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How are you calculating how much mana to remove? I would probably create a state then 'onFrame' use 'takemana' and figure out how much to remove using 'manaregen'.
On a related note, with all this freetime on my hands I'm going to make a thread where anyone can make ability requests. Might as well learn while helping others.
Ability Requests
edit* done: http://scumediting.com/forums/viewtopic.php?f=15&t=251
This is a modified Night Hound ultimate. It is a normal skill now, taking ability spot 3. It has increased fade time and a proximity stealth instead of full stealth.Code:<?xml version="1.0" encoding="UTF-8"?> <state name="State_Hidden_Ability3" icon="icon.tga" passiveeffect="" stealthtype="hero" stealthproximity="600,500,400,300" fadetime="10000,8500,7000,5500" > <oninflict> <startfade /> </oninflict> <onattackstart> <startfade a="source_attackduration" /> </onattackstart> <onactivatestart> <startfade a="castduration" /> </onactivatestart> </state>
Now the problem is with the proxistealth. I built this together using Night Hound ult and Scout ward as reference. The problem is that even when you are faded into the invis state heroes can still autoattack you. Example:
The custom hero is standind still with hold position, the proxistealth radius is 300 meaning everything past 300 can't see him. Now arachna walks nearby using attack-move and when she comes into attack range she will start to attack the custom hero from a 600 distance. In other words she is shooting air and none of the attacks hit the target, it's just miss, miss, miss.
Even if you idle with a hero it will aggro to the custom hero if he comes into aggro range.
So what gives?
Basically the skill would be like Night Hounds ultimate except if you go close enough to him you will see him even without wards, dust or anything of the sort, like you can see electric eyes.
Last edited by Cafebagels; 09-23-2009 at 11:00 AM.
Gonna mess with it soon , awesome .
Alt suggestion - Steampunk Balphagore:
http://forums.heroesofnewerth.com/showthread.php?t=387053
Modifications - Hats and junk :
http://forums.heroesofnewerth.com/showthread.php?t=393977
So I'm trying to replicate Nome's Hobgoblin in the Top Suggestions of the Hero Suggestions Board. One of his skill "spins" the affected targets by 180 degrees, then reduces their turn speed by 80%. Is this possible to do using the current code? I've currently got it set to stun, but I'd like to change it to the spin effect.
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I am of the firm opinion that subtracting "raging stupidity" from anyone's voice can only cause them to sound more like myself.
Awesome! Now to test it out...
EDIT: You guys are some of the best devs I've talked to in a long time! Keep the Awesome coming!
Check if there's anything related to that in the tornado stick, as iirc it spins the target around. The turn speed is defined in the hero entity so I have my doubts about being able to change that.
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I am of the firm opinion that subtracting "raging stupidity" from anyone's voice can only cause them to sound more like myself.
Trip: Tip: Look into malikens ult.
Boink: Try adding
nothreat="true"
- Steve
I <3
Is there a way to reload the files without restarting HoN?
Unfortunately Maliken's ultimate didn't tell me anything. His ultimate applies a "wander" effect, causing the units to move in random directions, rather than specifically turn around. It also doesn't modify turn speed, which is the other thing I was looking for.
Was there something specific you were referring to which might help?
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Having trouble getting started? The Training Grounds and Project Epoch can help!
I am of the firm opinion that subtracting "raging stupidity" from anyone's voice can only cause them to sound more like myself.
Hey Buttink, you think you could extract all the tags/properties from the code into something easily viewable? I'm working on my own API(link) but my method is pretty ineffective/inaccurate/time consuming.
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Please use the report post functionto have me review a post that you believe is breaking the Forum Rules.
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Having trouble getting started? The Training Grounds and Project Epoch can help!
I am of the firm opinion that subtracting "raging stupidity" from anyone's voice can only cause them to sound more like myself.
Pretty hard to figure out how to make the spells =P i understand how it works now though.