This is a 5v5 Only Mid Fun map, but can also be played as 2v2 or 1v1
Since there are no special maps for this game Mode i tought i would make one.
It has only one neutral spot on each side with Ancients (wont be stackable)
Towers are stronger; 1st = lvl2, 2nd = lvl3, 3th & 4th (base)= lvl4
Hope u like it.
if so plz vote on S2's Dream website.
Alot of juking spots as u can see, down in this post is the real jukemap
Red = path blocker / Yellow = visual blocker, it's possible to hide in the visual blocker but auto-attack will see through it.
Here are some more pictures:
I would suggest to rename it to Pit of Pain
Last edited by Chime; 01-29-2013 at 08:10 AM.
didn't understand ur drawing...its only single lane
the name, from the picture it looks alot like a pit ye but i dont like the way it sound. Pit of pain/Valley of pain, i would prefer valley.
maby i should change the hills abit so i looks more like a valley?
or if someone could think of another good name, plz let me know.
Okay, I think the map is great would really love it to play it 1 vs 1 or 2 vs 2.
I don't know if it is a old version on dream or if my client is just broken xD but
there somethings I have to mention:
1. At the Legion Secret Shop, there is a statue on the path and it doesn't fit into
the scene (the statue is not shown on your screen shots )
2. At the Legion Towers the texture isn't smooth. I guess you simply forgot it.
3. At the Ancient Spots (I only tested the Legion one ) you can stack them endless ( I did about 5 times). Is this intended?
Everything else, awesome =D
Edit: Added Screen Shot
Edit2: I don't know if it is really game breaking but Deadwood is able use hidden way (Ghost Marchers + Clearcutting (max) needed )
It perfects fit, starting with Clearcutting and activated Ghost Marchers, at the end you use Ghost Marchers again and about 1 sec left
on Clearcutting you reach your goal.
Edit3: Maybe I should first sum up everything before posting and editing it again and again xD
Back to topic:
If you would use prop_scene for the Kongor Walls (or what ever it is) instead of prop_static
you would have the demonic fire burning on it instead of nothing =)
i dont like the rune positioning in the middle of the lane. allthough nice work.
download isn't working
Nevermind wasnt logged in
Last edited by MarLfoxX; 07-24-2011 at 12:55 PM.
What made you decide against putting a rune spot? I reckon the spawning of runes in a one lane map encourages more action for when the rune spawns.
No, I think it starts as one lane then merges into two. I like the concept, its very interesting. Stacked creeps on the half of the lane closest to the base is a pretty awesome implementation.
Edit: Maybe it is one, that second lane is looking mighty close to kongor. Oh well