain 5 instances/charges. Each instance discharged will heal him for 100 HP.

    Manacost: 150
    Cooldown: 28
    Cast time: Instant

    The Basics: Think of it as 3/4/5 BARRIERS. If you autoattack the hero, one barrier is diminished. If you use a spell on the hero, another barrier is diminished. And everytime a barrier is diminished, you gain xx amount of flat health. BARRIER = CHARGES/INSTANCES.

    Tickles.

    The synergy:

    We have the first skill in which allows the hero to move in or out a battle - followed by his passive, he can deal quite a semi-burst of damage depending on how the hero is built (pure dps, or beefy build). With this 8 seconds of dodge, the hero can surely obtain a few critical hits before he is retaliated.
    His third skill can be both devastating but harmful to himself. This requires good positioning and focuses on him being able to keep up with movement speed. The skill will always remove 25% at the end - but this can be balanced when the Weaver activates his ultimate. Not only does this increase his survival - but it also allow him to deal MORE critical damage BEFORE he is retaliated + aura.

    Enemies must decide whether to attack him for a few moments before they attack another hero (to stop him from remaining to deal critical damage) or just completely nuke him down. Or they can just simply flee before the aura comes up again (and by that time, the Weaver has lost 25%).


    __________________________________________________
    Last edited by Koiuy; 04-03-2012 at 01:58 AM. Reason: Spelling Errors + More info needed
    Hero Suggestions:
    http://tinyurl.com/6bkjuoc - Weaver
    http://tinyurl.com/38eam2t - BEAUTY ASSASSIN

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  2. #2
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    Posts below this are old posts regarding old concepts and skills for this hero. Do not pay attention to them!
    Last edited by Koiuy; 02-02-2012 at 06:44 AM.
    Hero Suggestions:
    http://tinyurl.com/6bkjuoc - Weaver
    http://tinyurl.com/38eam2t - BEAUTY ASSASSIN

    My Deviantart

  3. #3
    The concept is interesting the the hero really is lacking in many departments.

    A- His attack bonus being only when he is not attacked... You can bet a creep will hit you... making this really not all that useful.

    B- His ultimate is 1 more of those blinks, but as a ultimate with movement speed debuff and a cooldown. I really don't see this being good at all, even with the low mana cost since he has no other spell really needing mana, he will blink on someone, hit them once then chase for 10/8/6 seconds then blink again, hit once and will be so slow the other hero will just be gone.

    C- a 5% dodge is just an RNG so low that you can either get ultra lucky or might as well have the spell being completely useless.

    D- His silence is a very interesting spell, I like the concept... although a 8.4 seconds total silence might be over the edge if you get lucky enough, it will at the same time in most cases be useless...

    You're hero concept fails to address 1 of the main weakness of melees in today's current HoN, which is to be able to be effective at closing the gap and staying close to its target.

  4. #4
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    Thank you for the feedback.

    For his Advantage ability, I guess it could be more in terms of the cooldown before you start critting again. So I could lower it.

    His dodge, I must agree, I will increase to around 25%, somewhat fixing ur point of this hero's main weakness.

    I will keep the third skill the way it is for now.

    As for the blink, I did plan to add something once at a chosen destination, but first wanted to see it out. I'll think about it later on. Thanks again.

    EDIT: There, I think a fixed a few things, and a little more that you hadn't mentioned (just came to me ^^).
    Ultimate is now slightly buffed, not too strong, it works. Having the blink allows a lot of control, being a very versatile skill. He can initiate with the blink, place the silence, tank a bit, maybe use Blend. Just keep in mind that this isn't a 1 v 1 type of hero.
    Last edited by I_Purpose_I; 04-27-2011 at 09:22 AM.
    Hero Suggestions:
    http://tinyurl.com/6bkjuoc - Weaver
    http://tinyurl.com/38eam2t - BEAUTY ASSASSIN

    My Deviantart

  5. #5
    I want to point out the ulti is trash, its a shitty blink as an ulti, i suggest removing the removal of move speed and make it the silence, then make the silence ulti but lower the dmg to you or hieghten dmg dealt. Also he first spell i suggst needs to be 100% see thru if you dont move for 11, 10, 9, 8 seconds. No matter what distance, then the hero is more fun to play.



    Vote for my dream hero, masochist here!
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  6. #6
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    I really like that add to the first skill, could be like Lanaya, << yes, I very much like your idea. So i'll input invisibility when the hero has stopped moving for more than 3 seconds.

    For the ulti =/, I really don't know anymore, probably change it, it was my last skill I placed in. I'll think of something.
    Hero Suggestions:
    http://tinyurl.com/6bkjuoc - Weaver
    http://tinyurl.com/38eam2t - BEAUTY ASSASSIN

    My Deviantart

  7. #7
    Just swap spell 3 and 4 and make the silemce drain mana per second imo

    as fot invis how about you stay still during the day and when u move u can be seen again but at night, you stay 100 see thru for 12 seconds?

    Second skill and invis will have synergy crit wise plus silence when staying still is nice too, its all cooland adding a blink instead of ult makes it the ****
    Last edited by Count_Tethys; 04-28-2011 at 12:24 PM.



    Vote for my dream hero, masochist here!
    http://dream.heroesofnewerth.com/her...ist%20reworkd/

  8. #8
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    Bump
    Hero Suggestions:
    http://tinyurl.com/6bkjuoc - Weaver
    http://tinyurl.com/38eam2t - BEAUTY ASSASSIN

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  9. #9
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    bump from 2nd page
    Hero Suggestions:
    http://tinyurl.com/6bkjuoc - Weaver
    http://tinyurl.com/38eam2t - BEAUTY ASSASSIN

    My Deviantart

  10. #10
    Ability 1 - I like it but it seems unfinished to me.
    Seems decent but you have to remain still and certain radius makes it pop? Maybe leave it at 100 Radius by default all levels?
    As soon as you use the ability does it grant % dodge/evade for X seconds ? Maybe increase the numbers and reduce the timer?
    Ability 2 - It works with ability 1 - I can't complain here
    Ability 3 -Looks good but it Needs a lot of re-wording + tweaking.
    Ulti - Not exactly unique and with SOTM effect makes it almost pointless to get SOTM.
    With the way this hero works his ult should wound targets who are Gutted
    OR
    Gain Dodge/evade bonus making ability 1 and 2 work with each other.
    Ughhh ummm there are so many idea's to re-work it and change it completely. But i'll leave that to you.
    Cheers!
    Priestess
    http://forums.heroesofnewerth.com/showthread.php?t=327828

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  11. #11
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    Bumping from 3rd page?

    Ok - People have hated the blink, and now I have to agree.
    So I was thinking - the silence as most of you suggested, the ulti + some other tweaks.
    Then add Lanaya's Refraction - I'll work on it ASAP ^^
    Hero Suggestions:
    http://tinyurl.com/6bkjuoc - Weaver
    http://tinyurl.com/38eam2t - BEAUTY ASSASSIN

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  12. #12
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    Bump after 9 months for so!
    Hero Suggestions:
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    http://tinyurl.com/38eam2t - BEAUTY ASSASSIN

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  13. #13
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    Reviving!
    Hero Suggestions:
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    http://tinyurl.com/38eam2t - BEAUTY ASSASSIN

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  14. #14
    Seems interesting but kinda confusing to read, atleast to me
    i dont really understand second and fourth skill, i might do
    but i dont think so :P
    I always want feedback so please look at my other heroes and comment

    List of my heroes
    http://forums.heroesofnewerth.com/search.php?do=finduser&u=1742228&starteronly=1

    My latest creation
    The Warlock
    http://forums.heroesofnewerth.com/showthread.php?t=396819

  15. #15
    ^ what he said. I can't tell what you're trying to describe

  16. #16
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    The second skill:

    * Basically, you will CONSTANTLY do CRITICAL damage upon a target UNTIL being retaliated (aka, hit by a creep, tower, hero w/e).
    * When you apply your FIRST hit upon a target, that first attack will be terminated in 0.20 (a quick hit) in which 'Gutted' is applied.

    The fourth skill:

    * Think of it as 3/4/5 BARRIERS. If you autoattack the hero, one barrier is diminished. If you use a spell on the hero, another barrier is diminished. And everytime a barrier is diminished, you gain xx amount of flat health.
    Hero Suggestions:
    http://tinyurl.com/6bkjuoc - Weaver
    http://tinyurl.com/38eam2t - BEAUTY ASSASSIN

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  17. #17
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    bump
    Hero Suggestions:
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    http://tinyurl.com/38eam2t - BEAUTY ASSASSIN

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  18. #18
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    bump from page 2 - will comment on others again soon!
    Hero Suggestions:
    http://tinyurl.com/6bkjuoc - Weaver
    http://tinyurl.com/38eam2t - BEAUTY ASSASSIN

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  19. #19
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    bump from pg 7
    Hero Suggestions:
    http://tinyurl.com/6bkjuoc - Weaver
    http://tinyurl.com/38eam2t - BEAUTY ASSASSIN

    My Deviantart

  20. #20
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    I like this hero a lot.

    Question: His ultimate, do the barriers NEGATE the instances of damage they block, or do they just heal you?
    My goal is for at least one of my heroes to be ported into HoN! Help my cause and get S2 to see these!
    Check out "IsmaelVera's Vault of Heroes" in the Hero Drafts section!
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