Thread: Edge Counter

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  1. #1
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    Edge Counter

    Does it purge Nomad when he counters?

  2. #2
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    It has following lines when it counters something:

    Code:
    <dispel type="StatusDebuff" target="source_entity" />
    <dispel type="StatusDisable" target="source_entity" />
    So yes.

  3. #3
    can you counter edge counter with your own edge counter?


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  4. #4
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    Does it also reflect on non-damaging spells?

  5. #5
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    No. It doesn't work against DOT or non-damaging skill.

  6. #6
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    Well, that's bullshit.
    So it doesn't work against ice imprisonment?

    Or let's say nomad activates shrunken and flint shoots ulti, does he still deflect with his ult and dodge the ministun?

  7. #7
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    Quote Originally Posted by Devonrex View Post
    Well, that's bullshit.
    So it doesn't work against ice imprisonment?

    Or let's say nomad activates shrunken and flint shoots ulti, does he still deflect with his ult and dodge the ministun?
    <onattackedpreimpact priority="1">
    <cantarget targetscheme="enemy_heroes" ignoreinvulnerable="true" >
    <negate>
    <currentdamageeffecttype effecttype="DOT" />
    <else>
    <playeffect effect="effects/spin.effect" target="source_entity" source="source_entity" />
    <spawnaffector name="Affector_Nomad_Ability4" target="source_position" distance="175" param="1"/>
    <dispel type="StatusDebuff" target="source_entity" />
    <dispel type="StatusDisable" target="source_entity" />
    <expire />
    </else>
    </negate>
    </cantarget>
    </onattackedpreimpact>

    <ondamaged priority="1">
    <cantarget targetscheme="enemy_heroes" ignoreinvulnerable="true" >
    <currentdamageeffecttype effecttype="DOT" />
    <else>
    <scaledamage scale="0" />
    <playanim name="ability_4_2" target="source_entity" />
    <spawnaffector name="Affector_Nomad_Ability4" target="source_position" distance="175" param="1"/>
    <dispel type="StatusDebuff" target="source_entity" />
    <dispel type="StatusDisable" target="source_entity" />
    <expire />
    </else>
    </cantarget>
    </ondamaged>
    It will still work because of the attackpreimpact, it doesn't matter.
    So basically it will work on anything that is not DOT.
    I think I'm wrong, can someone confirm this, I will test it right now.

  8. #8
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    Thanks, where do you get all these codes anyways?
    I want to be that nerdy too.

  9. #9
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    I tested it, I will work on anything that's not DoT. This include the skill in your question + SH and flint. They will all get reflexed.

  10. #10
    "Watching someone play HoN badly is like watching a 20 year old trying to force a square block through a circular hole."

  11. #11
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    Quote Originally Posted by Devonrex View Post
    Thanks, where do you get all these codes anyways?
    I want to be that nerdy too.
    http://forums.heroesofnewerth.com/sh...ad.php?t=34725

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  12. #12
    Does it block lego's ulti? In the code it says it ignores invulnerability. That means it will effect everyone like take covered Bubbles?

  13. #13
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    It ignores invulnerability and <negate /> acts as a Null Stone in this case.

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  14. #14
    It counters on Valk's autoattack. Someone was doing it to me in-game earlier -.-.

  15. #15
    i have a question about how it interacts with tempests stun. will it work if i proc it for the second or third tick of tempests stun.


    trying to clarify if tempest casts stun and first tick goes off i activate edge counter with no other source of damage will the second tick of the stun activate edge counters stun

  16. #16
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    Tempest stun damage is not maked as dot damage so it should work.

    Vida, use code tags instead of quote.

  17. #17
    Didn't proc off Panda's stun today. Could have something to do I was frozen by Glacius, but was strange anyways.

  18. #18
    Quote Originally Posted by ElementUser View Post
    It ignores invulnerability and <negate /> acts as a Null Stone in this case.
    The skill description says that Edge Counter activates when a hero casts an enemy spell on you or attacks you during that 1 second window. I had a puppet master use Puppeteer's hold on me yesterday and my edge counter didn't cast...the skill description needs work unless this is a bug.

  19. #19
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    1 second is a very short timeframe.

    It must have just passed the 1 second mark when you do that because it does activate properly.

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