No and an explanation below
Recently they removed the 0:00 rune; this was a welcome change. There was too much chance involved with its acquisition because often one team would camp one side and vice versa. I think they need to take this rune change one step further. Who wins the middle lane can be heavily influenced by runes. This would be fine, except often who gets the rune is just luck; one mid may head up top before the rune spawns and if they get it or not is based completely on chance.
This all brings me to my suggestion. Have a dimmed rune at the location it will spawn 30 seconds to a minute before hand. The type of rune could be shown, but does not have to. The knowledge of where the rune will spawn will allow players to decide to go for it or not and adds more strategic depth to the game.
I can't think of any reason this should not be in the game. It continues to remove luck from winning games and would even lead to more active games where teams could clash on early runes because they absolutely know where they will spawn.
If you decide to vote against this please leave an explanation below.
There is only one problem. What happens when the rune get's picked up at 3:50?
But generally I like the Idea.
I just read the title and thought: OMG GENIOUS!
An absolutely good idea. If you just put a rune spawn animation 30 seconds before it will cause in a lot more fights for the rune, and laning phase will be less focused in only laning.
It's great, because random rune sides always pisses me off when the other guy's only chance to win mid against me is relying on lucky runes because he guessed the correct side and i didn't. Luck factor should still remain on what type of rune it will be, but not what side.
I concur! Having dominated mid before, and than losing it due to random chance regen runes x3 in a row really pisses you off...etc
Please add in DeathMatch!
Some guy can camp a side waiting for it to spawn and based entirely on luck he can get it and it can help him win a lane he should have lost.
Also to the other guy about luck. What type of rune is still luck. I am not saying you see what type of rune with spawn just where it spawns. This keeps some luck in what you get, but you actually get to decide if you want to risk a fight for the rune.
Last edited by FuriusGeorge; 03-29-2011 at 06:05 PM.
Also, yet to see a reason to not support this. If you vote no give a reason why that isn't retarded like wards do this already.
Have a 5% random chance that when you eat or chop a tree down then a rune would appear.
You would only see heroes with blinks or crazy MS mid because now they have the super advantage of rushing to the rune because now they know EXACTLY where it's going to spawn. There's your reason.
Having this implemented will give both teams a fair and = chance to knowledge of where the next rune will be, and allow both TEAMS to coordinate on the rune spawns to decide if they want to fight for it or not, and not let LUCK favor the game over SKILL.
I'll buy this game when Deathmatch works. GG NORE, @#$! I BOUGHT THIS GAME
tl;dr complaint makes no sense in any way, shape, or form.
My suggestion: Individually choose for each event which one of your announcers should be used
Be an IMMORTAL Rainbow Warrior!
this needs rune spots to be reworked. it's impossible to win fight for top rune from hellbourn side. same for legion at the bttm.
@Jello: No id din't misread.
The pint is, when nobody picks up the 2:00 Rune til 3:50 then there can't be shown the next runespawn til then (though it should be seen since 3:30), cause it might be that the rune will not be picked before the next rune would spawn thus blocking the spawn of the next rune.
Still written somewhat confusing but I hope it's understandable.
But still, I like the Idea and indeed it lessens the rune dominance of Hag especially, but she still has an advantage cause she can stay longer at the lane and still be at the rune at the same time a "runner" would be.
It will be the opposite. All heroes will have the chance to reach the rune in time just as fast as any other blinker.
The difference will be if you hero can clean up a wave before it spawns so you don't lose any xp.
It's actually not only a good change to remove a silly luck factor (random runes types are random, but not a silly gamebreakable random), but also a nerf to blinkers who are usually top tier heroes, proved just by usual bans at competitive.
Last edited by SmashNess; 03-31-2011 at 06:14 PM.