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Thread: [Agi Melee] Morphus

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  1. #1

    [Agi Melee] Morphus

    Morphus



    Speed: 325
    Range:Melee
    Affiliation: Legion
    Primary Stat: AGI


    Sound and Visual Design
    Human like creature walking on its four legs, can stand and walk on his two legs but runs around on four. Looks like an hairless wolf pale blue. He morphs his arms into giant claws while attacking. I'm unsure of what he could say but here you may come in and come up with something great. Only thing I know is that he should sound like beast speaking out.
    Story (Need reworking)
    Morphus is a type of beasts that morphed into humans to prevent themselves from being slained by the legion. When the legion noticed this they started to slain them even if they looked like humans. When one of them did show that they were able to be communicate and being peacefull. The legions threw out a suggestion that they should be allied and the Morphus agreed for it's own survival.
    Role
    Morphus are a short disable, armor breaker, stunner and dots.

    Stats
    Morphus is an swift attacker which may cause high amount of damage, he is swift but wont survive for any long time.
    Int: 19.7 (2.1)
    Agi: 28.1 (3.4)
    Str: 10.3(1.1)
    Base dmg: 80-92
    Health: 350
    Mana: 400
    Atk Speed: Very High (Not sure how numbers work for this)



    Morph him! (Active)
    Morphus jumps his enemy provoking his morphing abilities to his enemy, making the enemy a image of Morphus which assists him for a short amount of time. Morphed enemy will attack enemy units and cannot be attacked by allies of Morphus.
    This is an target ability, Morphus jumps and enemy from range making it morphing into an image of morphus himself. Allies cannot attack him from preventing a too good disable. The hero will work just as an normal image for the time limit given. Example, unit is morphed and attacks his former teammates until time limit runs out and hero regains control. Targeting spell
    Mana cost: 50/100/150/200
    Cooldown: 30/20/15/10 sec
    Time of effect: 3/4/5/6 sec
    Range: 350/400/450/500Morphed status: Becomes image of Morphus, auto attacks his original team, cannot receive dmg from Morphus's allies.
    Visual: Jumps fiend and morphs him into himself.

    __________________________________________________

    Pierced blade (Active)
    Morphus morphs himself into piercing blade flying trough the enemies armor applying broken armor status. The target receives a medium amount of damage.
    Well this can be used together with “Morph him!”, “Havoc” and “Morph Blade”. Well generally he morphs himself into an blade that fly trough the air hitting and enemy and breaks their armor while causing minor damage. Targeting ability.
    Mana cost: 75/125/175/225
    Cooldown: 15/10/7.5/4.5
    Time of effect: 3/4/5/6
    Damage: 50/75/100/125
    Range: 500/600/700/750 (Moves fast almost like a blink)
    Broken armor status: Nullify armor. Both melee and Magic armor.
    Visual: Morphs into a blade fly trough the air into the target returning to normal form.

    __________________________________________________

    Havoc (Active)

    Morphing into a giant hammer slamming to the ground causing aoe stun and low damage. Damage effect reduces the further away the units is.

    You use this spell together with pierced blade to be able to cause a team fight opener. The closer to the impact of havoc the more damage they will take. Stun is consistent though. This is an non target ability you just push the button then he slams the ground.
    Mana cost: 100/125/175/200
    Cooldown: 25/20/15/10
    Stun effect: 0.5/1/1.5/2 sec
    Aoe range: 400/450/500/550
    Damage: 50-140/80-190/140-230/180-270 (The closer to impact point the higher the damage.)
    Visual: Morphing into a hammer slamming the ground.

    __________________________________________________

    Morph Blade
    Morphus turns into a swirling blade that swirls around the targeted unit. Both enemies and allies may be targeted. Enemies will take damage from morph blade while damaging units in close range. Allies will have a swirling blade around them not taking damage.
    This is an target-able skill meaning that he may target enemies or allies. It causes some fair damage he may take damage if they are able to target him while in this state, but no effects like stuns may be applied. This synergies well with his other skills being able to stun, disable, break armor and then cause high amounts of damage. Effect will go out if target dies or time runs out.

    Mana cost: 200/300/350
    Cooldown: 160/100/70
    Time of effect: 6/8/10 sec
    Aoe damage: 150/175/200 per sec (50% to targeted enemies)
    Visual: Spinning around the targeted hero, with an wide blade.


    Staff of the master will boost this ability:
    Reduces damage reduction to the targeted enemy from 50% to 25%. And increasing base damage of attack to 175/200/225.


    Item suggestions
    I would think that staff of the master is an sure vote, but phase boots amplyfing his hit and run usage, Elder parasite getting health back while doing imense swift attacks, Any mana regenetive item that can help you going from full mana to 0 on a second. After that hack and slash and geometers bane would be nice, boosting your attack dmg, speed and being able to cripple the fiend thats pretty good. Geometers bane you could use to be able to run away.

    LIST:
    Staff of the master
    Phase Boots
    Elder Parasite
    Any mana regen item
    Hack and slash/Geometers bane.

    Final notes
    His high mana cost makes it soo that you have to focus on mana regen almost more than agi to be able to do more than 3 abilities and then dying. Thats also a reason for why his attacks causes that kind of damage. I tried to balance his skills to synergy and to not become to OP. His ult may become to strong. But I hope that people like the Idea at least.


    Remember vote the concept not the numbers. Oh but please say what needs to be changed. I know there are something that need to be changed so please come with what you want to be changed. You will be credited for any help that I decide to use.

    Updates:
    *Wrote wrong number at strength. 24/09-09
    *Added item suggestions. 24/09-09
    *Cooldown at Morph Him! set to 10 seconds at level 4 from prior 5. Pierced blade got cooldown set to 4.5 seconds at level 4 from prior 3. Pierced blade also got some damage added from 0 prior. 26/09-09
    Last edited by Vaenas; 09-26-2009 at 09:43 AM.

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  2. #2
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    To start off, the combination of his abilities names reaaaaaaaaalllly suits his hero name XD

    I am a very big fan of synergy and I like how this hero will interact using his abilities in different combo's to deal blows to the other team.

    I'm a tad confused<---- Quick question , with the Ulti does that mean if he ulti's his team mate they do not take any damage because he is protecting them by swirling around them meaning that his team mates also take 50% less damage for 6/8/10 sec? Or are they just not affected by the AoE damage (so it's like friendly fire is turned off.) So for example you could use it on a friend and they could run in with you dealing damage. If the 2nd option, does that mean you can do it to scout or night hound and not be hurt?

    Keep it up - Synergy = awesomeness

    Tan

  3. #3
    Thus far they dont take damage from the ult. He is protecting them. I'm also wondering if I Should implement that if the targeted hero gets attacked and gets bellow 10% life the damage would redirect to Morphus instead making his ally able to survive a little better.

    Edit: Well you could attach it to scout which may run in stealth, but you would still see the swirling blade. So that would not be preferable. Also the affected unit would take damage from others. Or else this ability would be too OP. Only thing is that if you attach it to an enemy unit, they would take 50% of the damage given. Lets say you do 200 dmg per second for 10 seconds, that would cause the enemy to lose 2000 dmg, that is way to strong, therefore if attaching it to an enemy they would suffer 50% meaning 1000 dmg. An ally wouldnt recieve any damage at all from the spell, but others may nuke him. Lets say you got Tempest, and behemoth at your team, you could run in with this swirling around an ally, he could do 2000 damage to an entire team while they are disabled by tempest's ulti, and behemoths fissure and other stuns. You trap them then you unleash the damage beast. Ofc we would have to consider armor preferences. Lets say the enemy got 50% armor, it would only take 1000 damage to that unit if being to close during the 10 seconds. Thats why we got piercing blade to reduce it for some time, almost never will you be able to give a full 2000 damage, its heavily dependent of the enemy not being able to run away. Therefore he synergizes well with any stunning hero.

    Something that also may be said is that you may easily take out two and two at the time. He may morph one of them then pierce and hammer the other one, leaving it an easy prey. Plus the image would attack the enemy. This is what makes him a great hit and run, while also being able to disable opponents in a teamfight. The thing about him is that he may easily disable to heroes at once. Morph one then you use morph blade at another, the morphed one would help you, and the other one being ulted would run the heck away from the combat area to not kill his teammates. Making it an easy 3v5 instead of an hard 5v5.

    So you may use this hero many ways. Currently him thinking about which items would suit him best.
    Last edited by Vaenas; 09-24-2009 at 02:46 PM.

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  4. #4
    Updates:
    *Wrote wrong number at strength. 24/09-09
    *Added item suggestions. 24/09-09

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  5. #5
    Bumpity bump. Not recieving any feedback makes me sad. I would love just getting some negative feedback also.

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  6. #6
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    i like him

  7. #7
    Thanks.

    Okey since i dont get any negative feedback does that mean that everyone likes him? Well come in here an vote and give feedback.

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  8. #8
    Bump

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  9. #9
    Interresting abilities but the numbers must be changed. On Level 4 the CD on most spells is smaller than their effect. But the concept itself is really interresting

    -Popular- Templar -Popular-
    -Heroes- Spittlebug -Heroes-
    -Items- Gift of the Wise -Items-
    -Sandbox- Rocket Engineer . Blood Countess -Sandbox-
    Numbers are subject to change - Vote on concept

  10. #10
    I can see how Morph Him! could need a longer cooldown, but Pierced blade would have to keep its short cooldown or else he would be wiped out in a sec without his ult. So changing CD at Morph him! to 10 seconds at level 4 and Pierced Blade to 4.5 seconds at level 4 sounds like a good change?

    Oh btw anyone know some icons that would fit with his abillities?

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  11. #11
    bump of the day

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  12. #12
    Many viewes few votes, little feedback. Come on now give feedback.

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  13. #13
    Votes and feedback needed. At least if you dont want him here come in and slaughter him.

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