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Thread: The Dark Lady (proper skill & item build)

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  1. #1

    The Dark Lady (proper skill & item build)

    So any experienced player care to share a few tips and hints on playing that hero correctly?

  2. #2
    YOU CANT.

    like. seriously.

    Shes that bad. Simply impossible to be competitive with her in a competitive game.

    Your team WILL lose unless you're playing very inferior players/feeders.

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    build four runed axes and kill pubs

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    There is a guide on how to play here but its not recommended imo, i never pick her in sd or rd only games i have ever played with here is ar only because i dont like to get little gold in the start so i never repick..

  5. #5
    So taking swift or madman or bloodhunter is a lot better choice.

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    Ok,, i have had many a game where i have owned with dark lady.
    I use skill build... lol's don't know the names of the skills so jst....
    skill 2
    skill 3
    skill 2
    skill 3
    skill 2
    skill 3
    skill 2
    skill 3
    Then max skill 1 and ult.

    Start with rgn items and farm a whispering helm and enhanced marchers.
    Then get a runed blade, then thunderclaw. From there u can go anywhere u want, but its normally gg. crits, wingbow, upgrade thunderclaw.
    The jump strike is good for getting away and catching feeling foes, it also rapes with thunderclaw, jump into creeps and watch the lightinng go off several times

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    Quote Originally Posted by UnholyDamage View Post
    Ok,, i have had many a game where i have owned with dark lady.
    I use skill build... lol's don't know the names of the skills so jst....
    skill 2
    skill 3
    skill 2
    skill 3
    skill 2
    skill 3
    skill 2
    skill 3
    Then max skill 1 and ult.

    Start with rgn items and farm a whispering helm and enhanced marchers.
    Then get a runed blade, then thunderclaw. From there u can go anywhere u want, but its normally gg. crits, wingbow, upgrade thunderclaw.
    The jump strike is good for getting away and catching feeling foes, it also rapes with thunderclaw, jump into creeps and watch the lightinng go off several times
    Dear God no, dont take any of that as advice.

    Charging strikes first, then level Dark Blades as primary/charging strikes as secondary, get ult when possible at lvl 10 you need to decide wether your team needs the slow or you need the stats, stats are important for this gal.

    Dark Lady benefits more from atk speed than she does damage, so build her in this way.

  8. #8
    i dont know if its her attack animation or simply her agi per level, but shes unbelievably slow for an agi

  9. #9
    Dark Lady benefits more from atk speed than she does damage, so build her in this way
    How is this accurate? Charging Strikes benefits from your attack damage, but not your speed. It would seem to me (having played her exactly once, so take this with a grain of salt) that boosting your per-hit damage is the most effective way to improve your overall damage output. I mean, you could build her as a single target DPS hero with a bunch of IAS to buff Dark Blade damage output, but you're giving up on her utility as a mass silencer/DPS in team fights by not abusing Charging Strikes.

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    The best skill build IMO for Dark Lady is as follows:

    1. Charging Strikes/Taint Soul
    You should be on the defensive lane (Legion bot Hellbourne top) with a strong lanemate or babysitter. Go with your lanemate to the runespot and wait without investing any skill points yet. If a first blood opportunity arises, help with Taint Soul + auto-attacks. If it does not, learn Charging Strikes. (If you are being FB'd at the rune, learn CS and use it to get away.)
    2. Taint Soul (now TS) / Charging Strikes (now CS)
    Learn whatever skill you didn't.
    3. CS
    Charging Strikes should be leveled first because of cooldown/mana reduction/distance. All of this equates to a stronger, more reliable escape mechanism, which is excellent on a late gamer with such a poor early game. It also doubles as a limited farming tool (even with **** items) when you get it to Level 4; you can use it to set creeps and grab two at once, use it to prevent denies, use it to last hit while running away, etc. etc.
    4. Dark Blades
    Leveling Taint Soul is a bad idea at this point, so instead we skill Dark Blades. Don't use it in lane to last hit/deny or anything silly like that (unless you have Nymph, which I will not touch on). I will not explain the power/practicality/use of this skill.
    5. CS
    6. Dark Blades (now DB) / Darkness Falls
    The choice here is a personal one. Darkness Falls isn't mana intensive at Level 1 (50) but its use is also limited. If you're playing with friends, it can save a lane from a gank or be used to ensure a gank...but only with nice coordination and timing. I personally put this skill off until Level 10.
    7. CS (maxed)
    8. DB
    Dark Blades has an absurb % number and beautiful silence balanced by a very short duration. Although the mana cost goes up as you rank it up, it only does so by 10 points (versus the 20 of TS) so its the better choice.
    9. DB (possibly maxed)
    10. Darkness Falls / DB (maxed)
    11. TS
    You should now have enough mana to manage Taint Soul if you use it only for intiating ganks or slowing down chasers.
    12-13. TS
    14. Darkness Falls (now DF)
    15. Attriubte Boost
    16. DF
    17-25. Attribute Boost

    A good item build to use with this skill build is:

    Starting:
    2 * Duck Boots
    2 * Minor Totems
    6 * Runes of Blight

    From side shop get:
    1 * Stout Shield = Iron Buckler
    1 * Logger's Hatchet

    Now get:
    Marchers -> Enhanced Marchers
    Homecoming Stone(s)
    Glowstone
    Nullfire Blade

    After Nullfire, work towards Frostwolf. When Nullfire runs out of charges from using Purge, upgrade it. After Frost Wolf, farm standard AGI carry items, Runed Axes, etc.
    Last edited by Testknight; 09-25-2009 at 12:11 PM.

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    Quote Originally Posted by Testknight View Post
    The best skill build IMO for Dark Lady is as follows:

    1. Charging Strikes/Taint Soul
    You should be on the defensive lane (Legion bot Hellbourne top) with a strong lanemate or babysitter. Go with your lanemate to the runespot and wait without investing any skill points yet. If a first blood opportunity arises, help with Taint Soul + auto-attacks. If it does not, learn Charging Strikes. (If you are being FB'd at the rune, learn CS and use it to get away.)
    2. Taint Soul (now TS) / Charging Strikes (now CS)
    Learn whatever skill you didn't.
    3. CS
    Charging Strikes should be leveled first because of cooldown/mana reduction/distance. All of this equates to a stronger, more reliable escape mechanism, which is excellent on a late gamer with such a poor early game. It also doubles as a limited farming tool (even with **** items) when you get it to Level 4; you can use it to set creeps and grab two at once, use it to prevent denies, use it to last hit while running away, etc. etc.
    4. Dark Blades
    Leveling Taint Soul is a bad idea at this point, so instead we skill Dark Blades. Don't use it in lane to last hit/deny or anything silly like that (unless you have Nymph, which I will not touch on). I will not explain the power/practicality/use of this skill.
    5. CS
    6. Dark Blades (now DB) / Darkness Falls
    The choice here is a personal one. Darkness Falls isn't mana intensive at Level 1 (50) but its use is also limited. If you're playing with friends, it can save a lane from a gank or be used to ensure a gank...but only with nice coordination and timing. I personally put this skill off until Level 10.
    7. CS (maxed)
    8. DB
    Dark Blades has an absurb % number and beautiful silence balanced by a very short duration. Although the mana cost goes up as you rank it up, it only does so by 10 points (versus the 20 of TS) so its the better choice.
    9. DB (possibly maxed)
    10. Darkness Falls / DB (maxed)
    11. TS
    You should now have enough mana to manage Taint Soul if you use it only for intiating ganks or slowing down chasers.
    12-13. TS
    14. Darkness Falls (now DF)
    15. Attriubte Boost
    16. DF
    17-25. Attribute Boost

    A good item build to use with this skill build is:

    Starting:
    2 * Duck Boots
    2 * Minor Totems
    6 * Runes of Blight

    From side shop get:
    1 * Stout Shield = Iron Buckler
    1 * Logger's Hatchet

    Now get:
    Marchers -> Enhanced Marchers
    Homecoming Stone(s)
    Glowstone
    Nullfire Blade

    After Nullfire, work towards Frostwolf. When Nullfire runs out of charges from using Purge, upgrade it. After Frost Wolf, farm standard AGI carry items, Runed Axes, etc.
    this is actually a very good guide, although i would caution against frostwolf simply because it's so hard to farm and it's components are hella expensive. i'd suggest against that and maybe instead getting an abysmal skull after the nullfire blade.

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    Thanks, I play Dark Lady quite a bit (even in good games, 1800+ for reference) so I know what I'm talking about. I myself recommend Frostwolf from experience because it fixes up her HP and Mana problems and moreso, picture this:

    Dark Lady charges in (post intiation), silences many targets, and bears down on the focus with Taint Soul -> autoattack -> Enhanced Marchers. The target is silenced, slowed, having its mana burnt and is taking heavy damage. I do not view Dark Lady as an OMGBBQ hard carry because she tends to lose out to stronger carries like Chronos when sufficiently farmed, so I enjoy playing her as a powerful semi-carry with strong team support, which is exactly what Purge -> Skadi provides. And remember that with 130% damage, Purge -> Skadi is covering your DPS needs just fine.

    I'd also like to add that the early Glowstone is essential because of her commonly bashed mana and HP problems, and that I recommend it before Nullfire Blade. Lastly, as you farm Skadi, make sure you swap out the Iron Shield and Logger's Hatchet for Blessed Orbs (and stash them) as +10 stats out performs the benefits of either of those items, although Logger's Hatchet might be worth grabbing if you are planning to farm jungle for a bit (you could always use a courier for this).

    edit: I would caution against Abyssal Skull on Dark Lady because she, as a carry/semi-carry, has better things to waste her money on than an item that the tank/intiator/support could pick up for her.
    Last edited by Testknight; 09-25-2009 at 12:49 PM.

  13. #13
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    Quote Originally Posted by Paragon View Post
    How is this accurate? Charging Strikes benefits from your attack damage, but not your speed. It would seem to me (having played her exactly once, so take this with a grain of salt) that boosting your per-hit damage is the most effective way to improve your overall damage output. I mean, you could build her as a single target DPS hero with a bunch of IAS to buff Dark Blade damage output, but you're giving up on her utility as a mass silencer/DPS in team fights by not abusing Charging Strikes.
    Doesn't matter whether you buff her attack speed or her damage if you use Charging Strikes, seeing as how your damage will do 35% less damage each time (unless you have Runed Axe - then maybe it's a lot better); you'll silence the enemies in the AoE regardless. Thus, Attack Speed is generally more effective when considering Dark Blade's damage buff.

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  14. #14
    I have my guide in sig
    tl;dr

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    Quote Originally Posted by Paragon View Post
    How is this accurate? Charging Strikes benefits from your attack damage, but not your speed. It would seem to me (having played her exactly once, so take this with a grain of salt) that boosting your per-hit damage is the most effective way to improve your overall damage output. I mean, you could build her as a single target DPS hero with a bunch of IAS to buff Dark Blade damage output, but you're giving up on her utility as a mass silencer/DPS in team fights by not abusing Charging Strikes.
    When you have a skill that increases your damage, you build attack speed items. When you have a skill that increases your attack speed, you build damage items. It just makes more sense that way.

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    I played her for the first time in an RD earlier today. I randomed in and RD figured that was that, we lose. I'm not fantastic or anything, but I figured I'd be a lot more useless as Dark Lady. Long story short, we lost, but it was a 4v5 (as per usual, damnit) and we held off the 5 for way too long.

    The longer the game went on, the more I liked Dark Lady. I could barely get a kill, but I got more than double the assists than the next highest assists guy on my team. She seemed to be a very good support character. Most of our kills was because someone was running away, and Dark Lady made it so they couldn't--not even because of her ult that blinds, but because she slows you, then charges at you, and slows AND silences you while she's attacking you. So basically, we weakened an enemy hero, they tried to run away, I launched at the fella and slowed/silenced him until someone else on my team came along to finish him off.

    I don't know if that's how she's supposed to be used, but it seemed to work really well.

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    i have had great games with her(last night i had a game where i was 14/2/11)..but the problem is the other team has to meet 2 requirements. 1 - All be very squishy heroes, if they have armadon, predator...well any really good tank heroes, she is almost a no go. and 2 - the enemy team has to not focus on killing you, and holding you in the dirt.

    She is played for me, a lot like night hound with no stealth. has incredible burst damage and some really nice abilities, but she is an o.k. hero in a game of outstanding heroes. She is useful if the enemy team is really dumb and chooses 3-4 int heroes or 2 or more potent channeling spells(such as voodoo/tempest). so you can silence both at once and keep them from being so good.

    I go with the soulscream ring and a health potion first, then get steam boots(agi), followed by slash(only slash for move speed, and agi/attackspeed), then wingbow. If they have lots of magic damage i will get shamans after steam boots...but usually against a melee heavy team i dont bother. After the wingbow, i get abyssal skull(15% damage and life steal aura is nice) follow by a whispering helm(could go symbol but games never last that long). that way you run away with ~30% life steal and your damage will be ~300 auto(600ish with dark blades), and your life steal will help a lot.


    If they choose heroes like magmus, valk, magebane...any squishy heroes like that..and almost any int, you will be ok

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    dark lady's viability really depends on your teamates, if you got someone backing you up with a nice stun/snare, then Dark Lady can quite literally rip through opponents (even relatively tanky ones) within 5 seconds. She has most likely the highest burst dps of all the agi carries, have a decent escape skill but her slow is decent, but definitely still need some support from your team (unless you do well enough early game to farm a skadi/frostwolf.) She is however, extremely squishy.

    Even a lightly equipped Dark lady with moderate mid game items (phase boots / couple wraith bands / whispering helm) is doing almots 350 damage per hit. 15 minutes into the game. with only her slow, she can still land a good 3-4 blows before the enemy runs out of range, (they can't stun you because they'll be silenced). Only problem is, if you try to fight more than 1 hero and can't drop the first one within 3 seconds, you're as good as dead.
    Last edited by Kiety; 09-27-2009 at 07:19 PM.

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    Charging strike + stats.
    Skip ult at 6
    Then grab darkblades at 8
    Grab ult lvl 1 and the rest is up to you.

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    Focus on dark blades / charging strikes. Get elder parasite and activate it with dark blades. Charge in with charging strikes. Your target will be owned because you've got +100 attacks speed and +130% base damage. Works wonders when you got at least 200 base dmg from a couple items like flayer.

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