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Thread: Puppet show bug

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  1. #1

    Puppet show bug

    Match ID:35981584

    35:40 on the replay counter in to this game,

    Puppet and Arachna in the top lane.

    Please someone tell me if this is a bug or if this is intended, it appears that if the creep/hero (that the Puppet showed unit is attacking) dies, the effect is finished, meaning that a disable that was to last 4 seconds... can now last less than .1 (if very bad timing)

    Please confirm/deny my definition.
    Quote Originally Posted by God ;)
    There is no such thing as perfect game balance, just the perpetual challenge to please as many people as possible.
    Read my Bi-monthly advice to the community here:
    Part 1 - Winning
    Part 2 - Laning
    Part 3 - Hero Roles



  2. #2
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    If the main target dies then the puppet show ends.

  3. #3
    It's intended, several HoN developers know about it and say the same.

  4. #4
    So one must remain aware when using this ability not to use it when a creep is near by..

    Sounds broken to me, but if thats what they say..

    I personally believe that needs a fix. Discourages solo ganking alot, as seen in the replay..
    Quote Originally Posted by God ;)
    There is no such thing as perfect game balance, just the perpetual challenge to please as many people as possible.
    Read my Bi-monthly advice to the community here:
    Part 1 - Winning
    Part 2 - Laning
    Part 3 - Hero Roles



  5. #5
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    S2 Staff Member S2 Games Staff
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    Jul 2009
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    33,846
    Well tell me, if the creep dies what do you expect the hero to do, stand still for 4 seconds?

    Or attempt to attack a dead unit and fail? :/

    Anyway, it's a intended thing for balance.

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------


    Tech Support and Customer Support: https://www.heroesofnewerth.com/support/


    Look for my highlighted text (important information) and grey text (interesting but not required information).

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