I know, I know, everyone hates it when someone picks Scout. So I've sat back and never tried Scout until this week for the first time just to try out a new player. (I'm fairly new to HON and never played DOTA) I've read the guides that are on this forum but I seem to have a hard time doing much damage early and sometimes even mid game. I feel like Scout is so weak at these stages (I'm sure a lot has to do with me sucking with him).
If I get a bottle first I feel as though my hits and strength are absolutely terrible ....so much so that sometimes even last hitting is a chore since he takes off so little hp. If I don't go the bottle route I feel as though I end up having to go back to the fountain repeatedly..especially if I'm in a lane with an opposing stunner.
I was just wondering if someone could briefly reaffirm the early to early/mid gameplay...I usually don't die most games and end up leveling pretty well by late game...but I feel like I don't help my teammates much early to mid game because of how squishy I am.....but maybe that's the whole point of scout...visual intelligence....
just repick him, for noob friendly try accursad or demented shaman.
Aim for hero's who are self sustaining and not very item dependent, therefore you can be helpful to your team at all stages of the game simply by lvling up.
If you so desire to get alot better however, Chose the heros you desire to play and to go PRACTICE mode and practice last hitting.
yes it may seem boring and repetitive, It is one of the more important aspects of the game and a neccessary skillset on any hero.
accept the fact that you are gunna die/suck/lose from time to time, its part of the game and you will improve the more you play. Avoid forming bad habits(EM Mode) and build good ones(Mini Map awareness,Warding,calling Missing). It all gets better with time
Ya, I've gotten better though. I do know the concepts of the things you mention above. I just wanted to try to learn a new character...in this case Scout (I have played accursed but not Shaman)...my goal is to get to the point to be able to random and now worry about it too much.
Wow, he asked you how he can get better at Scout and you told him how to play Accursed and Demented Shaman.
Can you please be less retarded?
i find that despite everything else, scout is quite a bomb roamer. His electric eyes is a decent aoe silence which works out pretty well, and when used right, causes quite a bit of grief towards the opponents. Go Vanish eye eye and just harass the opponents due to ur imba low ass mana cost invis, and silence them for initiates. Knowing when to silence requires quite a bit of skill, as well as knowing your teammates or guessing how your teammates play accurately. Other than that, play vs an annoying as **** scout, and copy what he does. If you see the opposing mid lane get a bottle, deny the runes. When you use a bottle, there is nothing more annoying than a scout that denies you every bloody rune. Playing like this may get you a tad underleveled; however, if done properly, the opponents will still be using tier 1 items, and you can easily catch up by staying in teamfights w/ the occasional ult to ks/harass. You should know what to do for the last levels.
Scout does **** damage early/mid game. He NEEDs disarm and higher level vanish to do any real damage. 300attack speed and crits are what make him good now. You could take them early, but you SHOULD be taking eye and using them. You really need damage items to help as well since Scout is all about burst damage. You'll die in a matter of seconds if you stay visible. I agree with above about just harassing.
Being a bit underleveled is not so bad. If you go to gank even one time early, the other team will never know where you are and, if they're smart, will play more conservatively any time they can't see you... and since you can stealth a long time, you could easily just leech exp from the lane while invisible.
Since you're worthless midgame, once the people start leaving their lanes, just farm up in a lane for a bit until you get at least one good damage item. You'll also level fast without an opponent denying and a teammate to share exp with. I'd probably farm a lane as long as you aren't losing too much ground. If the other team pushes to your base, then you have to go, but until then, farm up. A farmed up scout is MEAN in a team fight.
Last edited by Workdawg; 09-24-2009 at 02:42 PM.
It doesn't matter. He asked how to play scout. If you don't have any input on that subject, just keep quiet.so you prefer a mediocre scout at best to a competent teammate who brings more to a teamfight then vanish spam
This is your early game:
Pick scout. Buy your earlygame items - I suggest two duck boots, two treants and one health potion. Decide whether your lane is top or bottom. Then go to the OPPOSITE rune area (if you're top lane, go to bottom rune area) and lay down electric eye #1 on the cliffs. Make sure its on the cliffs, dammit, or else people will find it and kill it.
Proceed all the way back to your lane. At level 3, go lay down your second electric eye in the closest rune area. Congratulations, you have permanent rune domination and can predict almost every gank. This is gamebreaking. Nolie.
You should be able to farm quite effectively with extremely cheap scout vanish now. I suggest you buy in this order: logger axe, mana battery (to power vanish spam), buckler (for iron shield). After this, keep farming. When you are forced to go back to buy, get bottle. Once you have bottle, boots, and level 6, roam around and gank with your ult. A lot. Electric eyes and broken scout movespeed should give you complete and total rune domination. Before level 11 don't even worry about attacking enemies with your daggers, just set them up with your ult and your teammates should be able to do the rest unless they're super terrible at this game. Once you're out of mana to gank with, sit in a lane to farm it.
Once your core build is complete (whatever it is, it should involve phase boots, bottle, power supply, logger axe, teleport), start farming damage items and ganking a lot. In team fights you initiate with ult, then run in and silence with electric eye. Don't worry about vanish autoattacking until you have at least one damage item. Make sure you keep an electric eye around their creep area and organize huge ganks a lot. Stick with your team after you've finished your first damage item, you're now officially semi-useful in team fights. Initiate with crossbow bolt FIRST, don't freaking wait until you can kill them with it, thats just a huge waste of the obscene range, slow, and remarkable cooldown. In a chase, you CAN try to chase them down but its usually better if you ult while your teammate chases. Don't be afraid to let your teammate take the kills.
You get two eyes at level 1, if you're fast you should be able to eye both runes before the timer.
1) Get the bottle as your first item. IF no one else needs the runes during early game, then you can bottle it to keep yourself in the lane for more farming potential. However, if someone needs the rune for a potential gank, don't be greedy. A potential kill is more important than you having to go back to the fountain.
2) Level wards either first or second. (Preferably first but I've had to level it second on those rare occasions someone meets me at the rune spot)
3) Place one rune at the cliff above your respective rune area and then save the other to use for silences in your lane. I don't believe that having both spots warded is necessary, seeing as every 2 minutes a rune will spawn. If its not at the spot you've warded, then process of elimination indicates its at the other location. Its just up to your teammates to get it at this point.
4) Use your ward silence effectively. Many characters will continue fighting you and your partner because they are banking on baiting you and then finishing with their nukes. This is when a surprise silence will kill them.
5) Play defensively and farm until you get your first damage item. At that point coordinate ganks. A scout that farms all game to try and "carry" the team later on will be less successful than a scout that helps his team throughout the course of the game.
6) With fully maxed wards, you should have one at each rune spot, two in their forest to deny neutral creeps, and one to use for silence. Alternatively, you can ward the cliff above Kongor and then have one ward in either their forest or your forest entrance depending on whether your team is playing aggresively or defensively.
7) Let other team members utilize runes until you can actually do something with them.
As you can see, most of my tips center around the use of wards. This is because, quite frankly, until you farm up your damage items, your silence and mobility are the biggest assets you bring to your team. No one will care if you're in a team fight and manage to get off your pillow level flurry. However, they will notice if you stop that magmus ulti from going off with a well executed silence.
mmm my starting build usually goes a somethin like this.
1 set of runes
2 pieces for agi ring
-save rest of money for loggers hatchet (helps with last hitting)
i buy these asap so i can ward both rune spots before creeps spawn to help teammates.
rush for elder parasite (with this and hatchet you can jungle for a bit or rush around the map pushing lanes)
early/mid game NEVER try to solo gank someone unless they are really low or grabbed a double damage rune.
I usually get steamboots then brutalizer, then slash (i love having max movespeed) then a surviveability item or a more damage item..
Basically your a carry so play like one, try to stay away from risky fights, participate in ganks, farm up a bit. You should be able to solo kongor at lv 15'ish with brutalizer and elder parasite. (his ult is still % based vs Kongor)
and yeah hf ;d
rune control is key. I always ping and let my team know so much so some of them tell me to stfu. lol
Thunderclaw or nullfire blade then keep farming for shrunken head and gank squishy heros