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Hello. I would like to know how the random factor is programmed in HoN. I remember few moths ago there was a tweak patch saying that "the random will now work more randomly". Is there actually a cap for some random proc spells like Legionnaire's 2nd or the Blacksmith's stun? I mean can they theoretically proc all the time or is there like that they can proc 10 times in a row and then it is broken by a rule or is it just the random random with no limits at all?
As with all computer-generated random numbers, random isn't entirely random, but only pseudo-random. These are made with a (pseudo-)random number generator. What that update did, was replace one random number generator with another, which churns out numbers that are more random.
In short: the numbers used now are more random than before.
Also, everything is completely random, no caps or anything.
PS: random looks stranger the more you use it.
The Game. You just lost it.
Mersenne Twister
http://en.wikipedia.org/wiki/Mersenne_twister
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
If not mistaken the real fix S2 did was to NOT seed the RNG every frame.
Thank you, misters, I will now disappear with this precious knowledge
btw. I saw 2 randomed ophelias today (only 2 randoms altogether).
it must be easter/april