This game is a port of the famous Sokoban Puzzle Game, where you push blocks to their destination.
In this version, you are Ms Ivy Slither and you've got to push the green shrines into the lava pits.
All you need is your item slot keys, don't use your mouse!
If you made a wrong move, use your ultimate to reset everything.
For optimal graphics, push F12 to hide the interface, you won't need it.
It's my implementation of movement with arrow keys or WASD keys. (= no mouse needed).
Create a game with the SokoHon map on a practice server.
!!! If your arrow keys are grayed out (inventory), restart the map !!!
Move around with your item keys, I suggest you remap the alternatives to the arrow keys or NUM4-5-6-8.
Single activate for one step, double activate to keep walking in a direction.
- more types of blocks, like dynamite, gates, multiple units, teleporters, ...
- more puzzles, teleport system between them
- release my puzzle generator when it's ready
- improve movement
- add sounds + effects (I could use some help here !)
- rework my bomberman map
Changes? v1.1 :
Single and double activate movement and much smoother and better code.
Omitted key remapping
No visual changes.
Download ? Here
... and leave a comment please! Thanks for trying it out!
Last edited by an7hraxjax; 07-27-2011 at 05:04 PM.
Okay tested, very interesting of course the difficulty isn't that hard but thats
not the purpose. I don't like the fact that she runs in a direction until she
bumps into a tree/something else or I press a different direction. Would be
much better if she would do run only "one step" into the desired direction.
But thats just how I think, still like it. Very interesting to see what is currently
possible even without the sdk (coming soon? =P ).
Yeah movement is still a bit weird now. I didn't want to spam a key to keep going in one direction, because it cancels the animations = ugly.
But it's annoying if she keeps running all the time so pushing the inverse button will stop her. Hardest part is that there is no move-as-long-as-I-press-a-button function atm.
Maybe I'll make a one-step version, it was like that in the beginning. This is rather easy.