ReDsKiN is right.
They split the in-game preview and the shop preview.
Well, this is gonna take a bit.
Last edited by Awan`Afuqya; 07-30-2011 at 06:31 AM.
Overall Gameplay Improvement: Implementation of several Interface Mods.
New Version Online: 2.33 download
Drunken Master [Hillbilly Brawler]
Flint Beastwood [Flint Boomstick]
Zephyr [Snow Zephyr]
Flints Hollowshot is still not working correctly.
I've decided to release the Source for everyone who is interested: HeroModels v2.33.rar
PS: It is not sorted or documented in any way.
everything is working but on my screen, i get red text with code, along the lines of emerald/alt = true.. something like that. it's not a big deal but still is an eye sore on the screen.
also before the code comes out, i get a red "lol"
i got scared for a sec and thought hon actually turned into lol
Removes those projectile references you have(attack_projectile and attack_projectile_hollowpoint), and have it something like this:
Then, to change the projectile, you can edit the line in hero.entityCode:<editfile name="heroes/flint_beastwood/ability_02/ability.entity"> <find>setattackprojectile name="Projectile_FlintBeastwoodAttack_Invis"</find><replace>setattackprojectile name="Projectile_FlintBeastwoodAttack_Invis_Alt2"</replace> <find>setattackactioneffect effect="../projectile/headshot_attack_impact.effect"</find><replace>setattackactioneffect effect="../alt2/projectile/headshot_attack_impact_alt2.effect"</replace> <find>playeffect effect="effects/impact.effect"</find><replace>playeffect effect="../alt2/ability_02/effects/impact.effect"</replace> </editfile>
If I am wrong, oh well.Code:attackprojectile="Projectile_FlintBeastwoodAttack_Alt2"
Ah yes it's working, mostly exept the last part
I just cut and altered the code from another alt projectile hero (warden in this case) and ended up like this:Then, to change the projectile, you can edit the line in hero.entity
<editfile name="heroes\flint_beastwood\projectile\attack_pro jectile.entity">
Honmod with Flints Hollowshot working correctly:
PS: All credit goes to saTo and ReDsKiN, I got no Idea how this works
I found out that the Stalagmites of Golden Pebbles are the usual Stalagmites and not from the Alt .
I still cannot use this mod as I get this error from the MK patch: "Could not find string starting with "previewscale="1.5"" as sought by line 16 of C:\Program Files\Heroes of Newerth\game\mods\HeroModels.honmod\mod.xml
This may be caused by the mod being outdated or by an incompatibility with another enabled mod."
Any known fix? I've tried disabling my other mods (only using instapick and this one) but it still doesn't work !
Is there any way to use this only on your characters? i.e. the alternative avatar not displaying if someone else from your team or the enemy team picks a hero with forced alt avatar, rather then only when you pick it?
No. Or you apply to every single person on the game (JUST FOR YOU TO SEE) or you don't.