SUPPORT ACCOUNT CLANS
Welcome, Unregistered.
 

Thread: Raijin - loooooong range counterinitiator / initiator / cleanup

Results 1 to 9 of 9
  1. #1

    Raijin - loooooong range counterinitiator / initiator / cleanup

    Raijin, Storm Demon

    (From ~jengslizer on deviantart)
    Long Range Initiator / Anti-Initiation / Cleanup

    Attributes:
    Strength: 17 (+1.5)
    Agility: 16 (+1.3)
    INTELLIGENCE: 24 (+3.2)

    Movement Speed: 285
    Attack Range: 450
    Damage: 46-51
    Armor: 2

    __________________________________________________

    Background

    Most wielders of lightning merely bend that which exists in nature to their will. This is not so for one Hellbourne sorcerer. The blood-red storms of the mysterious figure known only as Raijin seems to have malevolent wills of their own, seeking out targets to fling into the air, or becoming highly ionized when encountering targets with mana, causing one's energy to temporarily shorten out. However, Raijin's most feared skill is definitely to compress storm clouds anywhere on the battlefield to call down a concentrated bolt of plasma, striking anywhere with demonic accuracy.
    __________________________________________________

    Abilities:

    Monsoon



    Raijin summons a whirling monsoon, which quickly moves in a line, sweeping up anything in its path.

    Type: Magic
    Mana Cost: 130 / 150 / 170 / 190
    Damage: 70 / 140 / 210 / 280
    Range: 800 / 1200 / 1600 / 2000
    AoE: 200
    Cooldown: 16 seconds

    Activation
    Creates a vortex that travels at 800 MS, which moves down a line. Anything in the 200 AoE is lifted into the air and made invulnerable for 1.2 / 1.5 / 1.8 / 2.1 seconds, then dropped for 70 / 140 / 210 / 280 damage.

    Visual
    A red vortex (not a whirlwind) travels down a line.

    Notes:
    -Extremely similar to Invoker's Tornado skill, with the same synergy with Invoker's EMP.
    -The duration of the disable scales quite highly, so this skill isn't that great in a trilane situation.
    __________________________________________________

    Ion Storm


    Raijin summons a highly ionized thunderstorm, which temporarily shortens out the magical power of all enemies in a large area, as well as dealing True damage.

    Type: True
    Mana Cost: 150 / 175 / 200 / 225
    Damage: 50 / 100 / 150 / 200
    Range: 600 / 800 / 1000 / 1200
    AoE: 675
    Cooldown: 25 seconds

    Activation
    Creates a glowing ball is created at target point, which expands over 4 / 3.5 / 3 / 2.5 seconds, then detonates. Affected units instantly lose 150 / 300 / 450 / 600 mana and take True damage. After 1 seconds, 100 / 150 / 200 / 250 mana (or however much enemy had left) is restored at the rate of 50 / second. If all mana is removed, affected units are stunned for 1 second. Does not affect units with no mana. Vision of affected units (not truesight) is granted for 6 / 9 / 12 / 15 seconds.

    Visual
    Creates a crackling ball of red energy, which grows bigger then explodes into a large thunderstorm.

    Notes:
    -Raijin's initiation tool for mid game. I adjusted this from Invoker's similar skill because Invoker's EMP was absolutely devastating early game (burning like 400 mana) but lost effectiveness later on once people's mana pools grew. So instead, this skill is better at stopping the enemy initiation in its tracks, but doesn't absolutely decimate mana pools early. The range has also been made to scale to allow for better initiations, and to fit into Raijin's theme.
    __________________________________________________

    Static Attunement


    Some of the lightning Raijin dispenses through his attacks are funneled back into his energy reserves, lowering the cooldown of his skills by 1 for every 4 / 3 / 2 / 1 autoattacks he performs on a hero or for every 8 / 7 / 6 / 5 attacks performed on nonheroes.

    Type: Passive

    Activation
    Lowers all cooldowns by 1 for every 4 / 3 / 2 / 1 autoattacks on heroes or every 8 / 7 / 6 / 5 autoattacks on nonheroes.

    Visual
    For every autoattack, some of the drums on Raijin's back lighten up (changing proportionally with skill rank). When they are all lit with energy, a thunderclap is heard.

    Notes:
    -Helps lategame, as Raijin's cooldowns are all rather lengthy.
    __________________________________________________

    Ultimate: Plasma Bolt


    Raijin aggregates storm clouds together above a target point, which then send down a bolt of concentrated plasma that melts everything on contact, bouncing between targets and dealing 300 / 400 / 500 damage evenly divided among targets.

    Type: Magic
    Mana Cost: 175
    Damage: 300 / 400 / 500
    Range: Global
    AoE: 175 / 200 / 225 (250)
    1 / 2 / 3 (2 / 3 / 4) Charges, 1 charge every 50 (25) seconds
    Cooldown: 20 (10)

    Raijin compresses thunderclouds over a target area. After a short delay, a giant ray of plasma arcs down, bouncing between targets directly below the clouds.

    Activation
    After 1.7 seconds, all units in the area take 250 / 375 / 500 damage evenly divided among targets. Grants 400 clearvision in target area for 10 seconds.

    Visual
    I think the skill icon is pretty self-explanatory. (No clouds appear, that's just flavor text)

    Notes:
    -Damage is spread for the same reason Invoker's Sun Strike is -- no autofarming creep waves, no dealing massive damage to multiple heroes at once.
    -Synergizes with the 'long range' aspect of Raijin.
    __________________________________________________

    Discussion:
    Essentially, Raijin is a long-range support that generally stays out of the main fights, contributing his crowd control and mana combustion. As enemies literally have to be retarded to get hit by his EMP, he has his long-range disable to keep people in the area. Additionally, if you land a proper EMP lategame, it is highly likely that their initiators won't have mana for their large spells, so your team should take that small window of time to move in. Ironically, to best utilize your passive, you must attack, and with Raijin's very subpar range, he can't last the entire game without getting his hands wet at least a little -- it would be really imba if he had 600 range, for example. Finally, his ultimate allows him to snipe runners that are too far for even his other massive cast ranges.

    Early game, unlike other intelligence casters Raijin is quite the liability. He has above average armor and base damage, but his stats aren't exactly very high, and his 450 range allows him to be harassed. No one will stand in his EMP for the 4 seconds they see it coming, and his cyclone makes enemies invulnerable for the short time they're in the air. However, his skills all scale up extremely quickly.

    In mid game, after you've farmed some basic gear to meet your giant mana upkeep needs (Tablet for mobility, battery, maybe a Storm Spirit), you should be hiding in the back every teamfight, ready to drop a Feedback Storm quickly followed by a Monsoon. If you miss, that's another 30 seconds you're useless, so the pressure is on you. Once the enemies are defenseless, feel free to run a little closer to take some potshots, as any attack you do goes towards another big spell. The purpose of your Feedback Storm giving vision is to line up your ultimate, which also gives vision.

    Late game, your mana burn will merely be a 200 True damage nuke that MIGHT catch some unprepared low MP heroes unawares, but at least you will easily be able to set it up on any Monsooned targets. If you're attacking, you'll be able to chain off blasts of your heavily damaging ultimate quickly, but keep in mind that if you hit even one extra target, your amazing 500 damage nuke does a pitiful 250 damage. Casting it in the midst of all the action will probably only deal about 100 damage to everything. This skill has a niche; use it there. Your gear at this point should consist of high regen, protective items, such as maybe a Nullstone or a Void Talisman. Your stat growths are nothing to look at, so please don't try to semi-carry with some kind of gimmicky, attack-20-times-for-instant-resto-stone Elder Parasite build.

    Q: What can Raijin contribute to the metagame?
    A: Raijin isn't a particularly good solo hero, yet he needs exp. Hopefully, he will promote a return to dual lanes. Additionally, there aren't many counter-initiation heroes in HoN besides Vindicator, and I feel Raijin contributes some interesting and unique DotA mechanics that might be interesting in HoN.

    Q: Are any of his skills influenced / rehashes of old skills?
    A: He is basically a very specialized, CC-only version of Invoker. Basically his skills are Tornado, EMP, the spell-chaining aspect of Invoke, and Sun Strike.

    Q: lol imba tdown
    A: Not really a question, but please don't post this -- give me constructive criticism!

    Q: lol awesome i wanna play tup
    A: Again, not a question, but don't post this either please! What parts did you especially like?
    __________________________________________________

    I tried pretty hard not to make him OP, but as usual he probably is. Criticism appreciated!

    Changelog 1:
    -Str growth from 1.6 to 1.5
    -Base AGI from 18 to 16
    -Int growth from 3.1 to 3.2
    -Armor from 3 to 2
    -Monsoon
    --Cooldown from 25 to 16
    --Cyclone duration from 0.7 / 1.4 / 2.1 / 2.8 to 1.2 / 1.5 / 1.8 / 2.1

    -Feedback Storm
    --Renamed to Ion Storm
    --Cooldown from 30 to 25
    --Vision given is now 6 / 9 / 12 / 15 seconds, instead of 10 seconds at all levels

    -Static Attunement
    --Changed from -3 seconds every 5 / 4 / 3 / 2 attacks to -1 second every 4 / 3 / 2 / 1 attacks.
    --Now works differently for heroes and nonheroes

    -Plasma Bolt
    --Charge renewal from 40 (20) to 60 (30)
    --Cooldown from 10 to 20 (10)
    --Hero tracking replaced with small circle of clearvision (like Dr. Repulsor's contraptions)

    Changelog 2
    -Plasma Bold
    --Charge renewal from 60 (30) to 50 (25), cooldown remains the same
    Last edited by VitaTimH; 04-15-2011 at 01:07 PM.
    Suggestions
    [AM] Megiddo Complete
    [SM] Bodysnatcher Complete
    [SM] Gaoler Complete
    [SM] Landshark Complete
    [SM] Sonolith Reviewing
    [IR] Archon Reviewing
    [IR] Raijin NEW!

  2. #2
    to op try again kid

  3. #3
    Give ult a range value or quadruple the mana cost I'd say. A hero without a homecoming stone can be raped before they reach base if they have less than 1500 health.

    You give 6 seconds of sight, it only has 10 second cooldown which can instantly be brought to 0 if you're farming creeps from the other skill. Too much of a global shutdown for any non tank hero.

    So yeah, set range or ridiculous mana cost so this cannot be abused while out of the well (can't be attacking things to lower cooldown AND insane regen at same time)


    But this all depends on how obvious the channel 1.7 second delay animation is.

    Also, 350 mana at level 4 basically nullifies any hero mid game. Suggest lowering the total to 500 take, 200 regen.

    All your spells cooldowns arn't really high enough to warrant the static attunement. You figure they're going to build heavy attack speed so lets say 1 attack every second is a bare minimum: 3 seconds off CD every 2 seconds, thus 5 seconds for every 2 seconds in combat.

    Ult: 2 second CD
    Monsoon: 10 seconds (with a 2.8s aoe cc), 280dmg
    Feedback: 12 seconds (possible 1s stun (guaranteed mid game, nearly) 350 mana kill)

    Which 1 attack/s isn't much to base it off of, most players will easily get that to 0.7 and lower.

    The cooldown lowering skill really forces him to fight and not sit back and play blacksmith-casty, which is good... but I'm not since monsoon becomes ridiculous with easily being able to cast it once every 8 seconds late game, making it nearly impossible for any enemy channel / escape / etc.

    Might be best to build the hero around not having this skill, giving him a different passive -- maybe just a static cooldown reduction with some other random perk.

    Cheers.

    Edit: that being said, looking at the picture, having viewtiful joe in the game would be hilarious.

  4. #4
    1. I forgot to mention that the cooldown reduction only works on heroes. Crucial, crucial error. Sorry, hope that changes everyone's perceptions of this hero.

    2. Revised some of the numbers. Thanks for the useful imput, RemmK, unlike some other derp mouthbreathers lol. However, keep in mind that Raijin isn't a carry -- he won't build attack speed for the same reason that getting Elder Parasite on Myrmidon is a bad idea. Also, the values you put do look extremely imbalanced, but I highly doubt that Raijin is going to be able to perform 1 attack per second consistently through out the game with his low attack range and remain alive.
    Suggestions
    [AM] Megiddo Complete
    [SM] Bodysnatcher Complete
    [SM] Gaoler Complete
    [SM] Landshark Complete
    [SM] Sonolith Reviewing
    [IR] Archon Reviewing
    [IR] Raijin NEW!

  5. #5
    I liek how you steal guild wars skill icons.

  6. #6
    qqqq
    Suggestions
    [AM] Megiddo Complete
    [SM] Bodysnatcher Complete
    [SM] Gaoler Complete
    [SM] Landshark Complete
    [SM] Sonolith Reviewing
    [IR] Archon Reviewing
    [IR] Raijin NEW!

  7. #7
    Quote Originally Posted by ziel View Post
    I liek how you steal guild wars skill icons.
    It's concept art. Of course it's stolen from SOMEwhere.


    @OP: Ult currently seems a bit underpowered without SotM, but maybe that's just me. Otherwise, I like him.

    Seriously community?
    Quote Originally Posted by Reldnahc View Post
    S2 releases a complex hero and the community whines. S2 releases a simple hero and the community whines.
    S2 releases a hero once a month and the community complains that they want more. S2 releases a hero every fortnightly and the community whines it is too much.
    S2 pulls knee jerk balance patches and the community whines. S2 tries to let the dust settle before making balance changes and the community whines.

  8. #8
    Well, to me, the frequency at which you can cast your ultimate kinda balance out the skillshot / lowish damage to me. I'll adjust the charge time though, a minute for a charge IS a little long.
    Suggestions
    [AM] Megiddo Complete
    [SM] Bodysnatcher Complete
    [SM] Gaoler Complete
    [SM] Landshark Complete
    [SM] Sonolith Reviewing
    [IR] Archon Reviewing
    [IR] Raijin NEW!

  9. #9
    lol nice name. *Raijin Thunderkeg cough cough*

    do liek the concept though.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •