Thanks for clicking this link for this hero peeps. =D
1. Dead Man's Bribe
_Q_"I'm not greedy but its nice to be tipped"
_W_ "Bring out your Dead!"
Wall of The Damned
_S_ "You seem surprised?"
_D_ "I've got a boat!"
_E_ "Light the Way, I always say"
4. A bit of Hell
_R_ "Ashes to Ashes, Dust to Dust"
(1) Dead Man's Bribe: Passive
Every once and a while the Ferryman Comes across the dead carrying coins
that have unique qualities that he can not resist...
On unit kill: 3, 4, 5, 6% chance of receiving +15 gold
On Champion kill or assist: 2, 4, 6, 8% chance of receiving +75 gold
(2) [W] Cold Seeker: Toggle
Ferryman loads the dead onto his wagon before taking them down by boat.
(Walk over corpse to collect the dead)
Max corpses: 5, 10, 15, 20
Corpses add mass to cart:
Decreases the Ferryman's speed by 0.9/corpse
Increases his strength by 1.4/corpse
[S] Wall of The Damned: Target area
The Ferryman creates a wall of the dead with the corpses that he has piled
high on his wagon. The wall of dead warriors is eventually engulfed in flames
damaging all nearby enemy units before they are taken into the underworld.
Wall lasts 5 seconds
Wall Engulfs in flames after 1 second of its administration.
Wall is Immune to all magic effects.
Flames Desire Effect: Inflicts 10 (15, 20, 25) Superior magic damage per
second plus 3.5 magic damage per collected corpse. Effect last 2.5
[D] Hell Gate: Target position
Ferryman calls his boat to the surface for the transportation of the dead.
After a delay of 2.5 (2, 1.5, 1) seconds Ferryman's boat bursts through the
ground damaging and knocking all enemies within its vicinity.
Walk over to boat to transport the dead.
After delivering the dead to the boat you gain the "Who's Next?" effect that
lasts 7 seconds
Boat lifetime 10 seconds
Who's next? Effect: Movespeed increased by 15, 20, 25, 30 for 7 seconds
(3)Chandeliers: Target position
The Ferryman has 2 chandeliers that act as teleporters that help him travel
around the world(map) to guide the lost into the underworld.
(4000, 4500, 5000, 5500)
These chandeliers must be at least 3999, 4499, 4999, 5499 units away from
each other to be able to teleport from one to another, any farther and the
chandeliers are only going to act as wards
(Can not reveal invisible units)
Fears for 0.5 seconds every 3 seconds and fears enemies when deployed
The Ferryman surrounds himself with scorching ground and
souls that are crawling out of surface cracks from the underworld.
Fountains of lava damage all enemies within the area while hordes of tortured
souls reach out hoping to capture and become the new host.
Randomly Spawns a Fountain of lava every 0.1 seconds.
Every 2 seconds the tortured souls grabs onto all nearby champions within there grasp
for 1 second and fearing the champion for 0.75 second
Chattering and Shaking Debuff: -1.5, -2.25, -3
Recognizing Hellfire Effect: 15,20,25 superior magic damage per half second. Lasts 2
"Thanks for checking out my Ferryman ideas and taking the time to click on this link out of
several hundred, hope you were inspired or something along those lines."
Sorry to disappoint you on how I didn't post a pic. for what the ferryman would look like.
And comments are welcome as long as you aren't cussing up a storm. ^-^