If you set it to dynamic and an enemy plays the hero but doesn't have it you're screwed
On the other hand some ppl buy alts just for trolling.
The enemy sees your Rainbow Rampage but you don't.
Last edited by Awan`Afuqya; 04-17-2011 at 09:20 AM. Reason: typo
I did it, and renewed the program is now a same bug in 20 stringTry removing your resources999.s2z file in the mods directory. Are there any other resourcexxx.s2z file other than the resources0.s2z?
Last edited by Meridia; 04-17-2011 at 06:37 AM.
My program uploads the honmod and Doesn't include the alt avatars I picked when I play
Hi SaTo. I double-checked your app a bit (while fixing stuff, thanks for the animations!)
Note: This applies if you want to see the default model but an enemy (or you) chose the alt_model.
- I found new strings in some heroes (arachna, pestilence, etc.)
Code:<find>tiltfactor="1.0"</find> <delete /> <find>tiltspeed="90.0"</find> <delete />
- Valk doesn't have a body.entity anymore (in the hero.entity)
- Glad_default will still show the "stone ball"
- This is wrong, you'll miss sound files.
Code:<findall><![CDATA[PlaySoundLinear ../sounds/]]></findall> <replace><![CDATA[PlaySoundLinear sounds/]]></replace>
- ../rig.max & file="../high.model" is wrong, you don't need these (just high, med, low)
- pestilence_default will still have ladybugs
- rampage_default will still have a rainbow animation
- This is wrong. The sound files are in the model.mdf, no need to change it
- Soul Reaper has the default projectile, not the alternative
- I don't remember all, you know where to find it
As a plus, after adding a FindAll operation, please use a <find position="start" /> to reset the cursor to the start of the file.
If you use <find position="start">STRING</find>, the position attribute will be ignored.
Yep, but it's quite confusing to use the program that way. Besides, why widescreen would cause such problem? O.o
Well, you can do it just for your hero, pick him, close hon, generate honmod and apply with a Manager :P
Yes i thought that Glad would behave like this, but havent got a replay with his alt to test it.
Yes, mixed those two up. its now findall sound/ replace with ../sound/
Removed the ../rig.max & file="../high.model
Need replay for Pestilence alt to test.
Yes, tried to get default ramp to work, but got alot of problems there.
The Ebulus sound should be needed, otherwise shes not plaing her kiss sound on ult?!
Will check the Soul Reaper cast.
Thats the feedback i would like, because im not checking every hero every patch for errors.
@SHiRKiT: That Bug is strange. The windo should have a fixed width. Yours is way to big Oo
Im not the best with VB.net. That is my first project i use this language.
If anybody knows what causes this let me know.
I dont think its caused by Widescreen resoulton, useing 1920x1200 myself.
The findall thing: After a findall the next find is starting from the top again?! Then a <find position="start" /> would be useless too because it would be ignored as you said?!
I don't understand much but it's awesome to you guys working together :P
Keep it up!
Works fine in HoNModMan.exe.
This will be fixed in the next version. For now what you can do is:
1) Open HeroModels.honmod with winrar/winzip
2) Open mod.xml with an editor
3) Search for: <find position="start">
4) Replace with: <find position="start" /><find>
@SHiRKiT: Cant you fix that in your Manager.jar?
Dont know why this shouldn't work. It does in ModMan why not in Manager?
No, I'm saying this:
<find position="start">and a string here to be found</find>
The position attribute on that way will be ignored ^^
For not getting ignored, you have to use it without a content inside:
<find position="start" />
@[P0G]SHiRKiT: Changed that now but its still kinda strange.
@[xKKT]Awan`Afuqya: Thx for the code. But thats a good example what i meant, implemented your gladi code but it only works in practise mode.
When you watch a game where someone has gladi alt and you force normal it doesnt work at all.
Hers a replay with gladi alt: 36714356