Alright, a hero in a new fashion... A pure dot professional. Inspired from Warcraft, won't lie here. Little difference, this hero is sitting at 300 range (or what ever TB has). He is 1 of those short ranged heroes.
Agi: Very low + very low stats gain
STR: Moderate with high gain
Int: Moderate with moderate gain
Base damage: High
Special ability: His spells are not dispelled when shrunken head or other magic immunities are applied, they just simply do not deal damage.
Spell #1: -Curse of decay:
-Deals 80/160/240/320/(380 with staff) damage over 20 seconds, can stack with itself up to once.
Targets: -Enemy heroes, enemy creeps, neutral creeps.
Recast: 4 seconds
Casting animation: .1 second
Travel speed: Instant
Spell #2: -Life Tap:
-replenish 150 mana to the hero.
-Deals: 100/75/50/25/(0 with staff) damage to self as true damage
-Cooldown: 25/20/15/10/10 seconds
Casting animation: .3 seconds
Spell #3: -Contagion of decay:
-Deals 80/160/240/320/(400 with staff) damage over 10 seconds, (dealt continuously just like the other 1. Slows the target by 40% for 2/2.33/2.66/3 seconds. On expiration, is passed to a hero nearby if within 100 units.
Recast: 5 seconds
Casting animation: .5 seconds
Travel speed: 1500 units per second (can be disjointed and so on).
Ultimate: -Supremacy (passive)
Boost the other 3 spells:
-Life Tap: applies to self a defensive bonus. (+4/8/12 physical armor, +4/8/12 magic armor, last 3/4/5 seconds, negates 1 single target spell (the single target spell must be casted within the 3/4/5 seconds)).
-Curse of decay: Can be stacked 3/4/5 times (from 2) and every curse of decay, when expires deal an additional 100/150/200 damage in a 150 AOE from the damage with a 0.1/0.5/1 seconds stun. Cooldown becomes: 3/2/1.5 second.
-Contagion of decay:
Damage is dealt over 8/6/4 seconds, on cast, spell bounces to 1/2/3 additional HERO within 250 of the target. (can be cast on units, but only bounces to heroes, bounced targets are only slowed by 20%).
This hero can deal a TONE of damage and harass people HARD. At level 16, he could technically apply 5 curses on a target, dealing 2600 magic damage TOTAL on a target over more or less 30 seconds. This is a LOT of damage, the problem is most of it being toward the end when those 200 damage blast from his ultimate comes into play. He also has a 'semi AOE' slow of 40% for 3 seconds on a 5 seconds recast end game really helping his team.
Early game, he can virtually auto kill a lot of squishies without a TP, dealing 1260 damage over 26 seconds if 3 curses of decay are applied at level 7... OUCH!
Also, since both dots are 'continuous' damage, it isn't possible for an enemy to use bottle charges inbetween dots and he can virtually negate someone's bottle by keeping a curse of decay on him at all time.
TP are not something this hero can prevent nor do anything about. When trying to kill enemies, he will often end up seeing them simply TP to their base and there is nothing he can do about it.
His damage is all over time... this hero cannot help to burst down any enemy and his AOE is limited to contagion which is once again fairly weak as far as AOE goes.
His short range and lack of spells to last hit doesn't make him very friendly as far as last hit goes, this is why he needs a moderate to high damage potential early on. He also isn't gank friendly, the 550 cast range + 0.5 seconds animation delay on his slow often allows enemy heroes to get away from him and just TP away.
This hero will often not get XP from kills he gets, the main reason is that his enemies have 20 seconds running around taking damage from his main damage spell until they die...
-Spell shard (obvious reason of how much damage potential this hero can have)
-Totem of Kuldra (to block to damn TPs)
-Storm Spirit (to block those TPs earlier since your spell damage is over 20 seconds)
-Helm of the black legion (this hero needs to survive if he wants to be able to apply his dots)
-Shrunken head (who doesn't need it really), this allows you to pass your dots around.