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  1. #1
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    [List] Edge Counter (WIP)

    I'm in the process of testing what spells and effects can trigger Edge Counter. I've also observed a few other interesting interactions. This thread is to share my information on a general and a more detailed level.

    Please be aware that I've yet to test a lot of heroes and items. Color codes and other formatting will be added after the list is complete.


    General observations:
    The big majority of offensive spells is counterable. DoTs do not trigger EC but the spells that apply them usually do. DoTs that get re-applied automaticaly by some effects (Decay, Regurgitate...) do not trigger it.
    Summons' and gadgets' attacks do not trigger it either.
    As an other general note, everything that gets blocked by a :Nullstone:Nullstone and Arcane Shield triggers EC. Interestingly, those spells can sometimes trigger it both on cast point and on the projectile's impact.

    List
    To celebrate me discovering practicve ++, now in alphabetical order

    Accursed
    Cauterize: counterable
    Fire Shield (detonation): counterable

    Aluna
    Emerald Lightning (first hit): counterable, spell will not bounce either
    Emerald Lighnting (bounces): not counterable
    Power Throw: counterable
    Deja Vu (green and red slows): not counterable

    Andromeda
    Comet: counterable
    Aurora: counterable
    Void Rip: counterable; neither Andromeda nor Nomad get teleported

    Arachna
    Webbed Shot (left-clicked): counterable
    Spider Sting (spider projectile): counterable; the spider does not spawn
    Spider Sting (spider's attacks): not counterable

    Armadon
    Snot Storm: Counterable
    Spine Burst: Counterable
    Armordillo Spinde Burst: Counterable

    Balphagore
    Regurgitate: not counterable
    Demonic Pathogen (initial cast): counterable
    Demonic Pathogen (spread): not counterable
    Corpse Conversion (minions' attacks): not counterable
    Hell on Newerth: counterable
    80-charges minions' explosion: counterable; EC fired towards Balphagore

    Behemoth
    Fissure: counterable
    Heavyweight: counterable
    Shock Wave: counterable

    Blacksmith
    Fireball: counterable; can not multicast if countered (needs confirmation)
    Flaming Hammer (target): counterable on application
    Flaming Hammer (area): not counterable

    Blood Hunter
    Blood Crazy: counterable on application
    Hemorrhage: counterable on application

    Bombardier
    Sticky Bomb: counterable on both application and detonation
    Bombardment: every wave of damage is counterable
    Boom Dust: counterable on both application (on Nomad) and detonation. When EC procs while Boom Dust is applied to Nomad, it will get dispelled and deal no damage.
    Fire Bombing: counterable

    :StaffOfTheMaster: napalm: not counterable

    Bubbles
    Shell Surf: counterable
    Song of the Sea: counterable

    Take Cover: If Bubbles triggers EC while under the effect of Take Cover, EC will still go off but will not harm him.
    Kelp Field: counterable on application but not on leaving the area

    Chipper (The)
    Rocket Barrage: counterable
    Tar Toss: not counterable (could need confirmation here)
    Tar+rocket dot ticks: not counterable

    Sawblade Showdown: counterable

    :chro: Chronos
    Time Leap: counterable
    Rewind: works against EC damage
    Chronofield: can't test this ony my own (practice mode limitations)

    Corrupted Disciple
    Electric Tide: counterable
    Corrupted Conduit: counterable on application
    Overload: counterable

    Dark Lady (The)
    Taint Soul: counterable
    Charging Strikes: counterable;
    TDL completes the strike but gets stunned and damaged
    Cover of Darkness: not counterable

    Dampeer
    Terrorize: counterable
    Vampiric Flight: counterable; Dampeer will not move
    Consume: counterable

    Deadwood
    Rotten Grasp: not counterable
    Oakbolt: counterable
    Willowmaker: counterable

    Defiler
    Wave of Death: counterable
    Grave Silence: not counterable
    Unholy Expulsion: not counterable

    Demented Shaman
    Entangle: counterable
    Healing Wave: counterable

    Storm Cloud: not counterable

    Devourer
    Guttling Hook: counterable; Nomad will not get dragged
    Decay: not counterable
    Devour: counterable

    Doctor Repulsor
    Magnetic Contraption: counterable
    Opposite Charges: counterable
    Electric Frenzy (aoe): counterable
    Ludicrous Speed: counterable; Repulsor will not get affected while invulnerable though

    Electrician
    Static Grip: counterable
    Electric Shield: not counterable
    Energy Absorption: counterable
    Cleansing Shock: counterable

    Empath
    Essence Link: counterable on all ticks
    Illusory Veil: not counterable
    As One: damage dealt by a as-one'd Empath is counterable

    Engineer
    The Keg: counterable
    Steam Turret: counterable on all attacks; EC fires towards the Engineer, not the turret
    Spider Mines: counterable (but note that only one mine can be countered)

    Energy Field: not counterable

    Fayde
    Cull: counterable
    Burning Shadows: not counterable itself (see below)
    Burning Shadows' attacks: counterable; EC fires towards the illusion
    Reflection: attack is counterable; Fayde stays invisible

    Flint Beastwood
    Explosive Flare: counterable
    Money Shot: counterable once Flint fires and on impact

    :fors: Forsaken Archer
    Crippling Volley: counterable
    Split Fire: counterable

    Call of the Damned (minion attacks): not counterable
    Piercing Arrows: counterable on every wave

    Gauntlet
    Infernal Instability: counterable; when Gauntlet attacks an EC'ing Nomad, EC procs before II does - so no aoe damage will be dealt but Gauntlet keeps his buff
    Grapple: counterable; Gauntlet moves but Nomad does not
    Gauntlet Blast (on cast): counterable; Gb has no effect at all
    Gauntlet Blast (on impact; main target): counterable

    Gauntlet Blast (on impact; secondary target): not counterable

    Glacius
    Tundra Blast: counterable
    Ice Imprisonment: counterable on application
    Glacial Downpour: explosions are counterable

    Gladiator (the)
    Pitfall: counterable
    Showdown: counterable

    I Have no Patience/end of Showdown: not counterable
    Flaggelation: counterable; if Nomad is the attack's target, Flaggelation will not proc at all (and not go on cooldown)
    Call to Arms: counterable (when the chariot crashes)

    Hammerstorm
    Hammer Throw: counterable on impact; other targets are still affected, even if Nomad is the main target
    Mighty Swing: cleave is counterable;
    countered attacks targeting Nomad do not cleave

    Hellbringer
    Unholy Shackles: counterable
    Death Boil (initial target): counterable, no bounces
    Death Boil (bounces): not counterable
    Life Void: not counterable

    Summon Malphas: counterable

    Malphas' attacks and spells: not counterable

    :jera: Jeraziah
    Inner Light: counterable
    Righteous Aura: not counterable

    Kraken
    Torrent: counterable
    Tsunami Charge: counterable;
    EC does not affect movement
    Splash: counterable; if Nomad is the attack's target, Splash will not proc at all (and not go on cooldown)
    Release the Kraken!: counterable on impact with the center; Nomad will not get affected by that particular whirl's center again

    Legionnaire
    Taunt: not counterable
    Terrifying Charge: counterably on cast and on impact
    Whirling Blade: counterable
    Decapitate: counterable

    Madman (the)
    Stalk: counterable
    Barrel Roll: counterable;
    rolling past Nomad makes the Madman dodge EC

    Magebane
    Mana Rift: counterable

    Magmus
    Lava Surge: counterable; Magmus will not get hit by EC
    Steam Bath: not counterable
    Volcanic Touch: counterable
    Eruption: counterable on every wave

    Maliken
    Sword Throw: counterable
    Possession (fear): not counterable;
    Nomad gets disabled but does not run around
    Possession (attack splashs): counterable

    Martyr
    Retribution: counterable on impact

    Moon Queen
    Moon Beam: counterable
    Multi-Strike: counterable; stops further bounces
    Moon Finale: every hit is counterable

    Moraxus
    Quake: counterable
    More Axes: counterable
    Matraxe: counterable

    Myrmidon
    [indent]Weed Field: not counterable
    Magic Carp: counterable on cast point and on impact
    Wave Form: not counterable
    Forced Evolution (attacks): counterable

    Nighthound
    Smoke Screen: not counterable
    Pounce: counterable; Nighthound will not move

    Nomad
    Sandstorm: not counterable
    True Strike: counterable on cast point and on impact
    Mirage Strike: counterable on cast point and on impact;
    EC fires towards the illusion
    Edge Counter: counterable

    Nymphora
    Volatile Pod: counterable; EC fires towards Nymphora
    Nymphoras Zeal: counterable, but only counter one hit

    Ophelia
    Nature's Wraith: counterable on impact
    Ophelia's Judgement: can't test this ony my own (practice mode limitations); most likely counterable

    Plague Rider
    Contagion: counterable
    Plague Carrier (on cast): counterable, there will not be any bounces;
    Plague Carrier (on impact): counterable, EC does not affect further bounces;

    Slither
    Poison Spray: counterable on application
    Toxicity: ticks are not counterable
    Toxin Ward: not counterable
    Poison Burst: not counterable

    Wretched Hag
    Haunt: counterable on impact
    Sonar Scream: counterable
    Bat Blast: counterable on impact

    Items
    :BarbedArmor: Barbed Armor: counterable
    :TabletOfCommand: Tablet of Command: can not target a Nomad in EC stance (because he is immobilzed)
    :ShrunkenHead: Shrunken Head (and magic immunity in general): Effects that do not affect Nomad because he is temporarily immune to them do not trigger EC.


    <to be continued>

    Thanks to ElementUser for his input.
    Last edited by Zejety; 05-26-2011 at 03:19 PM.

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  2. #2
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    <Reserved just in case>

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  3. #3
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    FYI: Edge Counter doesn't matter what the target distance is, it will sent the wave for a fix amount in the direction of the target.

  4. #4
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    By the way, I would hold off on finishing the list since I fixed some discrepancies with Edge Counter that should be coming in a week or 2 (due to beta testing)

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  5. #5
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    Quote Originally Posted by ElementUser View Post
    By the way, I would hold off on finishing the list since I fixed some discrepancies with Edge Counter that should be coming in a week or 2 (due to beta testing)
    Okay, thanks for notifying me.
    I'll update the OP with the current stand of my tests and pause until the next patch.

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  6. #6
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    Quote Originally Posted by Zejety View Post
    Items
    :BarbedArmor: Barbed Armor: counterable
    How do you proc that without being instantly returned as a meele with no ranged abilities? ._.
    "The millions and MILLIONS(rock pun) of dota fans will... well... still be playing slowfest dota, as their wooden chinese computers and coal burning russian processors wont be able to handle dota2, which is why they never made the move to hon." - erigais

    Lol'd

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    Quote Originally Posted by YoungChul View Post
    How do you proc that without being instantly returned as a meele with no ranged abilities? ._.
    Mirage strike, although I think that may return the damage to the illusion.

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  8. #8
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    Quote Originally Posted by YoungChul View Post
    How do you proc that without being instantly returned as a meele with no ranged abilities? ._.
    :Mock: Mock of Brilliance

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  9. #9
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    Oh, Nomad gets immobilized while doing Edge Counter & Tablet doesn't work on immobilized units.

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  10. #10
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    Quote Originally Posted by ElementUser View Post
    Oh, Nomad gets immobilized while doing Edge Counter & Tablet doesn't work on immobilized units.
    Thanks, updated.

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    Oh and btw, if something deals damage "continuously", it is usually type DoT. The only exception I can think of right now is Tremble's Q/Magmus's W (which like I said will be fixed).

    However, something not continuous does not imply it is not a DoT type. Ie, Hellbringer's W is a DoT that occurs at every 1s intervals (but Nomad's R still blocks it if it isn't applied yet because the W is a single-target spell).

    Something to add to your first paragraph, anything that Moraxus' Arcane Shield/Null Stone blocks will also get blocked by Edge Counter.

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  12. #12
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    Quote Originally Posted by ElementUser View Post
    Oh and btw, if something deals damage "continuously", it is usually type DoT. The only exception I can think of right now is Tremble's Q/Magmus's W (which like I said will be fixed).
    What about Empath's Essence Link?

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  13. #13
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    Quote Originally Posted by ElementUser View Post
    By the way, I would hold off on finishing the list since I fixed some discrepancies with Edge Counter that should be coming in a week or 2 (due to beta testing)
    Any updates on this?

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  14. #14
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    It's already on Test Client, but not hitting retail till later.

    Hopefully it will be in this Friday.

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  15. #15
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    Quote Originally Posted by ElementUser View Post
    Oh and btw, if something deals damage "continuously", it is usually type DoT. The only exception I can think of right now is Tremble's Q/Magmus's W (which like I said will be fixed).
    By that definition Voodoo Jester's ultimate and Forsaken Archer's Ultimate should be considered DOTs too. But Nomad can Edge Counter them
    Every hero below has one or more new ability effects, Check them out:
    FESTER: http://forums.heroesofnewerth.com/showthread.php?492343
    FRIGID: http://forums.heroesofnewerth.com/showthread.php?488679
    FAITH: http://forums.heroesofnewerth.com/showthread.php?456864
    FANGHORN: http://forums.heroesofnewerth.com/showthread.php?487251
    FAUST: http://forums.heroesofnewerth.com/showthread.php?487077
    FENDER: http://forums.heroesofnewerth.com/showthread.php?453333

  16. #16
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    No it's not.

    They don't deal damage every frame, they deal all the damage in 1 frame.

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  17. #17
    if you can not push nomad in the moment he uses edge counter, how the hell did you test if it triggers on leaving the area of bubbles kelp field?

  18. #18
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    You can, just use Zephyr's gust.

    You just can't do it with Tablet.

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  19. #19
    Good info, made the mistake with andro last night to use void rip on him, thought the skill only countered damage so I wasn't worried, and boy was I wrong, he got our whole team with one counter

  20. #20
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    Quote Originally Posted by haschisch View Post
    if you can not push nomad in the moment he uses edge counter, how the hell did you test if it triggers on leaving the area of bubbles kelp field?
    I did it with an allied Devourer.

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