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Thread: [Jereziah] Team Support Strategy Build

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  1. #1

    [Jereziah] Team Support Strategy Build



    Jereziah: Team Support Strategy Build
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Jereziah is a melee hero combined with one of the best support skill sets in the game. A strength hero with a very strong AOE strike, Spell immunity, the best single target heal in the game, and even damage immunity AOE for nearby friendly units and himself. This guide will effectively give you the item set and ideas to lead your team to victory.


    Skills
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~
    Inner Light

    Jereziah unleashes a nearby allied unit's Inner Light, healing them.
    Nearby enemies are seared by the power of the Light, causing them to take damage. This is crucial for not only healing yourself and allies, but damaging enemy heroes and units. Early Mana items will also enable you to farm entire creep waves in seconds.

    Action: Target Entity Type: Ally Units
    Type: Magic
    Range: 400
    Radius: 250
    Cast Time: 1.5 Seconds
    Mana Cost: 100 / 120 / 140 / 160
    Cooldown: 12.0 Seconds
    Required Level: 1 / 3 / 5 / 7

    Activation:
    Heals target for 90 / 180 / 270 / 360 Health, damaging enemies in radius for 90 / 180 / 270 / 360 True damage. .

    Protective Charm / Repel in DotA

    Jereziah blesses an allied unit with protective charm that grants immunity to Magic, removes all debuffs, and grants a slight movement speed increase. Protective Charm differs a bit from the DotA Counterpart, it now has an added 10% speed buff. This is very important to get one level of this before level 5 to avoid ganks, to save your ally heroes, and as an escape mechanism. Also late game with 14 seconds of magic immunity you can be very hard to kill, especially if you cast protective charm on yourself or your team's carry then activate your ultimate "Sol's Blessing" which now makes your hero immune to magic damage and physical damage for a short period of time. As you might have noticed from when I said 14 Seconds of immunity, yes, the cooldown is 20 and the ability lasts for 14. In DotA the cooldown is 20, and the ability lasts for 20.

    Action: Target Entity Type: Ally Units
    Range: 500
    Cast Time: 1.5 Seconds
    Mana Cost: 60 / 70 / 80 / 90
    Cooldown: 20.0 Seconds
    Required Level: 1 / 3 / 5 / 7
    Activation:
    Applies Protective Charm to target for 5 / 8 / 11 / 14 seconds.
    Protective Charm Effects:
    Immunity Type: MagicImmunity1
    10% Movement Speed


    Righteous Strike

    A righteous anger builds up in Jereziah, allowing him to perform a Righteous Strike when attacking, dealing increased damage which splashes to nearby enemies and slows their movement speed briefly. Can only occur once every few seconds. This is very important for harassing your opponent in lane while last hitting creep. The bonus damage also gives increased opprotunity for last hitting creep.

    Action: Passive
    Cooldown: 15.0 / 12.0 / 9.0 / 5.0 Seconds
    Required Level: 1 / 3 / 5 / 7

    Applies 12 / 24 / 36 / 50 bonus Physical damage to next attack, and causes that attack to deal 100% Splash damage in a radius of 350, applying Righteous Strike to enemies for 3 seconds.
    Righteous Strike Effects
    50% movement speed slow initially, decreases to 0% over duration

    Sol's Blessing

    Jereziah calls upon the power of Sol to protect himself and his comrades. Sol blesses Jereziah and his nearby allies, causing them to take almost no Physical damage and receive high Health regeneration for a brief time. This is one of your best spells and can win battles for your team, especially combined with casting protective charm before.

    Action: Self PositionType: Organic Ally Units
    Type: Physical
    Radius: 600
    Cast Time: 1.0 Seconds
    Mana Cost: 125 / 175 / 250
    Cooldown: 150.0 Seconds
    Required Level: 6 / 11 / 16
    Activation:
    Applies Sol's Blessing to targets in radius for 5 / 6 / 7 seconds.
    Sol's Blessing Effects
    25 Health Regeneration
    1,000 Armor

    Item Build
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    Starting Items:

    1 Gaurdian Ring (To make "Ring of Sorcery" later)
    1 Runes of Blight
    1 Crushing Claws
    2 Minor totems
    1 Mana potion

    The Gaurdian Ring gives a light armor bonus, but more importantly is a step to an early Ring of Sorcery (Arcane Ring in DotA). The runes of blight are obviously for small HP regen if you are being harassed in lane, the 1 crushing claws gives you a minor strength bonus which adds a small HP and damage bonus, 2 minor totems are to keep your hero alive to save for the Pickled Brain at secret shop to make Ring of Sorcery, and a mana pot is obviously for mana if for some means you need to heal a few times in lane.

    Early Game Items:
    OR
    (*Red Steam boots not green)

    1 Ring of Sorcery
    1 Fortified Bracelet
    1 Steamboots
    (Make sure the Steamboots are Red, if it is not red click them until they change to red, you want Strength Based +10 STR)

    Because you are playing as a team support hero, you will want to rush an early Ring of Sorcery which when activated "replenishes" you and your team around you with good boost of mana. A Fortified bracelet early game also gives you a good attribute bonus all around and Early game is very important for this hero. With Ring of Sorcery you can spam heal on each wave and use the item to give your mana back. It also works well to go in the jungle from time to time and make a little money on neutral camps. Steamboots is a no brainer, you get +10 strength which gives you +65 movespeed, 35% increase attack speed, plus bonus HP and Damage. If you are farming very well, you can skip steamboots and go for post haste which are boots of travel in DotA. On a Second note, you can get Enhanced marchers which work well with protective charm. Make sure you cast protective charm first before clicking enhanced marchers otherwise the protective charm takes off your speed buff!

    Mid Game Items:

    1 Mana Tube (Void Stone)
    1 Blessed Orb (Ultimate Orb)
    After getting these two items first, you can then farm for your Acolyte Staff which creates Totem of Kuldra (Guinsoo in DotA)

    Totem allows you to moprh an enemy hero into a small critter in which moves very slow and cannot attack for a few seconds. This is very useful for your team and you really want to rush a Totem for mid game. This item will give you a good amount of stats for your hero, as well as a disable for the team. It gives you a solid amount of HP but more importantly you are really hard to kill since you can always disable a hero, cast protective charm on you or an ally and GTFO.

    End Game Items:

    1 Behemoth's Heart
    1 Frostfield Plate

    If you manage to not win mid game and have already gotten all of the above items these are items to seal the deal. These items are purely for making your hero more of a tank, and also gives you more hp/armor/damage and frostfiled plate lowers enemy attack speed around you, as well as has a clickable ability that slows enemy units and does a small nuke of damage to them.


    Skill Build Order

    1 Inner Light
    2 Righteous Strike
    3 Inner Light
    4 Protective Charm
    5 Inner Light
    6 Sol's Blessing
    7 Inner Light
    8 Righteous Strike
    9 Righteous Strike
    10 Righteous Strike
    11 Sol's Blessing
    12 Protective Charm
    13 Protective Charm
    14 Protective Charm
    15 Stats
    16 Sol's Blessing
    17-25 Stats


    Notes
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    This build and skillset is specifically for support, and can offer your team a huge advantage in team fights. A tip in battles, remember to heal allies in battle, if you repel someone make sure they will not need a heal in 14 seconds. It is always good to repel your squishy hero in battle, and let the tanks battle and get healed. For example, if you have a glacius on your team, it would be wise to cast protective charm on him and let him use his ultimate (the ice storm) while the others attack. The other team will be trying to focus glacius rather than focus on the fight.

    Good Lane Partners for Jereziah
    ~~~~~~~~~~~~~~~~~~~~~~~~~~~~~~

    HellBringer | Glacius | Demented Shaman

    Heroes like Hellbringer, Glacius and Demented Shaman have slows and Nukes/Dots which make them a worthy lane partner for Jereziah's skill set. Also, if you lane with Glacius he can hold people in place with ice prison and you can walk up to them and cast heal on yourself; It's a very deadly combo and does a lot of damage. Not to mention glacius also gives you heightened Mana regen which is crucial on your hero. Demented Shaman and Hellbringer both have a Slow and a Damage over time spell that works well with Jereziah's ability to catch up and heal. Also Demented Shaman having a heal of his own is downright dirty with two heals in the lane. You want to stay away from laning with other melee heroes because they will be able to harass you easily, keep any of the three heroes in a lane with you, and you should be successful.
    Last edited by HunteR_; 07-22-2009 at 11:58 AM.

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  2. #2
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    Good guide, helpful.

    I noticed you called the Ring of Sorcery the wrong name: Replenisher (I assume this is the DotA name or something?)

    Anyway, I'll use this next time I play Jerry.

  3. #3
    Thank you, that was it's old name a long time ago

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  4. #4
    I love the guide, and have actually been playing my jere support from the start, so I'll make a couple changes (especially to my starting build) to see how that works. Can I suggest adding scout as a good lane partner? The reason: scout gets damaged, goes invisible, gets right between the 2 enemy heroes, you heal him, he backstabs and the enemy hero either dies or is very close.

  5. #5
    hehe, that's tricky. As much as I like the idea, I usually in guides go with the "no risk" approach to dumb it down as much as possible. Two melee's is hard to last hit creeps, especially agaist two ranged opponents

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  6. #6
    Nice guide and great visuals!

    If you keep the quality up like that, I see no problem in getting your strategy site to become popular!
    Last edited by evilleader; 07-14-2009 at 03:43 PM.

  7. #7
    Fair enough. I'd like to report that it's worked for me multiple times though, and it's one of the few times that 2 melee heroes can outharass 2 ranged heroes when done effectively.

  8. #8
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    small correction:
    the intro says "damage immunity aoe" it's only immunity to physical damage.

  9. #9
    Thanks, updated.

    Also, if you use protective charm then activate sol's blessing it is a pure damage immunity. (immune to magical and phsycial damage)

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  10. #10
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    Note to your skill build: get righteous strike on 1, and inner light on 2 and 3. Why? Inner light level 1 does close to nothing (70hp?). Righteous strike can slow people which is VERY important if you go for a level 1 kill, and lasthit, which is very important ... because it is!

  11. #11
    Mathematically 90 HP is 1/6th to 1/7th of of lane partner's HP...

    Also this guide is a support guide, There are other ways to play this hero. But if you want to be awesome support, this is for you.... course, who wants to be support when they can afk rice while your team fends for their lives 4v5 all game like most pub stars right?

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  12. #12
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    Mêh it's just what you like I guess, but I've never been in a lvl 1 situation where a inner light was better than righteous strike, just because even if you could heal yourself for 90 it wouldn't have saved anyone anyways, and the slow / splash is just godly. And also you levelup to 2 pretty fast.

  13. #13
    [fixed a few typos]

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  14. #14
    steam boots doesn't make sense over enhanced marchers. you are not building any damage on him with your setup... and part of his role even as support is to be able to catch and slow enemies, which enhanced marchers is much better at due to much more speed and unitwalking.

    also, lvl 1 definitely should be righteous strike, pretty much ensures you get at least 1-2 last hits.

  15. #15
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    The best line partners are axe and electrician. With Axe + Omni you can go between enemy towers and get first tower down under 5 mins...


  16. #16
    axe is good, but still putting 2 melee heroes in a lane is easily countered.

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  17. #17
    First of all - Great guide! This should be kept up - and the other (misleading) "guide" removed.

    Second - commentary:

    Re: level 1 Righteous Strike - I don't like that unless against a clearly inferior lane combo. Early heal + Shield can cause or save a FB.

    Re: Steamboots:

    Why isn't Enhanced Marchers listed as the main option, and instead written as "on second note"? It should be primary, especially in this metagame.

    The guide emphasizes support - so mobility should have much higher priority then the DPS increase (early/mid).
    If the game calls for more HP, the 1100g +250hp item (Behemoth Heart component), or another Bracelet are an option.

    Post Haste (BoT) is great when you can farm, but not necessary since he's unlikely to be risking a Push-Teleport. Jereziah has to support the initiator, or scout/initiate himself - so he's more likely to be on location already.
    That logic does make the Steamboots acceptable somewhat, I just find the mobility too good to pass up, even in team fights.

    It should be noted that Enhanced Marchers are part of the current metagame partly because of their ability to dodge certain abilities (Valkyrie's Javelin, Devourer's Hook, walking through Behemoth's fissure). This may be fixed in the future.
    Last edited by Tenet; 08-03-2009 at 01:42 PM.
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  18. #18
    I'd just like to point out that another exception to the double melee rule is Devourer(Pudge) / Jez. Although I probably wouldn't advise you putting this double melee lane in anything but the middle lane or your respective defensive lane.

    The lane was quite strong in DotA and is stronger in this because of Jezeriah's Righteous Strike, as long as you get at least one level of it for the slow.

    Also as many people have said the Enhanced Marchers are probably better for this support build because of the mobility and phase through the creeps on lane to get your heal off in a good position.

  19. #19
    Bad guide. If there is there any demand for a better one, I could write it. But I'm gonna assume noone else likes playing support, because all I ever see in pub games are agi-heroes.

  20. #20
    if u actually get steam boots, make em blue.. u'll need the extra mana 90% of the times

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