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I've noticed when playing wildsoul, if you have booboo selected and wildsoul levels up, the skillpoint wont be spent until you change your selection back to wildsoul...
That to do with only being able to level up abilities while the character in question is selected?
Very possible. Actually I'm surprised it didn't cause more problems by e.g. trying to level up Booboo's abilities and then not leveling up Wildsoul's.
it's a neat little add-on, but it often refuses to work. worked once when i was engi and now it doesn't work at all.
I've noticed quite a few times that the list of queued abilities wouldn't display until you manually showed/hid the ability buttons (e.g. with the 'L' key). I'll look into it if I can find time. Correct me if your issue is a different one, and if you can confirm it occurring without any other mods in use.
ahh, didn't know you could hide it. that solved the problem, thanks.
Nice mod, I just installed it and I'll be using it, but I think it needs to be a little more fool-proof
Right now, if you doubleclick an ability very fast to level it up you might queue it by mistake. It's also kind of hard to see the numbers of queued abilities: I think they should be more visible (As long as they only show up when the level up menu is open, it's ok).
Anyway, nice job.
A combination with "autostats" would be awesome! :-)
So if u queue ur stats up to lvl 16 and there are only stats left to go for the mod would do this itself till lvl 25.
I'm especially asking for this since "autostats" is not available in the .honmod format. :-[
Great mod!
my feedback:
Can I suggest to make the 'number area' click-through ?
Meaning you can click through the area where the numbers show up (or make it move able, both would fix my problem)
is this still working? it says enabled in hon mod but it seems to have stopped working?
Still working fine for me; though sometimes the numbers disappear and I need to hide/show the ability learning buttons once to make them come back.
Quzzap: That should be easy to fix; will include it whenever I release another version of this. Though I can't quite imagine anyway preferring to play with permanently visible ability learning buttons and queue.
I play like that because else I need to put up the buttons each match again (yes I'm that lazy to press L).
Also I'd like to suggest another thing:
make it that you can't press the numbers more then the max level allowed for each skill (meaning the first three skills max: 4, ulti max: 3, and stats max: 10)
What about queing MQs Ulti without having skilled MB?
Is the "skilling" reached by a "fake-click" on the button, or is it really coded?
If it is the former, some bugs might occur.
Also, Templates would be insanely cool.
For example, you start the game as Tempest and a Panel pops up with the question to load a predefined Template, regarding your desired skillbuild.
You would predefine templates either ingame, or like BARDUI in the menu.
Last edited by CaptainHero; 12-18-2009 at 08:20 AM.
maybe you can make like profiles for heroes so u can preset the skill order.
there are quit some heroes where u skill the same anyway (pebbles, defiler, wildsoul,... the list is endless)
R.A.P: Ragers gonna rage!
CaptainHero: The skilling is reached by "fake clicking" if you want to put it like that. I'm not quite sure to what bugs you are referring though.
Presets for heroes are an easy addition, but I've been too lazy. If someone cares enough they'd have little trouble to find out how this can easily be added (by filling a certain cvar which basically contains the queue which is used); possibly as mod add-on.
actually it is incompatible with tinyUI
It would be nice to see this as an addon for the mods that change the GUI around. Such as Tiny UI, Mini UI, and any others to come along.
As for feedback on the mod itself, I love it. It's great, but there some issues that come along with it. Such as accidentally queuing up abilities and losing track of what abilities you're learning and when. Having a system where you could see what ability you're learning and at what level would be nice.
big issue/bug found:
when use AAL, and clicked on a ally hero who 'd/c and has an unused skill point' i will use 1 of ur queues and the left most at that.. it messes up everything badly..when u get bak to ur hero and level, youd be surprised you levelup a lame skill
example:
my hero : level 2 and leveled 2 1 AAL queue 2 3 2 4 2 1 1 1 4 3 3 3 5 4
then i click on another hero from a disconnected ally and has an unused skill point
when i go back to my hero
my hero : level 2 and leveled 2 1 AAL queue 3 2 4 2 1 1 1 4 3 3 3 5 4
so when i level up, it will get skill 3 instead of 2 which is pretty bad and can happen in teamfights
I had that on some todo list, I'll look into it after I'm done updating the encyclopedia (which means next year).
Notaus u really need to do a version that works for TinyUI =/ that is perfect =/
A lot of people are using and IMO a lot of them stoped using this mod just 'cause they can't (my exp).
Proud for actually beeing one of the 10 to play the first MatchMaking game.
And for being one of the first to become a SBT.