meh..don't really looks like a HoN Model...
Empr just trolls cuz they lost the game vs Rea today
Animations are pretty meh, running animation looks like shes floating and moving her legs and the lack of proper backswing on his attack makes it weird. But the idea, model and texture are really nice.
animation fix will be uploaded soon
add: updated to 1.1
also updated 2nd skill animation
Last edited by Rean; 04-08-2011 at 07:18 AM.
the model nice lol, but for power throw it seems a little slow compared to alunas i think it would like better fast.
plus the voice could be better iono if its just me but it audio for it is bad.
Last edited by EchoX; 04-08-2011 at 10:35 AM.
like when the green arrow comes out it seems very slow, i mean when you use it, its fine but just the animation speed lol.
projectile/cast speed is exactly the same, you cant mod such things. its server-side variable. because otherwise people would just make all animations instant.
its just spinn on stick makes u think that its faster. since my projectile is narrow,it looks slower
this is by any means the partizan of LOCO?
Last edited by Yurixy; 04-08-2011 at 12:35 PM.
yep,its from LOCO
yeah LOCO has amazing models indeed.
so I tested it out, and I will point some feedback
- walking animation looks a little floating
- atk projectile is the same, i thought was arrows
- maybe u can add an effect while charging power throw
- ult is ok
- de ja vu is ok
- the stun skill does not show any effect to me, its invisible
Other than that, amazing work. I played a lot with Partizan on LOCO but my fav there was that girl, I forgot the name, she summons the giant doll
continue improving this model / animations
i'll look into walk animation. might change completely because its bad idd.
atk projectile is arrow, if you pause you'd see it. maybe i need to tone down the trail
power throw has an effect, u just dont notice it.
same for stun (i deleted original beam,but didnt delete chain between targets)
Overall Gameplay Improvement: Implementation of several Interface Mods.
The spikes on her Right shoulder have inverted UV maps to inside, flip them on the outside.
Regarding animations, Idle animation ain't all that great, needs more movement, too stiff imo.
And you might want to double check her Attack clip, when she attacks she moves forward a bit and when she goes back to idle clip it looks like she floats back.
Alt suggestion - Steampunk Balphagore:
Modifications - Hats and junk :
autoattack clip or powershot clip?
either way, i lack 3dsmax knowledge of how to fix her stepping back that leads to floating.
same for UV maps,i have no idea how to do that.
idle animation - in her normal idle loop it looks like she is doing Belly dance so i had to cut this part off.
for now i uploaded a model with another walk animation,check if its better than old one.
if some1 is willing to help me improve it, pm me.
Last edited by Rean; 04-08-2011 at 03:40 PM.