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Thread: Release the Kraken!

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  1. #21
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    Quote Originally Posted by BigRudy View Post
    All you need on this hero is Portal Key
    Yep, Portal Key completely synergises with Kraken's ult, and you can transport multiple enemy heroes practically 5000 distance with it.

    Also, don't ****ing get Steam Boots.

  2. #22
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    u can use charge instead of buying blink dagger.

  3. #23
    Pretty good post Fuzz, though I suggest you change up a couple things. First is your skills order, and second is your late game item builds.

    As for skills you are right about Drench, at level 7 you should have level 4 Drench, no doubt about that. However, depending on how well you are farming you may or may not have the mana to support charge mana. Thus it all depends on how skilled you are at last hitting or if you have been able to get some hero kills to boost your gold count.

    I prefer to level up the skills as such:

    Skills:

    1. Drench
    2. Charge (for escaping)
    3. Drench
    4. Splash (to help with farming)
    5. Drench
    6. Splash
    7. Drench
    8 through 11 - These skills here make or break your Kraken. If your team is pushing/defending I'll take Whirlpool but if players are still sticking to lanes I'll keep taking splash (unless I have the gold to now support the charge).
    12 through 16 - Finish off Splash and Charge with 1 level of stats and get level 3 Whirlpool*.
    17 - 25 - Stats.

    *Note: Sometimes it may be advantageous to keep level 1 Whirlpool as it gives you a longer time period to get into proper positioning or to travel a further distance. If you have a portal key you may not need 6 seconds, but if you don't the extra time can be nice.

    Items:
    Kraken is a strength caster (similar to Behemoth), and Kraken's power is limited by his mana pool. Your sole goal should be making sure you don't have to worry about mana. That being said there are right, and wrong mana items to get for him. Since it is easier to state wrong item's I'll give you a list that you should never think about getting as Kraken and reasoning why:


    • Fortified Bracelet/Soulscream Ring - You are a caster/support hero, not a tank or a carry hero. Thus if you are going to get any of the early stat boosters make sure it is the Talisman of the exile.
    • Marchers Upgrade - You should always make Enhanced Marchers as they provide the fastest way to get to heroes when using Whirlpool and in general the clicky speed buff and the ability to path through units is far more valuable than the stats/attack speed/extra move speed of the other two boots options. Not to mention they are the cheapest of all the boots.
    • Ring of Sorcery - It is a very poor item end game and is quickly out-scaled once you gain enough intellect by a mana tube (which shuold be your goal).
    • Astrolabe - You are not a healer, don't get it.
    • Hellflower, Stormspirit, Restoration Stone, Totem of Kuldra - All of these items are far too expensive and you can get all the mana you need out of the items I list below. Plus late game you need to be able to take hits while getting into position for your ultimate (something I'll cover later).
    • Damage items! - You are not the carry hero, thus you should focus on items that help you get your carry hero kills.

    Starting
    Self focus (if you are not getting Abyssal Skull)
    2x Pretenders crown - 370g
    1x Runes of Blight - 90g (460g total)
    1x Mark of the Novice - 150g (610g total - should have before the creeps get to your tower)

    -or-

    Starting
    Team focus (if you are getting Abyssal Skull, which I recommend)
    1x Ring of the Teacher - 500g (Guardian Ring & Scarab)
    1x Runes of Blight - 90g (590g total)

    Mid-game goals:
    Self focus
    2x Talisman of the Exile - 970g
    1x Enhanced Marchers - 1550g (2520g total)
    1x Portal Key - 2150g (4670g total)

    -or-

    Team focus
    1x Abyssal Skull - 2075g
    1x Enhanced Marchers - 1550g (3625g total)
    1x Portal Key - 2150g (5775g total)

    Late game goals:
    Self focus
    2x Talisman of the Exile - 970g
    1x Enhanced Marchers - 1550g (2520g total)
    1x Portal Key - 2150g (4670g total)
    1x Runed Axe - 4350g - (9020g total)

    -or-

    Team focus
    1x Abyssal Skull - 2075g
    1x Enhanced Marchers - 1550g (3625g total)
    1x Portal Key - 2150g (5775g total)
    1x Frostfield Plate - 4700g (10475g total)

    Other thoughts on items:
    So now you have some empty slots and you are finding that you die before you can get into position for your ultimate. Here are the items I use and never find I have problems with it:


    • Helm of the Black Legion - Excellent for survival against attacking heroes/creeps.
    • Shaman's Headdress/Shrunken Head - Magic protection and magic immunity.
    • Frostfield Plate - Excellent Armor protection and a large manapool to boot.

    So my ultimate end-game item set would be as follows:

    1. Enhanced Marchers
    2. Helm of the Black Legion
    3. Headdress/Shrunken Head
    4. Frostfield Plate
    5. Portal Key
    6. Optional (team play = Abyssal Skull, solo play = Runed Axe)

    So this turned out a bit lengthy, perhaps I'll turn it into an actual guide later...

  4. #24
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    serious
    need the stun tide back, this ult is horrible, useless, i cant use it for run when getting killed pls change it

  5. #25
    just charge out?

    his ulti is freakin awesome if your team knows how to profit from it

  6. #26
    He's a fun hero, though I really need to try out blink dagger. I have yet to be in a game where it's needed, but I have a feeling that it eventually will be. Other than that you need to get some max mana boosting items, so you are able to unload your cooldowns. I notice a lot of people simply skip over the ultimate until you get the mana to use it, but I think it's a mistake to not use it early. Just grab 2-3 necklaces of the exile and you're good to go.
    Cheers
    -------------------------


  7. #27
    Personally, I'd pick charge at lvl 1 simply due to the fact that lvl 1 nukes are worthless and having a escape mechanism just in case something goes horribly wrong at the very start of the game.

  8. #28
    Good Guide.
    Also, I personally think Nymphora with Kraken is hilarious.
    Kraken casts ult at spawn, Nymphora ults (with Kraken) to target enemy, Kraken pulls em back to fountain. Hilarity ensues.

  9. #29
    Quote Originally Posted by Hunchbunny89 View Post
    Good Guide.
    Also, I personally think Nymphora with Kraken is hilarious.
    Kraken casts ult at spawn, Nymphora ults (with Kraken) to target enemy, Kraken pulls em back to fountain. Hilarity ensues.
    That is pretty hilarious - I totally need to try that out.

  10. #30
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    In my opinion. I think you should hold off on getting higher levels of his ultimate. Like you said, it's not the damage that's the best part, it's the ability to move enemies. And in my opinion, having 6 seconds to position yourself is better than 4. Also, with 6, and closely with 5, you can drag enemies into the fountain if they're pushing the base.

    Just Whirlpool at the fountain, activate Enhanced Marchers, then use the second skill and/or Blink into the enemies. I've done this on multiple occasions and it's amazing. They WILL run, they have to. And you can easily get a team kill this way.

    And for items, I personally go

    2 Bracers -> Bottle -> Enhanced Marchers -> Portal Key -> Frostfield Plate

    The Plate is used to make sure they stay relatively where you put them.

  11. #31
    Blink is a requirement on this guy, the grief potential is enormous.

    There's a max range limitation on his ult though, no ult -> tp to enemy base -> blink. Doesn't work, wish it did.
    tl;dr

  12. #32
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    Personally, I think Ring of Sorcery is necessary on this guy. Yeah, Manatube's regen is nice, but, I do think you need the max mana more, since in a team fight I find myself having use Drench a couple times on top of Charging to chase or escape and Whirlpool initiation. Personally, I go:


    Skills:

    1. Tsunami Charge
    2. Drench
    3. Drench
    4. Splash
    5. Drench
    6. Whirlpool
    7. Drench
    8. Splash
    9. Splash
    10. Splash
    11. Whirlpool
    12. Tsunami Charge
    13. Tsunami Charge
    14. Tsunami Charge
    15. Stats
    16. Whirlpool
    17-25: Stats


    Items:

    Fortified Bracelet
    Fortified Bracelet
    Enhanced Marchers
    Ring of Sorcery
    Portal Key
    Homecoming Stone

  13. #33
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    kraken became one of my fav heroes in hon
    it is really awesome ^^

  14. #34
    Just a question, what is the point in taking additional levels of ulti ?
    The damage bonus is pretty negligible, the manacost increases.
    The only change that sounds like a real upgrade is the time needed (6/5/4s) but I prefer having 6s to pull the enemies in my whirlpool
    Check my Sand Wraith guide!

  15. #35
    Quote Originally Posted by raiz265 View Post
    just charge out?

    his ulti is freakin awesome if your team knows how to profit from it
    would you rather blink in and whirlpool, or blink in and ravage? He's lost the ability to tank and his ult is (compared to his DotA equivalent) garbage.

  16. #36
    One Kraken user to another...Well done!

  17. #37
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    Sindaga's Kraken guide - Thanks!

    Sindaga's guide / building order suits better for me. especially if you play Kraken as a support hero. I think Kraken is quite difficult in the early game (for support), so if you find a good lane buddy, this will kick ass. I enjoyed laning with Swiftblade. Now that I've tried the solo item order, I have to say that this guy is able to do a lot :P

    (Thanks Sindaga!)
    Last edited by Lappi; 09-01-2009 at 11:13 AM.

  18. #38
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    Lappi's best of this thread

    Here's to you my best-of this thread!

    Kraken

    Credits for the introduction and skill description go to Fuzzjonesy.
    Credits for the skill and item order / description go to Sindaga.
    Credits for some formatting issues got to Lappi

    A scourge upon the seas of Newerth, the Kraken consumed countless victims who were unfortunate enough to travel his waters. Though he be ashore, the Kraken brings the wrath of the ocean to the battlefield, dragging his enemies to depths unknown, unseen, and unwanted.

    The Kraken may be a strength hero but he is not a true tank; instead, he excels at starting battles on his own terms and chasing down survivors afterwards.

    ----------------------------------------------------------------------
    Abilities:
    Drench
    Kraken Drenches a target in water, damaging them and reducing their armor and movement speed for a short duration.

    Target: Enemies
    Damage type: Magic
    Range: 700
    Mana cost: 120
    Cooldown: 12 seconds

    Deals 110/160/210/260 Magic Damage and applies Drench to target for 4 seconds.

    Drench Effects:
    40% Movement Slow
    -2/-3/-4/-5 Armor


    This is your bread and butter spell, so you'll level it up first. Use it on anything you want to kill. However, it is generally best saved for when a victim starts to run as the slow will allow you to get a few hits in while the target is fleeing. That being said, if you have gobs of mana or the target is clearly going to stay, throw a Drench out there; the damage and (especially later on) the armor reduction will be a great aid in a brawl.

    --------------------------------------------------------------
    Tsunami Charge
    Kraken charges toward a target location with great strength and speed, damaging and knocking aside enemies in his path.

    Target: Ground
    Damage type: Magic
    Range: 700/900/1100/1300
    Mana cost: 105/120/135/150
    Cooldown: 14/13/12/11 seconds

    Charges to target location, pushing aside and dealing 75/125/175/225 Magic damage to enemies in radius of self.

    What that all breaks down to is that the Kraken moves in a straight line (or as straight as possible, depending on obstacles) and anything he runs into gets damage and pushed a bit to the side.
    The application is simple: use this to get close to your targets (and add some damage in besides) or to put some distance between your pursuers. When ganking, if unseen, you should generally start out by Charging right next to the target and then Drenching; this will allow you to get 2-3 hits in before the slow wears off, depending on how fast the target reacts. If they can see you coming, aim it a little bit past the target in the direction that he's going to run (Charge isn't instantaneous). Don't go overboard using this spell, though: Drench costs less mana, does more damage, slows and reduces armor, so it should be your go-to spell.

    --------------------------------------------------------
    Splash
    When attacking, Kraken has a chance to unleash a mighty attack that damages nearby enemies.

    Passive
    On Attack Impact:
    20% chance to deal 30/50/70/90 bonus Magic damage to targets in a 325 radius and deal an additional 30/50/70/90 Magic damage to targets in a 200 radius.

    This just means that 1 out of every 5 attacks (statistically; luck may or may not be on your side) deals some extra damage to nearby units. To be perfectly clear, the bonus damages stack, so targets in a 200 radius take 60/100/140/180 damage and targets in a 325 radius take 30/50/70/90 damage.
    This skill makes you a noticeable damage dealer later on but isn't as important as your other spells for midgame ganking. It sounds like a lot of damage, but on average you'll have to get 5 attacks off to inflict a Splash which deals less damage than a Drench or Charge, so invest in this skill last.

    -----------------------------------------------
    Whirlpool
    Kraken forms two connected whirlpools, one at a target location and one around himself. After a short time, the whirlpool near Kraken sucks everyone in and spits them out at the targeted location. Enemies are damaged in the process.

    Target: Ground
    Range: 750/1000/1250
    Radius: 350
    Mana cost: 200/250/300
    Cooldown: 120 seconds

    Creates a whirlpool at target location. Teleports all units around Kraken 6/5/4 seconds after activation to whirlpool's location and deals 150/225/300 Magic damage to enemy units.

    How this works: you click somewhere near to you on the ground and a whirlpool appears. 6/5/4 seconds after this, anything around where you happen to be will teleport to the whirlpool and any enemies that get teleported take some damage. The virtue of this skill isn't its damage (half the intelligence heroes have 6-8 second cooldown spells that do this much damage), but its ability to disrupt your enemies; you can use it to drag them into the middle of your allies where a bit of focus fire will quickly dispatch them. The easiest way to accomplish this is to cast whirlpool near your allies (preferably near one of your towers), wait a couple seconds, then charge next to whoever you want to die. This is a great way to start a battle, since your enemies will be separated and likely quickly cut down.
    A couple things to be wary of: Kraken's Tsunami Charge isn't instantaneous, so you'll have to be aware of how long it takes to get yourself next to your victim. People who see you activate this skill are going to run, so try not to be seen before it's too late for the targets to escape. Also, this skill has a large mana cost and you're a strength hero, so make sure you have enough mana to Charge after you use it. And don't expect Whirlpool to get you out of a bad spot. Even putting aside how it takes a long time to move you, it'll drag anyone chasing you along with you, so you don't really get any benefit (also, anyone who's actually a threat to you will know to just wait at the exit Whirlpool). Lastly, if there are any allies nearby, let them know you're using Whirlpool (say something, ping, etc.); they'll help you out a lot more if they're prepared.

    ----------------------------------------------------------------------

    Skill Order:
    1. Drench
    2. Charge (for escaping)
    3. Drench
    4. Splash (to help with farming)
    5. Drench
    6. Splash
    7. Drench
    8. - 11. Splash (laning) or Whirlpool (pushing / defending)
    These skills here make or break your Kraken. If your team is pushing/defending I'll take Whirlpool but if players are still sticking to lanes I'll keep taking splash (unless I have the gold to now support the charge).
    12. - 16. Finish off Splash and Charge with 1 level of stats and get level 3 Whirlpool*.
    17. - 25. Stats.
    *Note: Sometimes it may be advantageous to keep level 1 Whirlpool as it gives you a longer time period to get into proper positioning or to travel a further distance. If you have a portal key you may not need 6 seconds, but if you don't the extra time can be nice.

    ----------------------------------------------------------------------

    Items:
    Kraken is a strength caster (similar to Behemoth), and Kraken's power is limited by his mana pool. Your sole goal should be making sure you don't have to worry about mana. That being said there are right, and wrong mana items to get for him. Since it is easier to state wrong item's I'll give you a list that you should never think about getting as Kraken and reasoning why:


    • Fortified Bracelet/Soulscream Ring - You are a caster/support hero, not a tank or a carry hero. Thus if you are going to get any of the early stat boosters make sure it is the Talisman of the exile.
    • Marchers Upgrade - You should always make Enhanced Marchers as they provide the fastest way to get to heroes when using Whirlpool and in general the clicky speed buff and the ability to path through units is far more valuable than the stats/attack speed/extra move speed of the other two boots options. Not to mention they are the cheapest of all the boots.
    • Ring of Sorcery - It is a very poor item end game and is quickly out-scaled once you gain enough intellect by a mana tube (which shuold be your goal).
    • Astrolabe - You are not a healer, don't get it.
    • Hellflower, Stormspirit, Restoration Stone, Totem of Kuldra - All of these items are far too expensive and you can get all the mana you need out of the items I list below. Plus late game you need to be able to take hits while getting into position for your ultimate (something I'll cover later).
    • Damage items! - You are not the carry hero, thus you should focus on items that help you get your carry hero kills.

    Items - Team focus

    Early game:
    1x Ring of the Teacher* - 500g (Guardian Ring & Scarab) [Supportive]
    1x Runes of Blight - 90g (590g total) [Supplies]

    * Note: Complete noobs should notice that you can switch the ring's aura between being activated for heroes (incl. yourself) or allied units.

    Mid-game:
    1x Abyssal Skull - 2075g [Supportive]
    1x Enhanced Marchers - 1550g (3625g total) [Initiation]

    Late game:
    1x Portal Key - 2150g (5775g total) [Relic]
    1x Frostfield Plate - 4700g (10475g total) [Protective]


    Items - Solo focus

    Early game:
    2x Pretenders crown - 370g [Accessories]
    1x Mark of the Novice - 150g (520g total - should have before the creeps get to your tower) [Accessories]
    1x Runes of Blight - 90g (610g total) [Supplies]

    Mid-game goals:
    2x Talisman of the Exile - 970g [Initiation]
    1x Enhanced Marchers - 1550g (2520g total) [Initiation]

    Late game goals:
    1x Portal Key - 2150g (4670g total) [Relic]
    1x Runed Axe - 4350g - (9020g total) [Combative]


    Other thoughts on items:
    So now you have some empty slots and you are finding that you die before you can get into position for your ultimate. Here are the items I use and never find I have problems with it:

    Helm of the Black Legion [Protective] - Excellent for survival against attacking heroes/creeps.
    Shaman's Headdress [Protective] / Shrunken Head [Protective] - Magic protection and magic immunity.
    Frostfield Plate - Excellent Armor protection and a large manapool to boot.

    So my ultimate end-game item set would be as follows:

    1. Enhanced Marchers [Initiative]
    2. Helm of the Black Legion [Protective]
    3. Shaman's Headdress [Protective] /
    Shrunken Head [Protective]
    4. Frostfield Plate [Protective]
    5. Portal Key
    6. Optional
    Abyssal Skull (team play)
    Runed Axe (solo play)
    Last edited by Lappi; 08-31-2009 at 04:36 PM.

  19. #39
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    This was nice guide.

    Got some kills lawl.

  20. #40
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    1. Tsunami Charge
    2. Drench
    3. Drench
    4. Splash
    5. Drench
    6. Tsunami
    7. Drench
    8. Tsunami
    9. Tsunami
    10. Ult
    11. Ult
    12. Splash
    13. Splash
    14. Splash
    15. Stats
    16. Whirlpool
    17-25: Stats

    Start:
    - 4x Minor Totem
    - 3x Runes
    - 2x Mana pots

    - Boots

    DPS Build:
    - Insanitarius
    - Enhanced Marchers OR Int Steam boots (helps with mana problems)
    - Daemonic Breastplate/Behemoths Heart
    - Behemoths Heart/Daemonic Breastplate
    - (Shamans Headdress if needed)

    Ult Build:
    - Shrunken Head
    - Enhanced Marchers
    - Frostfield Plate

    If you buy Runed Axe over Insanitarius on a strength hero gtfo.

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