Does any of the new strings change anything so that they should be deleted?
I think it's a preview feature but I don't know.
Searched for it but other than the "Battering RAMpage" I didn't find anything
.
BlacRyu should know it.
Yes i thought that Glad would behave like this, but havent got a replay with his alt to test it.
Use pratice mode for testing purposes. (Test++)
here is the code
Code:
<editfile name="heroes\gladiator\ability_04\ability.entity">
<find><![CDATA[<onimpact>
<spawnunit name="Gadget_Gladiator_Ability4_Marker" count="1" target="source_position" pushentity="true" facing="target_position" />
<setproxy entity="this_entity" target="stack_entity" />
<spawnunit name="Gadget_Gladiator_Ability4_Sight" count="1" target="this_proxy_entity" offset="0 -1000 0" offsetspace="this_proxy_entity" pushentity="true" />
<spawnprojectile name="Projectile_Gladiator_Alt_Ability4" source="this_proxy_entity" target="target_position" offsetspace="this_proxy_entity" offset="0 -1000 0" bind="stack_entity" proxy="stack_entity" />
</onimpact>]]></find>
<replace><![CDATA[<onimpact>
<spawnunit name="Gadget_Gladiator_Ability4_Marker" count="1" target="source_position" pushentity="true" facing="target_position" />
<setproxy entity="this_entity" target="stack_entity" />
<spawnunit name="Gadget_Gladiator_Ability4_Sight" count="1" target="this_proxy_entity" offset="0 -1000 0" offsetspace="this_proxy_entity" pushentity="true" />
<spawnprojectile name="Projectile_Gladiator_Ability4" source="this_proxy_entity" target="target_position" offsetspace="this_proxy_entity" offset="0 -1000 0" bind="stack_entity" proxy="stack_entity" />
<spawnunit name="Gadget_Gladiator_Ability4" count="1" target="target_position" offset="0 -150 0" offsetspace="this_proxy_entity" pushentity="true" />
<spawnprojectile name="Projectile_Gladiator_Ability4_Chariot" source="this_proxy_entity" target="stack_entity" offsetspace="this_proxy_entity" proxy="stack_entity" offset="0 -1150 0" />
<spawnunit name="Gadget_Gladiator_Ability4" count="1" target="target_position" offset="30 0 0" offsetspace="this_proxy_entity" pushentity="true" />
<spawnprojectile name="Projectile_Gladiator_Ability4_Horse" source="this_proxy_entity" target="stack_entity" offsetspace="this_proxy_entity" proxy="stack_entity" offset="70 -1025 0" />
<spawnunit name="Gadget_Gladiator_Ability4" count="1" target="target_position" offset="-30 0 0" offsetspace="this_proxy_entity" pushentity="true" />
<spawnprojectile name="Projectile_Gladiator_Ability4_Horse" source="this_proxy_entity" target="stack_entity" offsetspace="this_proxy_entity" proxy="stack_entity" offset="-30 -1000 0" />
<spawnunit name="Gadget_Gladiator_Ability4" count="1" target="target_position" offset="30 180 0" offsetspace="this_proxy_entity" pushentity="true" />
<spawnprojectile name="Projectile_Gladiator_Ability4_Horse" source="this_proxy_entity" target="stack_entity" offsetspace="this_proxy_entity" proxy="stack_entity" offset="40 -820 0" />
<spawnunit name="Gadget_Gladiator_Ability4" count="1" target="target_position" offset="-30 180 0" offsetspace="this_proxy_entity" pushentity="true" />
<spawnprojectile name="Projectile_Gladiator_Ability4_Horse" source="this_proxy_entity" target="stack_entity" offsetspace="this_proxy_entity" proxy="stack_entity" offset="-60 -845 0" />
</onimpact>]]></replace>
</editfile>]
Yes, mixed those two up. its now findall sound/ replace with ../sound/
The "findall sound/ replace with ../sound/" was already there
Need replay for Pestilence alt to test.
You do not
, pratice mode -> use the ulti on creeps.
Code:
<editfile name="heroes\pestilence\hero.entity">
<find>passiveeffect="alt/effects/body.effect"</find> <replace>passiveeffect="effects/body.effect"</replace>
<find>icon="alt/icon.tga"</find> <replace>icon="icon.tga"</replace>
<find>portrait="alt/icon.tga"</find> <replace>portrait="icon.tga"</replace>
<find>model="alt/model.mdf"</find> <replace>model="model.mdf"</replace>
<find>infoheight="185"</find> <delete />
<find>previewmodel="alt/preview.mdf"</find> <replace>previewmodel="preview.mdf"</replace>
<find>tiltfactor="1.0"</find> <delete />
<find>tiltspeed="90.0"</find> <delete />
<findall>alt/</findall> <delete />
</editfile>
<editfile name="heroes\pestilence\alt\ability_04\projectile.entity">
<find>traileffect="effects/projectile.effect"</find> <replace>traileffect="../../ability_04/effects/projectile.effect"</replace>
</editfile>
<editfile name="heroes\pestilence\alt\ability_04\effects\cast.effect">
<find>material="/shared/effects/materials/ladybug.material"</find> <replace>material="/shared/effects/materials/beetle.material"</replace>
<find>size="4"</find> <replace>size="7"</replace>
</editfile>
<editfile name="heroes\pestilence\alt\ability_04\effects\state.effect">
<find>material="/shared/effects/materials/ladybug.material"</find> <replace>material="/shared/effects/materials/beetle.material"</replace>
<find>size="4"</find> <replace>size="7"</replace>
<find>material="/shared/effects/materials/ladybug.material"</find> <replace>material="/shared/effects/materials/beetle.material"</replace>
<find>minscale="1.5"</find> <replace>minscale="3"</replace>
<find>maxscale="2.5"</find> <replace>maxscale="4.5"</replace>
</editfile>]
Yes, tried to get default ramp to work, but got alot of problems there.
The only problem I face is that he has no walking animation after 4 charges. I'll get to that another time
The Ebulus sound should be needed, otherwise shes not plaing her kiss sound on ult?!
heroes/ebulus/alt/model.mdf
Code:
<anim name="ability_4" clip="clips/ability_4.clip" fps="30" loop="false">
<frameevent frame="1" cmd="PlaySoundLinear ability_04/sounds/cast.wav 500 2500 1"/>
</anim>
No.
Will check the Soul Reaper cast.
Code:
<editfile name="heroes\helldemon\hero.entity">
<find>icon="icon.tga"</find> <replace>icon="alt/icon.tga"</replace>
<find>portrait="icon.tga"</find> <replace>portrait="alt/icon.tga"</replace>
<find>model="model.mdf"</find> <replace>model="alt/model.mdf"</replace>
<find>passiveeffect="effects/body.effect"</find> <replace>passiveeffect="alt/effects/body.effect"</replace>
<find>infoheight="170"</find> <replace>infoheight="185"</replace>
<find>preglobalscale="1.85"</find> <replace>preglobalscale="1.25"</replace>
<find>previewmodel="preview.mdf"</find> <replace>previewmodel="alt/preview.mdf"</replace>
<find>previewscale="1.7"</find> <replace>previewscale="1.25"</replace>
</editfile>
<editfile name="heroes\helldemon\projectile\projectile.entity">
<find>model="effects/model.mdf"</find> <replace>model="../alt/effects/projectile/effects/model.mdf"</replace>
</editfile>