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i'm kind of disgusted at some of the builds i've seen.
My biggest complaint would be why people don't max out Heavy weight first, Getting one rank of fissure and slam, the reason for doing so is it gives you more burst damage the only catch is you have to be ontop of them
Since I get alot of critiscism on my skill build, Heres an elaborate review of why it's better.
Skill build.
Fissure
Action
Target Dual Position
Type
All Other Units
Type: Magic
Range: 1,200
Cast Time: 1.2 Seconds
Mana Cost: 125 / 140 / 155 / 170
Cooldown: 15.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Deals 125 / 175 / 225 / 275 Magic Damage to each target in a line and stuns them for 1 / 1.25 / 1.5 / 1.75 second(s). Leaves impassable mound of terrain for 8 seconds.
Enrage
Action
Target Self
Cast Time: 1.0 Seconds
Mana Cost: 50
Cooldown: 7.0 Seconds
Required Level: 1 / 3 / 5 / 7
Activation
Applies Enraged to self for 14 seconds or until your next attack.
Enraged Effects
50 / 100 / 150 / 200% Base Damage
Heavyweight
Causes the Behemoth to shake the earth with each spell he casts, dealing damage and stunning nearby opponents.
Action
Passive
Required Level: 1 / 3 / 5 / 7
On spellcast
Deals 25 / 45 / 75 / 115 Magic Damage and stuns for 0.3 / 0.7 / 1.2 / 1.5 seconds in 280 radius around self.
Shockwave
The Behemoth slams the ground with all his might, causing a devastating shockwave around him. The shockwave ricochets off nearby enemies, effectively increasing the damage dealt based on the number of nearby enemy units.
Action
Self Position
Type
Enemy Units And Corpses
Type: Magic
Cast Time: 0.7 Seconds
Mana Cost: 145 / 205 / 265
Cooldown: 150.0 / 130.0 / 110.0 Seconds
Required Level: 6 / 11 / 16
Activation
Deals 200 / 275 / 350 Superior Magic Damage to enemy units in a 500 radius around self. Deals 35 / 45 / 65 additional Magic Damage for each additional enemy unit in range and 17.5 / 22.5 / 32.5 additional Magic Damage for each additional corpse in range.
This holds alot of contrevorsy, People always think maxing fissure is the best. When quite frankly, It's not. It's not even comparable.
Here's the skill build most people go by level 7
(4) Fissure
(0) Enrage
(2) Heavy weight
(1) Shockwave
The grand total of doing this damage correctly meaning your close enough for shock wave to activate is 560
The total stun time on the combo would be 2.0 seconds
This is not including bonus damage from creeps from ulti, just base damage and adding shock wave.
Now Using the correct Skill build from level 7
(1) Fissure
(1) Enrage
(4) Heavy weight
(1) Shockwave
The total for this combination would be 670
The total stun duration for this combo would be 4.5 seconds (not including fissures stun time cause it doesn't stack)
Once again not adding damage in for creeps, But it should be clearly evident why maxing heavy weight is just much more viable.
Then i see people getting phase boots instead of Striders and getting phase boots over portal key first.
I don't know every ones build but my personal is bottle first, striders, then roam till i get a portal key. How do you play behe?
Last edited by Apollexis; 03-29-2011 at 03:44 PM.
Fixed it: why are people (read the guy in the last game i played) so bad at playing behe.
QQ master gonna QQ
First of all, any player who always gets atriders is a noob. There isn't only one way to play a hero, and a bottle on him is just as bad. You max fissure followed by heavy weight, and you farm an arcane ring. This allows you to potentially fissure away at mid lane so I the three guys camping it can't push, giving you free farm for port key. Then procede to farm resto stone and gg.
Officially Retired
Peace the Fcuk out HoN. DotA is back!
"Refusing to concede with the intent to cause suffering amongst the team is against the rules and can be considered griefing"
- Gangstar
You won't have port key near fast enough. You have to be the initiator on behemoth, An arcane ring isn't bad but odds are your not in a lane were you can farm all that well, by the 20 minute mark you'll probally have boots and an arcane ring and half way to your portal key, were you could have your port key, half of your spell shards, bottle and striders.
And I didnt say striders on every hero, It's just really good with behemoth. Grab the runes every time their up, gank from level 3 or 5 depending on your hero comp, and just keep their carrys under control.
TL: dR, Portkey is more important then your arcane ring.
Last edited by Apollexis; 03-29-2011 at 03:09 PM.
It is 2150 gold. A lot of money which for valk can be more then a 1/3 of a way towards a :FrostwolfsSkull: or 1/2 a way towards :GeometersBane:, something she would benefit from much more. And you can build her skill set so that u max Call and Leap first with 1 lvl in Javelin, since the stun is 5s on all levels, so you increase your mobility early game.
Getting it as a lux item, i could understand to an extent, but as core, is just unwise imo.
dodging stuns since March 2010
Updated first post on why you should max heavy weight first with 1 rank enrage and 1 rank fissure.
From recent games I've seen people just play him way to passively, Behe has to initiate the fight, your team just has to be ready to go in, when you see 3 + heroes stacked, tell your team to follow you immediately and go in with no hesitation, besides the fact behe can kill a whole team depending on creeps dead and present, your team can arrive in the 4.5 seconds of stun time you've providede to clean up after you. Even if you do die you've by far come out on top for your team.
Because as a level 7 Behemoth, walking up next to my target instead of using Fissure to stun and block them off for 6 seconds from running away from danger will clearly give me better results. LOL
Let me spell it out plain for you
Angry people complain about the things I do
I'm not changing direction, I'm stepping my game up
Maintaining my name, the same way I came up.
Truth is, I thought it mattered
I thought that music mattered.
But does it? Bollocks!
Not compared to how people matter.
Few points
1) I didn't say blocking wasn't viable.
2) Striders. If you can't come up from behind one of the enemy heroes with striders then you have bigger problems.
3) Block off a predator, and feed him a double kill. Blocking is not always the Most effecient option.
4) Runes, Invis, Haste. It seems almost self explanitory.
5) Your trying to feed your carry kills, you'd be a fool to be doing this stuff by your self
the skill build you have requires you to have an early pk or involves ganks that need very close proximity. Yes the damage outcome and stun is much greater but it's unlikely at lvl 7 you will always land those perfect stuns. 280 radius is really easy to avoid
1. so you advocate an inferior skill build for the best way a behe can contribute effectively. context, learn it.
2. striders do not change the position of the enemy hero.
3. context, learn it.
4. if you rely on the effects of a rune to put out a possible 100 more total damage out on one hero, that's a sign your build is ****.
5. context, learn it.
Let me spell it out plain for you
Angry people complain about the things I do
I'm not changing direction, I'm stepping my game up
Maintaining my name, the same way I came up.
Truth is, I thought it mattered
I thought that music mattered.
But does it? Bollocks!
Not compared to how people matter.