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I'm in the process of testing what spells and effects can triggerEdge Counter. I've also observed a few other interesting interactions. This thread is to share my information on a general and a more detailed level.
Please be aware that I've yet to test a lot of heroes and items. Color codes and other formatting will be added after the list is complete.
General observations:
The big majority of offensive spells is counterable. DoTs do not trigger EC but the spells that apply them usually do. DoTs that get re-applied automaticaly by some effects (Decay,
Regurgitate...) do not trigger it.
Summons' and gadgets' attacks do not trigger it either.
As an other general note, everything that gets blocked by a :Nullstone:Nullstone andArcane Shield triggers EC. Interestingly, those spells can sometimes trigger it both on cast point and on the projectile's impact.
List
To celebrate me discovering practicve ++, now in alphabetical order
Accursed
Cauterize: counterable
Fire Shield (detonation): counterable
Aluna
Emerald Lightning (first hit): counterable, spell will not bounce either
Emerald Lighnting (bounces): not counterable
Power Throw: counterable
Deja Vu (green and red slows): not counterable
Andromeda
Comet: counterable
Aurora: counterable
Void Rip: counterable; neither Andromeda nor Nomad get teleported
Arachna
Webbed Shot (left-clicked): counterable
Spider Sting (spider projectile): counterable; the spider does not spawn
Spider Sting (spider's attacks): not counterable
Armadon
Snot Storm: Counterable
Spine Burst: Counterable
Armordillo Spinde Burst: Counterable
Balphagore
Regurgitate: not counterable
Demonic Pathogen (initial cast): counterable
Demonic Pathogen (spread): not counterable
Corpse Conversion (minions' attacks): not counterable
Hell on Newerth: counterable
80-charges minions' explosion: counterable; EC fired towards Balphagore
Behemoth
Fissure: counterable
Heavyweight: counterable
Shock Wave: counterable
Blacksmith
Fireball: counterable; can not multicast if countered (needs confirmation)
Flaming Hammer (target): counterable on application
Flaming Hammer (area): not counterable
Blood Hunter
Blood Crazy: counterable on application
Hemorrhage: counterable on application
Bombardier
Sticky Bomb: counterable on both application and detonation
Bombardment: every wave of damage is counterable
Boom Dust: counterable on both application (on Nomad) and detonation. When EC procs while Boom Dust is applied to Nomad, it will get dispelled and deal no damage.
Fire Bombing: counterable
:StaffOfTheMaster: napalm: not counterable
Bubbles
Shell Surf: counterable
Song of the Sea: counterable
Take Cover: If Bubbles triggers EC while under the effect of Take Cover, EC will still go off but will not harm him.
Kelp Field: counterable on application but not on leaving the area
Chipper (The)
Rocket Barrage: counterable
Tar Toss: not counterable (could need confirmation here)
Tar+rocket dot ticks: not counterable
Sawblade Showdown: counterable
:chro: Chronos
Time Leap: counterable
Rewind: works against EC damage
Chronofield: can't test this ony my own (practice mode limitations)
Corrupted Disciple
Electric Tide: counterable
Corrupted Conduit: counterable on application
Overload: counterable
Dark Lady (The)
Taint Soul: counterable
Charging Strikes: counterable; TDL completes the strike but gets stunned and damaged
Cover of Darkness: not counterable
Dampeer
Terrorize: counterable
Vampiric Flight: counterable; Dampeer will not move
Consume: counterable
Deadwood
Rotten Grasp: not counterable
Oakbolt: counterable
Willowmaker: counterable
Defiler
Wave of Death: counterable
Grave Silence: not counterable
Unholy Expulsion: not counterable
Demented Shaman
Entangle: counterable
Healing Wave: counterable
Storm Cloud: not counterable
Devourer
Guttling Hook: counterable; Nomad will not get dragged
Decay: not counterable
Devour: counterable
Doctor Repulsor
Magnetic Contraption: counterable
Opposite Charges: counterable
Electric Frenzy (aoe): counterable
Ludicrous Speed: counterable; Repulsor will not get affected while invulnerable though
Electrician
Static Grip: counterable
Electric Shield: not counterable
Energy Absorption: counterable
Cleansing Shock: counterable
Empath
Essence Link: counterable on all ticks
Illusory Veil: not counterable
As One: damage dealt by a as-one'd Empath is counterable
Engineer
The Keg: counterable
Steam Turret: counterable on all attacks; EC fires towards the Engineer, not the turret
Spider Mines: counterable (but note that only one mine can be countered)
Energy Field: not counterable
Fayde
Cull: counterable
Burning Shadows: not counterable itself (see below)
Burning Shadows' attacks: counterable; EC fires towards the illusion
Reflection: attack is counterable; Fayde stays invisible
Flint Beastwood
Explosive Flare: counterable
Money Shot: counterable once Flint fires and on impact
:fors: Forsaken Archer
Crippling Volley: counterable
Split Fire: counterable
Call of the Damned (minion attacks): not counterable
Piercing Arrows: counterable on every wave
Gauntlet
Infernal Instability: counterable; when Gauntlet attacks an EC'ing Nomad, EC procs before II does - so no aoe damage will be dealt but Gauntlet keeps his buff
Grapple: counterable; Gauntlet moves but Nomad does not
Gauntlet Blast (on cast): counterable; Gb has no effect at all
Gauntlet Blast (on impact; main target): counterable
Gauntlet Blast (on impact; secondary target): not counterable
Glacius
Tundra Blast: counterable
Ice Imprisonment: counterable on application
Glacial Downpour: explosions are counterable
Gladiator (the)
Pitfall: counterable
Showdown: counterable
I Have no Patience/end of Showdown: not counterable
Flaggelation: counterable; if Nomad is the attack's target, Flaggelation will not proc at all (and not go on cooldown)
Call to Arms: counterable (when the chariot crashes)
Hammerstorm
Hammer Throw: counterable on impact; other targets are still affected, even if Nomad is the main target
Mighty Swing: cleave is counterable; countered attacks targeting Nomad do not cleave
Hellbringer
Unholy Shackles: counterable
Death Boil (initial target): counterable, no bounces
Death Boil (bounces): not counterable
Life Void: not counterable
Summon Malphas: counterable
Malphas' attacks and spells: not counterable
Jeraziah
Inner Light: counterable
Righteous Aura: not counterable
Kraken
Torrent: counterable
Tsunami Charge: counterable; EC does not affect movement
Splash: counterable; if Nomad is the attack's target, Splash will not proc at all (and not go on cooldown)
Release the Kraken!: counterable on impact with the center; Nomad will not get affected by that particular whirl's center again
Legionnaire
Taunt: not counterable
Terrifying Charge: counterably on cast and on impact
Whirling Blade: counterable
Decapitate: counterable
Madman (the)
Stalk: counterable
Barrel Roll: counterable; rolling past Nomad makes the Madman dodge EC
Magebane
Mana Rift: counterable
Magmus
Lava Surge: counterable; Magmus will not get hit by EC
Steam Bath: not counterable
Volcanic Touch: counterable
Eruption: counterable on every wave
Maliken
Sword Throw: counterable
Possession (fear): not counterable; Nomad gets disabled but does not run around
Possession (attack splashs): counterable
Martyr
Retribution: counterable on impact
Moon Queen
Moon Beam: counterable
Multi-Strike: counterable; stops further bounces
Moon Finale: every hit is counterable
Moraxus
Quake: counterable
More Axes: counterable
Matraxe: counterable
Myrmidon
[indent]Weed Field: not counterable
Magic Carp: counterable on cast point and on impact
Wave Form: not counterable
Forced Evolution (attacks): counterable
Nighthound
Smoke Screen: not counterable
Pounce: counterable; Nighthound will not move
Nomad
Sandstorm: not counterable
True Strike: counterable on cast point and on impact
Mirage Strike: counterable on cast point and on impact; EC fires towards the illusion
Edge Counter: counterable
Nymphora
Volatile Pod: counterable; EC fires towards Nymphora
Nymphoras Zeal: counterable, but only counter one hit
Ophelia
Nature's Wraith: counterable on impact
Ophelia's Judgement: can't test this ony my own (practice mode limitations); most likely counterable
Plague Rider
Contagion: counterable
Plague Carrier (on cast): counterable, there will not be any bounces;
Plague Carrier (on impact): counterable, EC does not affect further bounces;
Slither
Poison Spray: counterable on application
Toxicity: ticks are not counterable
Toxin Ward: not counterable
Poison Burst: not counterable
Wretched Hag
Haunt: counterable on impact
Sonar Scream: counterable
Bat Blast: counterable on impact
Items
:BarbedArmor: Barbed Armor: counterable
:TabletOfCommand: Tablet of Command: can not target a Nomad in EC stance (because he is immobilzed)
:ShrunkenHead: Shrunken Head (and magic immunity in general): Effects that do not affect Nomad because he is temporarily immune to them do not trigger EC.
<to be continued>
Thanks to ElementUser for his input.
Last edited by Zejety; 05-26-2011 at 03:19 PM.
Any fool can criticize, condemn and complain.
And... most fools do.
<Reserved just in case>
Any fool can criticize, condemn and complain.
And... most fools do.
FYI: Edge Counter doesn't matter what the target distance is, it will sent the wave for a fix amount in the direction of the target.
By the way, I would hold off on finishing the list since I fixed some discrepancies with Edge Counter that should be coming in a week or 2 (due to beta testing)
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
"The millions and MILLIONS(rock pun) of dota fans will... well... still be playing slowfest dota, as their wooden chinese computers and coal burning russian processors wont be able to handle dota2, which is why they never made the move to hon." - erigais
Lol'd
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Click the picture![]()
Oh, Nomad gets immobilized while doing Edge Counter & Tablet doesn't work on immobilized units.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
Oh and btw, if something deals damage "continuously", it is usually type DoT. The only exception I can think of right now is Tremble's Q/Magmus's W (which like I said will be fixed).
However, something not continuous does not imply it is not a DoT type. Ie, Hellbringer's W is a DoT that occurs at every 1s intervals (but Nomad's R still blocks it if it isn't applied yet because the W is a single-target spell).
Something to add to your first paragraph, anything that Moraxus' Arcane Shield/Null Stone blocks will also get blocked by Edge Counter.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
It's already on Test Client, but not hitting retail till later.
Hopefully it will be in this Friday.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
Every hero below has one or more new ability effects, Check them out:
FESTER: http://forums.heroesofnewerth.com/showthread.php?492343
FRIGID: http://forums.heroesofnewerth.com/showthread.php?488679
FAITH: http://forums.heroesofnewerth.com/showthread.php?456864
FANGHORN: http://forums.heroesofnewerth.com/showthread.php?487251
FAUST: http://forums.heroesofnewerth.com/showthread.php?487077
FENDER: http://forums.heroesofnewerth.com/showthread.php?453333
No it's not.
They don't deal damage every frame, they deal all the damage in 1 frame.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
if you can not push nomad in the moment he uses edge counter, how the hell did you test if it triggers on leaving the area of bubbles kelp field?
You can, just use Zephyr's gust.
You just can't do it with Tablet.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
Good info, made the mistake with andro last night to use void rip on him, thought the skill only countered damage so I wasn't worried, and boy was I wrong, he got our whole team with one counter![]()