You're being unreasonable and close minded, Play how you want, I only proved that it does infact do more damage spell for spell.
2. Adapt, Come up from behind a hero, I don't remember the last time I got ganked by some one I could see coming tbh.
3. You're being unreasonable you're build has plenty of contexts that it's just as bad in.
4. Not relying, But the odds of you getting a rune to gank are decently high, But my build doesn't require it, It does how ever rerequire you to use your brain and adapt instead of being close minded and using the same old tactics.
Not to mention, in an early team fight you'll be able to do much more damage wide spread then if you were to do the opposing build.
5. Saying context learn it seems to just be an out for your inability to explain why your build is supposed to be better.
When you stop facing people who are mentally challenged you will find that your build is vastly inferior to the standard build. Most teams will prevent you from getting close and behe is best at defensively supporting from range, making maxing fissure superior.
A big reason we won this game is because their behe didn't have a pk until it was too late Match 34175227
'Only the dead have seen the end of HoN downtime.'
and also, you need to know behe is a melee support hero (before he gets his pk) so he has a big potential of being harassed by any range based hero. Your range stun is the only power since you can't even get closed to any of them. Learn to play son.
1-1-4-1 can be better in some cases. 4-1-1-1 can be better in other cases. Most importantly, they are definitely comparable.
Marion the Commander
Ranged Str pusher and supporter.
Also, multiply Fissure's damage by 2,3,4, or 5, because you should be hitting multiple heroes in any team-oriented clash.
Standard behe build does 2 seconds of stun?
Well, a level four fissure does 1.75 seconds, and the stun from heavyweight as you ult is an additional 0.7 seconds of stun. So it's actually 2.5 seconds of stun.
Oh and also you don't have to have your PK by level 7 to achieve this.
Increased stun time and damage on higher level fissure. There is absolutely no question that 4-1-1-1 is better for dealing damage with Behe. The reason you might leave Fissure at 1 is for THE MANA COST. 1-1-4-1 is decent because you can fissure block more often, not because you do more damage.
on behe i max stats+ fissure. get chalice, post haste, max a codex and get sacstone
The idea behind maxing fissure is that it's a long range nuke. It is far easier to harrass the enemy with it than it would be with enrage, since you can stay at safe range and don't have to worry about them killing you in a heartbeat when you go around the back. They won't let you get in range and stun them in a good spot, if they make any sense.
In the first case, you have a 900(?) range nuke of 560. In the second case, you have a 200(?) range nuke of 670. Given the importance of positioning in this game and behemoth being quite squishy in the early game, I would always prefer the first.
There's no "I" in team. There's a "me" though, if you jumble it up.
building the 'slap' build is ****in funny. Just get a shitload of dmg + lvl 4 rift shards and max enrage and watch those 1k crits come rollin in