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Thread: Auto Ability Learning

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  1. #61
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    for combos, as long as you have modmanager, you can make your own combos by just selecting what to actiavte and not activate right? cz some of these packages i dont like every component... plus the package would contain the older versions if one of the components are updated, so the package creator would have to be on the ball about following the updates of his components in his package

    edit:
    so is there any known way to solve the incompatibility with tinyUI for honmod?
    the s2z combo option is there of course but.... u know.
    Last edited by gwho; 10-09-2009 at 10:07 PM.

  2. #62
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    A version of this compatible with TinyUI would be great!

  3. #63
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    Quote Originally Posted by Mandos View Post
    A version of this compatible with TinyUI would be great!
    The compatibility issue is with TinyUI itself. TinyUI needs to change for this to work.

  4. #64
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    In what way does TinyUI need to be changed for this to work?

    I'm pretty much in love with TinyUI's look and feel, but I would really like to be able to queue up learning abilities as well. Is there a way to have TinyUI work with AAL?

  5. #65
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    Quote Originally Posted by Palish View Post
    In what way does TinyUI need to be changed for this to work?

    I'm pretty much in love with TinyUI's look and feel, but I would really like to be able to queue up learning abilities as well. Is there a way to have TinyUI work with AAL?
    blackAngel88's combo mod is currently the only thing that lets TinyUI work with AAL.

  6. #66
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    Link?

    Also, is there a way to let other mods (such as the mini-map right-click toggler) work with TinyUI?

    TinyUI is great, but I may have to just give up trying to use it since it doesn't interact with other mods very well.

  7. #67
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    Until FreshM (maker of TinyUI) changes some parts of TinyUI, there's currently no way other than being pro at modding and doing the required changed yourself.

  8. #68
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    Which parts of TinyUI need changing? Could you go into more technical detail?

  9. #69
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    Quote Originally Posted by Palish View Post
    Which parts of TinyUI need changing? Could you go into more technical detail?
    I haven't looked into it myself, so I don't know.

  10. #70
    this currently doesnt work for the current patch version?
    Howies Game Shack Employee - Westminster


  11. #71
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    update please
    Du sitzt im Renault Twingo,
    was kuckst du mich an lan que pasa gringo

  12. #72
    Updated the s2z version for the newest patch (0.1.50.*). No functionality changes; mod manager users can simply "apply" the mod again and it'll work.

  13. #73
    hmm maybe can add a feature :

    in menu dropdown list with all heros where we can do a aal-List and ingame we choice which one we play and select them from a dropdown list and the aal for this hero is added for the next 25 lvl ups ?

    btw Notausgang from germany ?

    Wenn ja dann hier mal die frage auf Deutsch da ich mit der sprache deutlich besser klar komme .-)

    Gibt es die Möglichkeit ein Feature zur aal hinzuzfügen bei der man im menu (F6) ne dropdownliste erstellen kann in der alle heros aufgelistet sind und man dort eventeull die aal schon voreinstellen kann für alle helden , diese dann ingame aufrufen kann (wiederrum über ein dropdownmenu ) den gerade verwendeten hero auswählt und dann die aal direkt so übernommen wird ohne das man noch was machen muss ?


    Mfg MackKnife


  14. #74
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    Quote Originally Posted by MackKnife View Post
    hmm maybe can add a feature :

    in menu dropdown list with all heros where we can do a aal-List and ingame we choice which one we play and select them from a dropdown list and the aal for this hero is added for the next 25 lvl ups ?

    btw Notausgang from germany ?

    Wenn ja dann hier mal die frage auf Deutsch da ich mit der sprache deutlich besser klar komme .-)

    Gibt es die Möglichkeit ein Feature zur aal hinzuzfügen bei der man im menu (F6) ne dropdownliste erstellen kann in der alle heros aufgelistet sind und man dort eventeull die aal schon voreinstellen kann für alle helden , diese dann ingame aufrufen kann (wiederrum über ein dropdownmenu ) den gerade verwendeten hero auswählt und dann die aal direkt so übernommen wird ohne das man noch was machen muss ?


    Mfg MackKnife
    That's Laziness. :P

    But it could be good for those lazy guys. ^^
    Quote Originally Posted by IRC
    20:11:48 | Sephinator: I got a small window.
    20:11:53 | Sephinator: I hate clouds.
    20:13:59 | SoundWizard: I hate sephiroth wannabes
    20:14:35 | @Warchamp7: i c wut u did
    Current Project: HoW40K - UI/FX Coder

  15. #75
    It IS possible, but I don't think it'd help anyone's play; also, I'm way too lazy to mess around with dropdowns and the mechanics of having separate lists for every single hero.
    I did construct the mod in such a way that it should be fairly easy for someone ambitious and motivated enough to create the functionality you mentioned as "mod add-on" (the add-on would basically just have to place the string with the skill order into the correct cvar).

    Und ja, ich spreche Deutsch.

  16. #76
    Does this currently work with tiny UI or not?

  17. #77
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    Quote Originally Posted by KnightDavion View Post
    Does this currently work with tiny UI or not?
    Only if you uses the combo pack, but not this mod.

    EDIT: Can't remember the name of the combo but something with black.
    Quote Originally Posted by IRC
    20:11:48 | Sephinator: I got a small window.
    20:11:53 | Sephinator: I hate clouds.
    20:13:59 | SoundWizard: I hate sephiroth wannabes
    20:14:35 | @Warchamp7: i c wut u did
    Current Project: HoW40K - UI/FX Coder

  18. #78
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    Quote Originally Posted by Sephinator View Post
    Only if you uses the combo pack, but not this mod.

    EDIT: Can't remember the name of the combo but something with black.
    blackAngel88

  19. #79
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    Is this mod responsible for screwing up Bandraft ? I'd be so sad, its my favorite mod and I'm on mac so no mod manager.

  20. #80
    Very possible, it's editing the file in question and wasn't updated for the new patches yet.
    And macs can run the mod manager, they just don't come with the necessary framework pre-installed; check out the notes and links I added to the first post of the modman thread.

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