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Thread: Why are people so bad at playing Behe?

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  1. #1

    Why are people so bad at playing Behe?

    i'm kind of disgusted at some of the builds i've seen.

    My biggest complaint would be why people don't max out Heavy weight first, Getting one rank of fissure and slam, the reason for doing so is it gives you more burst damage the only catch is you have to be ontop of them

    Since I get alot of critiscism on my skill build, Heres an elaborate review of why it's better.

    Skill build.


    Fissure

    Action
    Target Dual Position
    Type
    All Other Units
    Type: Magic
    Range: 1,200
    Cast Time: 1.2 Seconds
    Mana Cost: 125 / 140 / 155 / 170
    Cooldown: 15.0 Seconds
    Required Level: 1 / 3 / 5 / 7
    Activation
    Deals 125 / 175 / 225 / 275 Magic Damage to each target in a line and stuns them for 1 / 1.25 / 1.5 / 1.75 second(s). Leaves impassable mound of terrain for 8 seconds.




    Enrage

    Action
    Target Self
    Cast Time: 1.0 Seconds
    Mana Cost: 50
    Cooldown: 7.0 Seconds
    Required Level: 1 / 3 / 5 / 7
    Activation
    Applies Enraged to self for 14 seconds or until your next attack.
    Enraged Effects
    50 / 100 / 150 / 200% Base Damage



    Heavyweight

    Causes the Behemoth to shake the earth with each spell he casts, dealing damage and stunning nearby opponents.
    Action
    Passive
    Required Level: 1 / 3 / 5 / 7
    On spellcast
    Deals 25 / 45 / 75 / 115 Magic Damage and stuns for 0.3 / 0.7 / 1.2 / 1.5 seconds in 280 radius around self.




    Shockwave

    The Behemoth slams the ground with all his might, causing a devastating shockwave around him. The shockwave ricochets off nearby enemies, effectively increasing the damage dealt based on the number of nearby enemy units.
    Action
    Self Position
    Type
    Enemy Units And Corpses
    Type: Magic
    Cast Time: 0.7 Seconds
    Mana Cost: 145 / 205 / 265
    Cooldown: 150.0 / 130.0 / 110.0 Seconds
    Required Level: 6 / 11 / 16
    Activation
    Deals 200 / 275 / 350 Superior Magic Damage to enemy units in a 500 radius around self. Deals 35 / 45 / 65 additional Magic Damage for each additional enemy unit in range and 17.5 / 22.5 / 32.5 additional Magic Damage for each additional corpse in range.





    This holds alot of contrevorsy, People always think maxing fissure is the best. When quite frankly, It's not. It's not even comparable.

    Here's the skill build most people go by level 7


    (4) Fissure
    (0) Enrage
    (2) Heavy weight
    (1) Shockwave


    The grand total of doing this damage correctly meaning your close enough for shock wave to activate is 560
    The total stun time on the combo would be 2.0 seconds


    This is not including bonus damage from creeps from ulti, just base damage and adding shock wave.


    Now Using the correct Skill build from level 7

    (1) Fissure
    (1) Enrage
    (4) Heavy weight
    (1) Shockwave

    The total for this combination would be 670
    The total stun duration for this combo would be 4.5 seconds (not including fissures stun time cause it doesn't stack)

    Once again not adding damage in for creeps, But it should be clearly evident why maxing heavy weight is just much more viable.



    Then i see people getting phase boots instead of Striders and getting phase boots over portal key first.

    I don't know every ones build but my personal is bottle first, striders, then roam till i get a portal key. How do you play behe?
    Last edited by Apollexis; 03-29-2011 at 03:44 PM.

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