I understand he can jungle like nobody's business w just an abyssal skull, I do this.
My beef is that when you come out of the jungle rawring and ready to pwn you are completely reliant on someone to slow down enemies for you to be able to kill them before they get to their damned base.
What normally happens is:
1. see enemy hero.
2. Attack enemy hero.
3. Enemy retreats.
4. Chase enemy getting blocked by your own dogs half the time.
5. Enemy reaches tower/base at 20-25% hp and lols.
6. You run real fast back to your own tower and QQ.
Running fast to keep up with people is much worse than slow because:
1. You end up reaching their safety zone tower/base.
2. You don't allow any teammates to keep up or catch up.
Given this problem with a hero based on keeping up w people via speed buffs rather than slows, his damage needs to be ridiculous or he needs someone to hump his leg and slow things for him.
Thing is from what I can tell his damage is no better than most agil chars. It may be top notch for a str, but big whoop?
It feels like you basically need arachna to run beside you and slow things for you, but arachna can own **** by herself anyways and doesn't need you there for any particular reason ><
warbeast - is he useless?
Short answer: no.
Long answer: he is the best jungler in the game, surpassing Lego and Tempest. Good micro of hounds allows you to creepstack very early game. For gank problems, your ulti gives both you and controlled units max unslowable movespeed; chainstun with Minotaurs or get a Catman for his slow, surround the enemy and beat his face in. Alternatively, you could invest in a Stormspirit. Even though Beast has no scaling carry abilities, dominated creeps + your aura + Battle Cry compensates mid-game, and by late-game you should be farmed well enough that it won't matter.
Top post is correct. I went warbeast and jungled. Even though it was my FIRST time jungling and i was maybe 2 levels before everyone. I outfarmed most of them and i carried the game mid-end game with my kongor kills and gold from neutrals. So to sum it up. No warbeast is not useless and can be effective in noob hands as long as they arent stupid.
No hero in the game is useless, but there are useless players.
how do you manage to jungle before lvl 5? i get my face raped in if i jungle before that.
above post kinda makes sense, its hard to junlge mad below lvl 6... How did you do it without getting creep-raped?
Warbeast, useless? What..?
Warbeast, which is the Lycanthrope port from DotA, is one of the most well known game-breakers (turners or whatever) out there! Be it, EM or Non-EM, he's a hard carrier.
Yes, he's a hardcore jungler, and in reply to:
Anyway moving on, in regards to the OP saying that he gets blocked by his own dogs, isn't that kind of lol on your half? If it's that bad, get Enchanted Marchers (phase), especially since they changed/improved the new ones!
The fact of the matter is, you're farming and you're farming hard until you're reading to carry. But of course that means you'll need a reliable team.
Perhaps this is why people wouldn't pick him as much in pubs.. ever notice that?
Hands down best jungler in the game.
He needs sange and bkb (don't get yasha). Get a RoB but dont make vlads (get a helm of dom). gank when ults up and hope the other 4 on ur team all have slows/disables. then he can become a complete mennace but yeah it depends on what else is on your team..
Take a look at me, different from the rest.
Warbeast is pretty simplistic.
You press Q, you press W, you press R, then you point him at the enemy.
You're right in that he can't solo kill people unless they choose to fight back, but disabling and slowing people isn't his role. His role is to do damage during team fights, and he's one of the best at this role.
If you catch someone in the wrong position, and use your ult, you may even take out a few casters solo before they can get help/get to their base.
His ultimate is also one of the best escape skills in the game.
Warbeast is a beast AS LONG AS your team is reliable and has stunners, slowers etc.
I play him as the second one to get in a clash. One of your teammates stuns the opponents, kill the casters first. If you have and Abyssal Skull and Insanitarius that wont even take 2-3 seconds per opponent, especially a caster.
Have they fixed his ult or can you still get slowed with it on?
Take a look at me, different from the rest.
Warbeast is fantastic in Legion top/Hell bottom for shutting down an enemy Tempest (or Legion/Zephyr, too, but Tempest is usually the most dangerous) jungler. Buy a set of wards, then use your summons to stop spawns as well, and that's 4 camps they're not getting for the first couple minutes of the game.
Edit: And yes, his ult is fixed (as is Haste rune)
I'm pretty sure most of these responses only read thread title considering the very first thing I said was:
This does not change the fact that if nobody slows for you you can't do ****.
You farm the crap out of him, come out of jungle RAWRing and people just run away form you for the lulz, or focus you down in team fight until u ult and run back to base (#1 use for his ult).
so you get a hack or a brutalizer and rip them to shreds.
My point is what is he for?
His gimmick is using movement speed to stay in range of enemies which is just bad because 1) they get to their base quicker than if you were slowing them reducing your time to dps, and 2) you will be the only one hitting them since the rest of your team won't catch up to you.
He's supposed to be some kind of carry but seems strictly inferior to just about any other carry there is because his gimmick is bad. Sure he jungles well but lots of heroes can do that (runed axe lulz). He is a 1 trick pony: damage; and he doesnt do it any better than most melee agi carries who come with much higher utility.
2. He's an implicit threat for a level 7 Kongor as long as he's in the game.
3. He has the fastest BAT and un-slowable max movespeed with his ulti.
4. He has a free scaling 25% Base Damage and 25 Attack Speed passive as well as a midgame breaking +44 damage to his team.
He is one of the most damaging carries because he is not reliant on babysitting early and scales incredibly well with items while having a huge presence to push and gank.
For comparison's sake, at level 11 with just Phase Boots and his ultimate:
War Beast attacks at a rate of: 1.36 / second, striking for 126.1 with a 30% chance to do 1.5x damage (15% more damage on average), for a final DPS of 197.25
Madman attacks at a rate of: 1.53 / second, striking for 88.5 with a 28% chance to do 2x damage (28% more damage on average), for a final DPS of 173.31
Of course, the scaling will vary as Madman's ultimate improves his attack speed he will scale better with damage items, while War Beast's ultimate improves his BAT he will scale better with attack speed. Similarly War Beast also gets passive Damage and Crit as well as a flat damage buff, while Madman only has a higher % Crit.
This isn't designed to say that War Beast is better than Madman, Madman's a very good carry, it's to show that from a damage output perspective, particularly around midgame, War Beast will far begin to outscale Madman (especially once you start leveling Howl, which you won't get to do at level 11) and since War Beast gets here faster than every other hero, he'll begin to hopefully, parlay his midgame dominance into endgame dominance by virtue of having more and better items.
His limitations are that he is not a strong solo hero but when you are comparing damage outputs he is very close to the top without any of the common early game weaknesses that are normally displayed by carries.
(btw, your team has to be swinging for 122 base damage before Andromeda's 36% damage aura out-scales War Beast's +44 Damage in team benefit, using madman's base 55 damage he would need another 67 Agi before the outscale would happen)