35:40 on the replay counter in to this game,
Puppet and Arachna in the top lane.
Please someone tell me if this is a bug or if this is intended, it appears that if the creep/hero (that the Puppet showed unit is attacking) dies, the effect is finished, meaning that a disable that was to last 4 seconds... can now last less than .1 (if very bad timing)
Please confirm/deny my definition.
It's intended, several HoN developers know about it and say the same.
So one must remain aware when using this ability not to use it when a creep is near by..
Sounds broken to me, but if thats what they say..
I personally believe that needs a fix. Discourages solo ganking alot, as seen in the replay..
Well tell me, if the creep dies what do you expect the hero to do, stand still for 4 seconds?
Or attempt to attack a dead unit and fail? :/
Anyway, it's a intended thing for balance.
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