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Thread: Master Wu (Layana remake)

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  1. #1

    Arrow Master Wu (Layana remake)

    Direct port suggestions are NOT allowed. Therefore DO NOT vote "No" if you only want a direct port. Also keep in mind that S2 will take care of the numbers anyway. If they want a 1:1 Lanaya copy they will do so. The concept and the theme is important, therefore all readers should look and decide primarily upon these criteria and not numbers.


    Master Wu
    (Master of the Flying Guillotine)




    Description/Story:
    When Newerth began Wu, the former head instructor of the emperors army, suffered from strange body mutations like many others. His skin turned into scales which eventually changed their pigmentation. Unfortunately all not 100% human beings were discarded and he had to leave the royal court. Now he's fighting the beasts with his martial arts experience as well as with his newly adopted abilities.

    Name/Visuals/Model:
    Name: Gave me a headache. "Wu" might be too short for some people, so it could be "Master Wu" instead. (Btw, "Wu" is pronounces "Uh" (not "Woo" and also not "You")).
    An alternative could be "Bian" (unlike Wu, not a typical chinese name - though it would suit better to a female character).
    Bian (变) simply means to fade, change or the unexpected. It's part of the
    expression Bian se long (变色龙), which means chameleon ("Change hue dragon").
    Look: Human (male). Though a chameleon mutated like character is also highly imaginable/adoreable. Looking chinese is not a must, especially not when going for the alternative name "Bian".

    Voice:
    "For the emperor!"
    "Your head will be my trophy."
    "Do you enjoy being sliced?"
    "Shall I hide?"
    "Expect me anytime."
    "Lets have some tea first."

    Role:
    Early/mid game --> Ganker, Laning
    Late game --> Carry, Ganker

    Theme/Icons:

    -

    Stats:
    STR: 18 + 1.7
    AGI: 23 + 2.7
    INT: 20 + 2.0
    (Total Base stats: 61 (average))
    (Total stat gain: 6.4 (average))

    * Affiliation: Legion
    * Damage: 45 - 55
    * Armor: 4.3
    * Movespeed: 305
    * Attack Range: 140




    Way of the Chameleon

    The Master knows how effective the element of suprise can be. Therefore he perfected his ability to camouflage himself. His chameleon like skin helps a lot and makes him invisible against any backdrop.

    Mana Cost: 60/60/60/60
    Cooldown: 8/8/8/8 seconds
    Fade time: Instant
    Duration: 2.75/3.50/4.25/5.00 seconds
    Effects: You turn and remain invisible at your current position unless you move (are being moved) or attack. If you decide to end your camouflage by an attack, that attack will do +80/120/160/200 dmg and slow the enemies hit by 15/25/35/45% for 5 sec.

    Notes:
    • You can cast your Ultimate without breaking invisibility.
    Only abilities that move your hero will cancel the invisibility (for e.g. Zephyrs jump or Devourers hook).
    An AoE stun or damage will not break invis (just like Lanayas), but still deal dmg of course.

    PS: Make it look cool, really melting the char and the background together
    (it can have a ~0.5 fade animation although being instant.)
    Herbalism

    "Studying herbs can save lives, mastering herbalism makes life save."
    Consume a tree to gain plant extracts to make either a natural bandage or a poisonous potion of them.

    Mana Cost: 80/90/100/110
    Cooldown: 32/24/16/8 sec (after using the skill, that's the time you need to wait to be able to charge it again).
    Casting Range: melee (on allies) or 500 (throwing the potion on foes).
    Duration: 8 seconds
    Effects: Using it on an ally will heal them by 80/160/240/320 health over the next 8 seconds. Using it on a foe will slowly poison them. They're armor is reduced by -0.25/-0.50/-0.75/-1.00 per sec and their movespeed by 2%/3%/4%/5% per sec for 8 sec.

    Notes:
    Consuming a tree "charges" the spell. The charge will not vanish until used (only 1 charge possible).
    • Can be cast without breaking invisibility, but can not be charged without breaking invis.
    (obviously the flying phiole has to be visible, but I think it would be extremely cool to have the fade animation shown I mentioned for the 2nd skill (without actually breaking invis)) again. (It's important though, that it does not break "Meld"/WotC).
    The skill is a good lane control early on (not having to go to the fountain to heal), while in the endgame the healing is still helpful, but nothing to rely on.
    Later in the game it is a very good gank skill (replacing Lanayas traps (which i consider a bad concept anyway)). And it's also a good escape skill... I have the feeling it will lead to a lot of situations where you can escape with only a few hitpoints, eventually making the chaser overextend into the own defense line...)
    The Flying Guillotine

    Wu is the Master of the Flying Guillotine. Being able to throw a weapon as deadly as the Flying Guillotine with max strength and velocity took decades of hard training, but it was definitely worth it.

    Passive Ability: Your attack range increases and pierces now all the units on it's way.
    Effects: Attack range: +130/+240/+350/+460 (=270/380/490/600 total range)

    Notes:
    • Attack modifiers are not applied to secondary targets, but the dmg to them will be pure/not reduced by armor (just like Layanas attack was handled).
    • Lanaya would dmg enemies behind her target, the Master will hit enemies between him and his target). (Mechanics: so the dmg to the secondary targets have to be calculated before the projectile hits internally, since the secondary targets will still be damaged, if the main target evades).
    Beheading (Ultimate)

    You are entering a state of rage enabling you to ignore a few damage instances while you try to behead your enemies with your Flying Guillotine.

    Mana Cost: 100/125/150
    Cooldown: 30/30/30 seconds
    Allo. Targets:
    Self, casting does not break invisibility
    Duration:
    20s OR 3/4/5 attacks
    Effects: Deals +40/60/80 damage and blocks incoming dmg for up to 3/4/5 instances. As long as the buff is active attacking an enemy hero with less than 180/270/360 hp will make you behead the foe with a special spell animation.


    Notes:
    • Staff of the Master adds +2 block instances plus it lasts 2 attacks longer. The behead threshold also increases by +90 hitpoints (=450 at lvl16).
    • Direct HP Removal does not trigger the dmg block stances; only instances of more than 5 damage (after all reductions) will remove a charge.
    • The instance blocking and damage bonus are independent of each other; the buff along with the Decapitate possibility and eventual remaining block instances will vanish if the
    damage bonus instances are used up.
    • Decapitating only works on heroes and it will have a special animation; here some inspirations for S2:
    http://www.youtube.com/watch?v=4M-DKv0Z2BM&fmt=18 & http://www.youtube.com/watch?v=EKK2KpChwzo&fmt=18
    Recommended Items:
    Shieldbreaker, DPS-items, Shrunken Head, Bracelets, Demonic Breastplate, Staff of the Master.

    Conclusion:
    Homage to the epic wu xia flick(s) of Shaw Brothers.
    The slow effect of Lanayas traps has been moved to Way of the Chameleon/Meld and Herbalism, while the latter makes him an even better hero-killer than he used to be also giving him a little laning endurance along with team supporting possibilty. The aoe attack works slightly different but basically still the same. Refraction is now the ultimate, which automatically kills low heroes similar to culling blade with an awesome spell animation.
    Oh my... this hero will be feared a lot. (If you come too close, he can whack you within a few attacks, though he still is fragile especially to nukes and disables - very similar to Lanaya).

    血滴子 Xie3 Di1 Zi2 ("The Flying Guillotine") <-- just in case someone wants to add some Chinese characters to the character model/armor/weapon

    PS:
    Concerning brutality: Legionnaire also decapitates and there even is a flying head (well, an orange glowing ball) flying through the air. Concerning Lego's exclusiveness: He kills if under 625 hp, the Master only if under 360 hp. Late game your normal attack will probably deal just that much dmg anyway, so it's more like a bonus and mainly important for the hero/skill theme. Anyone notice how similar an attack with the Flying Guillotine resembles to a Chameleon snapping for a fly with his tongue?
    Last edited by A`nub`is; 09-27-2009 at 08:32 AM.
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  2. #2
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    I like this modification of Lanaya. I feel like adding the slow to the "break out" attack from chameleon is almost more overpowered than her spammable traps were.
    HONOR- If you need it defined, you don't have it.

  3. #3
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    bad. he has a power that makes him hit multiple targets but only his ulti does any real damage. and he has 1 support power and 1 escape power. i dont like him at all.

    no synergy, no killing power, no anything.

  4. #4
    Quote Originally Posted by Rentaromon View Post
    bad. he has a power that makes him hit multiple targets but only his ulti does any real damage. and he has 1 support power and 1 escape power. i dont like him at all.

    no synergy, no killing power, no anything.
    He'll feel exactly like Layana when playing. You better tell Icefrog that there is no hero synergy and then he will laugh the same way the whole HoN/DotA community laughs about you now.

    Seriously, how can you say there is no synergy? And no killing power? Are you drunk? He/Layana are the fastest hero killers ever. You sir, simply got no clue at all.

    edit)
    (I'm afraid to look at your suggestions after this statement ... "no synergy" - omg I can't believe it, actually ALL of the skills harmonize with each other absolute perfectly: Charge 'Herb', go invisible, turn on ult, throw potion - start attacking : if the enemy doesn't die it must be a lvl 25 pudge or you fail. Slow still enables you to move up to him and use Invis/Meld once again.)

    There is not a single hero apart from Layana in DotA that has more spell synergy.
    Last edited by A`nub`is; 09-21-2009 at 08:59 PM.
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  5. #5
    Oh, forgot to post a larger picture of the actual weapon. Also make sure to watch the videos in the first posting where you see how the Beheading works.


    Last edited by A`nub`is; 09-22-2009 at 03:41 PM.

  6. #6
    I know this is TL;DR
    but actually it's fine if you only look at the pictures and skill descriptions, skipping theme/visuals/voice etc - just comment, vote and bump occasionally please, thx.
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  7. #7
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    you know if you want people to like your heores you responce should not be
    "are you drunk? he is amazing becouse i say so"
    try asking me why i dont think it synergises and has no killing power.

    ill be nice and give your guy a real look. o and i dont give a **** who this use to be or how amazing they where, so if you bring up how amazing and synergised they where im done helping you.

    theme: a old master who uses a blade hat on a chain. its strange but could be interesting.

    1st: a stand still stealth power with the ability to do large damage to the unit you hit when you leave it. I dont like that ulti wont break it, that just seems wrong. and it seems strange for a weapon master to be able to turn invisible.

    2nd: so you can heal a person with it or lower someons armor and speed. its ok but not that interesting.

    3rd: a huge range bonus and hits multiple units...y not just make him ranged?? seems useless as he can just be ranged. make him ranged and add a new power that lets him hit multi units and maybe a bit more.

    ulti: well its not all that strong of a ulti, but why does it block attacks? that makes no sence.

    overall he seems strange and forced(thats cuz he is a port). he might be interesting but he needs work.

  8. #8
    Rentaromon, even if you never noticed, but all games and movies that do not have some kind of reference to other games/movies/characters are a failure. Here an example, the ED-209. (Other more popular examples would be every 2nd sentence in the Simpsons, Family Guy, Guild Wars, etc.)

    Concerning your constructive criticism:

    1st: Well, the invisibility is explained due to the chameleon theme isn't it? It isn't halfway as strange as Madman going invisible? Activating Ult not breaking it is for balancing reasons - because if it broke it there was no skill synergy. Same applies for Scouts Ultimate, doesn't break invis either.

    2nd: 'Not interesting' sounds like every spell must be uber cool and pwn everything ever seen. I would have accepted if you said it doesn't fit the theme that well, but not interesting is a bit of a random comment? Anyway, concerning gameplay this is is quite interesting.

    3rd: Ok, you got a point there. Though it is a form of balancing not to have max range from start, because it you can't skill all 4 of your skills, right?

    ult: Entering a stance of range doesn't make "ignore a few dmg instances" explainable? Can you explain to me why Legionnaire/Axe can Taunt enemies and gains Armor in the same skill? Does that make more sense? Or are you saying 2 effects from one spell is "not right", although many other spells/heroes/items do that?
    Last edited by A`nub`is; 09-22-2009 at 07:05 PM.
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  9. #9
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    YES, YES oh god YES

    *my orgasm is over*

    I love it

    I can't wait to see this badass in popular suggestions
    http://www.myspace.com/rionegrorockprogresivo <--- Progressive metal from Argentina, check it out!

    [NDG]elniubi ~ Noche de Gordas HoN TEAM


  10. #10
    Theme makes absolutely no sense, removing her traps was a stupid idea, and once again it's not "exceptional" stop saying that.

    All of your ports have MINOR, MINOR modifications and are still basically 121 ports with changes usually for the worse.
    Quote Originally Posted by uhhhahhhohah View Post
    perhaps you'd like to explain your pro-apartheid stance to everyone
    Quote Originally Posted by Bobble View Post
    It has no Vuvuzalas.

  11. #11
    you know.... I actually posted a Lanaya inspired port, but everyone shot me down

    Mostly because Lanaya is a stealth hero though.

    See "Dark Assassin"

  12. #12
    Also, I actually very much disliked her traps. It was like the worst ability in the world to me....

  13. #13
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    1st: well it dosent realy explain the stealth at all...but your right that madman stelath is kind of random.

    2nd: interesting means somehting aobut it makes it stand out, changing his attack into a ranged multi hit is interesting a heal or armor debuff is not.

    3rd: honestly i dont know why i said anything about this power, its ok.

    ulti: well legonair knows he is about to take a huge beating and prepairs his body..your guy throws a ubershot and at the same time defelects attacks.....no sence at all.
    if you found this i dont care:

    all your heroe ideas suck balls.

  14. #14
    Quote Originally Posted by docterj208 View Post
    Also, I actually very much disliked her traps. It was like the worst ability in the world to me....
    Yeah, one of the few abilities in the game that took skill and common sense to use effectively ;[
    Quote Originally Posted by uhhhahhhohah View Post
    perhaps you'd like to explain your pro-apartheid stance to everyone
    Quote Originally Posted by Bobble View Post
    It has no Vuvuzalas.

  15. #15
    I like the sound of this hero :$

  16. #16
    bump
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  17. #17
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    the hero is cool..but the ult doesnt fit the theme...i voted yes....

  18. #18
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    A yes ofc .. i like.. check mine again, had to make a new thread .. no votes anymore ^^

  19. #19
    bump
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  20. #20
    bump
    Last edited by A`nub`is; 09-30-2009 at 12:36 AM.

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