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1. I advocate a build that gives much more damage and stun time, It may be out of your thinking capacity but you can still block with a fissure, land a enrage ( 1.5 s stun 115 extra magic damage) then ulti( 1.5 sec stun, 200 magic damage, +115 extra)
You're being unreasonable and close minded, Play how you want, I only proved that it does infact do more damage spell for spell.
2. Adapt, Come up from behind a hero, I don't remember the last time I got ganked by some one I could see coming tbh.
3. You're being unreasonable you're build has plenty of contexts that it's just as bad in.
4. Not relying, But the odds of you getting a rune to gank are decently high, But my build doesn't require it, It does how ever rerequire you to use your brain and adapt instead of being close minded and using the same old tactics.
Not to mention, in an early team fight you'll be able to do much more damage wide spread then if you were to do the opposing build.
5. Saying context learn it seems to just be an out for your inability to explain why your build is supposed to be better.
When you stop facing people who are mentally challenged you will find that your build is vastly inferior to the standard build. Most teams will prevent you from getting close and behe is best at defensively supporting from range, making maxing fissure superior.
That is an absolutely massive catch. Especially before you have your pk. Plus, dying every 3 minutes trying to sit on top of somebody at level 7 with behe is not going to help you get that PK.
A big reason we won this game is because their behe didn't have a pk until it was too late Match 34175227
'Only the dead have seen the end of HoN downtime.'
-Bubbles
You could be right, I really don't have the experience yet to tell you other wise, I'm only at 1635 Atm, Normally by the first few kills, I have my portal key 15 or so minutes in, By then i'm level 8 or 9 and them stopping me from porting in really is irrelevant because It just wont happen.
I don't know why I'm not having this problem, Perhaps i'm getting really lucky or maybe my friends are just a step ahead of me but i'm almost always able to come from the back and or just run infront of them, Ulti, Enrage, Fissure, It just has not been a problem for me ever to get within 280 range of them, Ontop of that theirs been many a time were ive used blink and enrage just to stun the enemy to allow my team mate to kill them.
if I see a behemoth coming behind me, I will throw everything on him and make sure he's dead before he comes near me.
and also, you need to know behe is a melee support hero (before he gets his pk) so he has a big potential of being harassed by any range based hero. Your range stun is the only power since you can't even get closed to any of them. Learn to play son.
Not even comparable? 1-1-4-1 gives 110 more damage when your ult is up and when you chain all 3 skills in melee range. 4-1-1-1 gives 150 more damage and 0.75s more stun time from long range on a 15 sec cd. You're trading between higher total combo damage every 150 seconds and higher long-range single spell damage every 15 seconds.
1-1-4-1 can be better in some cases. 4-1-1-1 can be better in other cases. Most importantly, they are definitely comparable.
Marion the Commander
Ranged Str pusher and supporter.
You're farming too much. At this point (with the now really cheap cost of Ring of Sorcery), RoS might be a better option pre-portal key. You have to be prepared to play a non-blinking Behemoth for up to 30 minutes in a real, competitive game. That's the real problem with Behemoth and this is what I had hoped this thread was about. Too many Behemoths think that can't play without their blink so they waste all their early game potential farming.
Also, multiply Fissure's damage by 2,3,4, or 5, because you should be hitting multiple heroes in any team-oriented clash.
I would say that it had more to do with us losing every single teamfight ever, but it was an interesting game.![]()
Standard behe build does 2 seconds of stun?
Well, a level four fissure does 1.75 seconds, and the stun from heavyweight as you ult is an additional 0.7 seconds of stun. So it's actually 2.5 seconds of stun.
Oh and also you don't have to have your PK by level 7 to achieve this.![]()
Increased stun time and damage on higher level fissure. There is absolutely no question that 4-1-1-1 is better for dealing damage with Behe. The reason you might leave Fissure at 1 is for THE MANA COST. 1-1-4-1 is decent because you can fissure block more often, not because you do more damage.
on behe i max stats+ fissure. get chalice, post haste, max a codex and get sacstone
The idea behind maxing fissure is that it's a long range nuke. It is far easier to harrass the enemy with it than it would be with enrage, since you can stay at safe range and don't have to worry about them killing you in a heartbeat when you go around the back. They won't let you get in range and stun them in a good spot, if they make any sense.
In the first case, you have a 900(?) range nuke of 560. In the second case, you have a 200(?) range nuke of 670. Given the importance of positioning in this game and behemoth being quite squishy in the early game, I would always prefer the first.
There's no "I" in team. There's a "me" though, if you jumble it up.
building the 'slap' build is ****in funny. Just get a shitload of dmg + lvl 4 rift shards and max enrage and watch those 1k crits come rollin in