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Thread: New Range Indicators [18/6/2011]

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  1. #1

    New Range Indicators [18/6/2011]

    He is now maintaining his mods. http://forums.heroesofnewerth.com/sh...d.php?t=169981

    Since He kind of stopped updating the Cast Range Indicators, I updated them for Aluna, Tremble and Nomad, and posted them in his thread. However, I decided to start a new thread so people don't have to search the last 5 pages of a thread to find the latest version.
    Credits for this great mod go to He, as I haven't added too much to it to be worthy of any praise >.>
    CAST RANGE INDICATORS
    Download: here

    NOTE: Skills that have a cast range indicator can not be used in Practice Mode. They work fine in actual games.
    Autoupdate is up, please re-download the mod to be able to get future updates with Modman.

    CHANGELOG
    Latest: v1.20
    Added Cast Range indicators for:

    • Parasite's skills

    v1.19
    Modified Cast Range indicators for:

    • Keeper of the Forest's skills

    v1.18
    Added Cast Range indicators for:

    • Fayde's Deep Shadows
    • Logger's Hatchet throw

    Modified Cast Range indicators for:

    • Gauntlet's Grapple (now shows the distance at which his hand can hit someone, regardless of ability level; before, showed distance at which he could jump if he hit someone)

    v1.17
    Added Cast Range indicators for:

    • Martyr's abilities (Retribution, Guardian Angel, Hand in Hand)

    v1.16

    • Added Flux' Magnetic Surge

    v1.15

    • Added Silhouette's Tree Grapple

    v1.14

    • Fixed Myrmidon's Wave Form (E) from having a much larger range than it should (now 850)

    v1.13

    • Added indicators for:
      • Nomad's charges (range 500)

    • Removed:
      • Engineer's buff


    v1.12:
    Added indicators for:

    • Aluna's Emerald Lightning (range 625)
    • Aluna's Power Throw (range 1700, will be shown even if Emerald Red - and thus global range - is active)
    • Tremble and Shudder's Terrorform (range 600)
    • Boris' - err, I mean Shudder's Ensnare (range 600)

    Future plans include finding new ways of drawing range indicators to allow for more... complex ones.

    AoE Indicators
    Download: here
    Autoupdate is up.

    CHANGELOG
    Latest: v3.23
    Modified:

    • AoE Range Indicators for Keeper of the Forest's skills

    v3.22
    Fixed:

    • Amun Ra's Ignite and Ashes to Ashes having slightly lower radius than they should

    v3.21
    Added AoE indicators for:

    • Amun Ra's Path of Destruction, Ignite and Ashes to Ashes

    v3.20
    Added AoE indicators for:

    • Dampeer's Terrorize

    Fixed:

    • Range of Wretched Hag's Sonar Scream on her alt avatar
    • Range of Soul Reaper's Judgement on his alt avatar
    • Compatibility issue with Warchamp7's "Flux Colours - Operation Rainbow" mod

    v3.19
    Added AoE indicators for:

    • Martyr's Sacrificial Lamb

    v3.18
    Added AoE indicators for:

    • Flux' Release

    v3.17
    Removed AoE indicators for:

    • Soul Reaper's Withering presence

    v3.16
    Added AoE indicators for:

    • Silhouette's Death Lotus
    • Soul Reaper's Withering presence

    v3.15
    Added AoE indicators for:


    • Wildsoul's bear attack range
    • Engineer's mine trigger range (only on Engineer himself, as the mine gadget uses a very strange hidden effect; if anyone can find and edit it without having the ability to place mines not work, tell me)
    • Tremble's Q AoE
    • Tremble's Mound AoE (on the mound itself)
    • Nomad's Q AoE


    Please tell me if you find any bugs, if you think another color would be better for certain indicators, if you think something should be added, or if you generally think anything related to the mods.
    Last edited by Tripwyr; 07-01-2011 at 10:44 AM.

  2. #2
    thanks for your work

  3. #3
    Good work man.
    THank you

  4. #4
    Is good.

  5. #5
    nice ty

  6. #6
    looking forward to this

  7. #7
    Thank you very much !

  8. #8
    Engineer ability 3 aoe problem at line 749

  9. #9
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    Good job man. Thanks for your work!

  10. #10
    That's nice.

  11. #11
    thanks!

  12. #12
    Thanks so much man

  13. #13
    thank you! im glad someone is taking this over

    plz update the AOE ones for tremble, nomad, and engi

  14. #14
    Ok, I'll try to later today; I didn't before because I don't use AoE indicators, but I might after this

  15. #15
    Quote Originally Posted by RazielXYZ View Post
    About the AoE indicators... if I do update it, what should I add? I mean, last few patches, the only AoEs added were... Tremble's Q, Nomad's Q, maybe Engi's mines...
    Well, in addition to those (mines are a good idea) you could put a circle around Tremble's mounds, something like:
    Code:
    <editfile name="heroes/tremble/ability_02/effects/ground.effect">
        <find><![CDATA[<particlesystem name="system0" space="world" scale="1">]]></find>
        <insert position="after">
            <![CDATA[
            
        <groundsprite
    
            life="1"
            loop="true"
            material="/shared/materials/range_circle/shade/range_circle.material"
            size="300"
            midsizepos=".5"
            alpha="0.22"
            startcolor="0.949 0.580 0.133"
            midcolor="0.949 0.580 0.133"
            endcolor="0.949 0.580 0.133"
                
    
            midcolorpos=".2"
            position="0 0 0"
            minangle="0"
            maxangle="0"
            angles="0 0 0"
            yawspeed="0"
            
        />
            ]]>
        </insert>
    </editfile>
    November 2, 2009 - July 29, 2011: Well, it was fun while it lasted.
    gg.

  16. #16
    That's a good ideea, thanks. I'll do that.

  17. #17
    Add a changelog to the first post also a link to the newer version and make the honmod auto-updatable.
    Then you'll be worshipped..

  18. #18
    I have a changelog (for cast ranges only for now, gonna add one for AoE when I release my first version of that) and links, and the next version that I'll be posting today or tomorow will be auto-updatable, both cast range and AoE range indicators.

  19. #19
    Thank you

  20. #20
    Sorry, what I meant was a changelog for both mods. Was in a hurry, couldn't type much...

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