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  1. #1
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    Alt Announcer Rune Bugs | Missing Announcer Sounds [.honmod FIX available]




    Detailed Bug Report

    resources0.s2z/shared/sounds/announcer (default announcer)

    1. 3_kills.ogg
    2. 4_kills.ogg
    3. 5_kills.ogg
    4. 6_kills.ogg
    5. 7_kills.ogg
    6. 8_kills.ogg
    7. 9_kills.ogg
    8. 10_kills.ogg
    9. annihilation.ogg
    10. attack_player.ogg
    11. attack_tower.ogg
    12. defeat.ogg
    13. defend_player.ogg
    14. defend_tower.ogg
    15. denied.ogg
    16. double_kill.ogg
    17. first_blood.ogg
    18. genocide.ogg
    19. get_it_on.ogg
    20. hellbourne_barracks_destroyed.ogg
    21. hellbourne_destroy_legion_tower.ogg
    22. hellbourne_wins.ogg
    23. humiliation.ogg
    24. immortal.ogg
    25. kongor_slain.ogg
    26. legion_barracks_destroyed.ogg
    27. legion_destroy_hellbourne_tower.ogg
    28. legion_wins.ogg
    29. massacre.ogg
    30. nemesis.ogg
    31. payback.ogg
    32. powerup_doubledamage.ogg
    33. powerup_haste.ogg
    34. powerup_illusion.ogg
    35. powerup_invisibility.ogg
    36. powerup_regeneration.ogg
    37. prepare_for_battle.ogg
    38. quad_kill.ogg
    39. rage_quit.ogg
    40. retribution.ogg
    41. rival.ogg
    42. smackdown.ogg
    43. startgame.ogg
    44. structure_under_attack.ogg
    45. transmutantstein_slain.ogg
    46. triple_kill.ogg
    47. victory.ogg
    48. zorgath_slain.ogg


    resources0.s2z/shared/sounds/announcer/lobby (game modes)

    1. all_pick.ogg
    2. ban_hero.ogg
    3. banning_draft.ogg
    4. banning_phase.ogg
    5. banning_pick.ogg
    6. captains_draft.ogg
    7. captains_mode.ogg
    8. deathmatch.ogg
    9. pick_hero.ogg
    10. picking_phase.ogg
    11. random_draft.ogg
    12. single_draft.ogg


    resources0.s2z/shared/sounds/announcer/ballsofsteel (missing files compared to default)

    1. attack_player.ogg
    2. attack_tower.ogg
    3. defend_player.ogg
    4. defend_tower.ogg
    5. prepare_for_battle.ogg (The sound for the 0.0 min mark)


    resources0.s2z/shared/sounds/announcer/female (missing files compared to default)

    • none!


    resources0.s2z/shared/sounds/announcer/flamboyant (missing files compared to default)

    1. get_it_on.ogg (unpausing -> "Let's get it on")
    2. hellbourne_wins.ogg
    3. prepare_for_battle.ogg (The sound for the 0.0 min mark)
    4. startgame.ogg ("Let's get it on")


    Summary 1
    1. Balls of Steel doesn't have "attack player", "attack tower", "defend player", "defend tower" sounds. Prepare for battle is the same for every sound pack.
    2. There should be no error with the Ms. Pudding Pack (except runes).
    3. Flamboyant doesn't have "Hellbourne wins", the 0.0min sound and "Let's get it on" sounds (both).


    Back to the entity files (resources0.s2z/stringtables/client_sound.str):
    Code:
    start_game    /shared/sounds/announcer/{set}/prepare_for_battle.wav
    
    first_blood   /shared/sounds/announcer/{set}/first_blood.wav
    
    killstreak0   /shared/sounds/announcer/{set}/3_kills.wav
    killstreak1   /shared/sounds/announcer/{set}/4_kills.wav
    killstreak2   /shared/sounds/announcer/{set}/5_kills.wav
    killstreak3   /shared/sounds/announcer/{set}/6_kills.wav
    killstreak4   /shared/sounds/announcer/{set}/7_kills.wav
    killstreak5   /shared/sounds/announcer/{set}/8_kills.wav
    killstreak6   /shared/sounds/announcer/{set}/9_kills.wav
    killstreak7   /shared/sounds/announcer/{set}/10_kills.wav
    killstreak8   /shared/sounds/announcer/{set}/immortal.wav
    
    multikill0    /shared/sounds/announcer/{set}/double_kill.wav
    multikill1    /shared/sounds/announcer/{set}/triple_kill.wav
    multikill2    /shared/sounds/announcer/{set}/quad_kill.wav
    multikill3    /shared/sounds/announcer/{set}/annihilation.wav
    
    team_killstreak    /shared/sounds/announcer/{set}/massacre.wav
    team_wipe          /shared/sounds/announcer/{set}/genocide.wav
    
    denied        /shared/sounds/announcer/{set}/denied.wav
    
    get_it_on     /shared/sounds/announcer/{set}/startgame.wav
    
    hellbourne_wins   /shared/sounds/announcer/{set}/hellbourne_wins.wav
    legion_wins       /shared/sounds/announcer/{set}/legion_wins.wav
    victory           /shared/sounds/announcer/{set}/victory.wav
    defeat            /shared/sounds/announcer/{set}/defeat.wav
    
    rival       /shared/sounds/announcer/{set}/rival.wav
    payback     /shared/sounds/announcer/{set}/payback.wav
    
    smackdown    /shared/sounds/announcer/{set}/smackdown.wav
    humiliation  /shared/sounds/announcer/{set}/humiliation.wav
    
    immortal    /shared/sounds/announcer/{set}/immortal.wav
    rage_quit   /shared/sounds/announcer/{set}/rage_quit.wav
    
    hellbourne_destroyed_tower        /shared/sounds/announcer/{set}/hellbourne_destroy_legion_tower.wav
    legion_destroyed_tower            /shared/sounds/announcer/{set}/legion_destroy_hellbourne_tower.wav
    hellbourne_barracks_destroyed     /shared/sounds/announcer/{set}/hellbourne_barracks_destroyed.wav
    legion_barracks_destroyed         /shared/sounds/announcer/{set}/legion_barracks_destroyed.wav
    base_under_attack                 /shared/sounds/announcer/{set}/structure_under_attack.wav
    
    ally_hero_under_attack   /shared/sounds/announcer/{set}/ally_hero_under_attack.wav
    our_hero_under_attack    /shared/sounds/announcer/{set}/our_hero_under_attack.wav
    
    unpausing    /shared/sounds/announcer/{set}/get_it_on.wav
    
    kongor_slain /shared/sounds/announcer/{set}/kongor_slain.wav
    1. resources0.s2z/items/powerups/damage/powerup.entity
      Code:
      touchsound="/shared/sounds/announcer/powerup_doubledamage.wav"
    2. resources0.s2z/items/powerups/illusion/powerup.entity
      Code:
      touchsound="/shared/sounds/announcer/powerup_illusion.wav"
    3. resources0.s2z/items/powerups/invisible/powerup.entity
      Code:
      touchsound="/shared/sounds/announcer/powerup_invisibility.wav"
    4. resources0.s2z/items/powerups/regeneration/powerup.entity
      Code:
      touchsound="/shared/sounds/announcer/powerup_regeneration.wav"
    5. resources0.s2z/items/powerups/speed/powerup.entity
      Code:
      touchsound="/shared/sounds/announcer/powerup_haste.wav"

    These entity lines do nothing (no sound file with this name)

    1. ally_hero_under_attack /shared/sounds/announcer/{set}/ally_hero_under_attack.wav
    2. our_hero_under_attack /shared/sounds/announcer/{set}/our_hero_under_attack.wav


    These files are not mentioned in any entity I could find:

    1. attack_player.ogg
    2. attack_tower.ogg
    3. defend_player.ogg
    4. defend_tower.ogg
    5. nemesis.ogg (same as rival.ogg)
    6. retribution.ogg (same as payback.ogg)
    7. transmutantstein_slain.ogg (found it somewhere, not needed anyway)
    8. zorgath_slain.ogg(found it somewhere, not needed anyway)


    Summary 2
    • General
      1. The Rune entity files need a /{set}/, one for each rune.
      2. Delete nemesis.ogg & retribution.ogg (duplicated files).
      3. Need additional entity lines for attack player, attack tower, defend player, defend tower, transmutanstein, zorgath.
      4. Need additional sound files for ally_hero_under_attack and our_hero_under_attack

    • Balls of Steel Announcer
      1. JSJ has do record the 4 missing files ("attack player", "attack tower", "defend player", "defend tower")
      2. Copy "prepare for battle" in resources0.s2z/shared/sounds/announcer/ballsofsteel

    • Ms. Pudding Announcer
      1. Needs rune entity fix

    • Flamboyant Announcer
      1. Record "Hellbourne wins", startgame / get_it_on in flamboyant style
      2. Copy prepare_for_battle" in resources0.s2z/shared/sounds/announcer/flamboyant



    Suggestion

    Though about this a bit. I would not use...

    • attack_player
    • attack_tower
    • defend_player
    • defend_tower
    • ally_hero_under_attack
    • our_hero_under_attack


    ...because it will drive ppl mad. Just think about the announcer spam if you use the new "attack a player" command.

    So, Element, tell "your guys" to

    • Add the missing flamboyant sounds (hellbourne_wins, get_it_on / startgame). get_it_on is the same as startgame + an additonal delay for unpausing.
    • delete nemesis.ogg (rival.ogg) and retribution.ogg (payback.ogg)
    • delete 11 - default.material (resources0.s2z/ui/common/models/balls)
    • Fix the the rune entities
    • + Ask SoundWizzard to record new prepare_for_battle.ogg's for both announcers. I don't know... maybe a techno version for ballsofsteel and a polka version for flamboyant. That's up to you .


    .honmod fix

    Note1: Added sound files are DEFAULT sounds, they have to be recorded by S2.
    Note2: If you have more than one announcer keep in mind that you have to enable the proper fix before you apply your mods.

    Announcer Fix - Balls of Steel

    • alter the 5 rune sounds in resources0.s2z/items/powerups/<powerup>/powerup.entity
    • add attack_player.ogg
    • add attack_tower.ogg
    • add defend_player.ogg
    • add defend_tower.ogg
    • add prepare_for_battle.ogg (the start sound)
    • add transmutantstein_slain entity line
    • add zorgath_slain entity line


    Announcer Fix - Flamboyant

    • alter the 5 rune sounds in resources0.s2z/items/powerups/<powerup>/powerup.entity
    • add get_it_on.ogg (unpause sound "let's get it on")
    • add hellbourne_wins.ogg
    • add prepare_for_battle.ogg (the start sound)
    • add startgame.ogg ("let's get it on")
    • add transmutantstein_slain entity line
    • add zorgath_slain entity line


    Announcer Fix - Ms Pudding

    • alter the 5 rune sounds in resources0.s2z/items/powerups/<powerup>/powerup.entity
    • add transmutantstein_slain entity line
    • add zorgath_slain entity line


    Announcer Fix - For Devs, all changes in one file (not working due to {/set/})
    Last edited by Awan`Afuqya; 03-30-2011 at 03:02 PM. Reason: Thread updated.

  2. #2
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    ooo a .honmod fix

    :O

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    Tech Support and Customer Support: https://www.heroesofnewerth.com/support/


    Look for my highlighted text (important information) and grey text (interesting but not required information).

  3. #3
    i'll try it and report back, thanks for the fixes, hope s2 fix this soon.it's a minor change.

  4. #4
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    They work 100% but they are flawed by design...
    You'll hear the rune sounds BUT only the sound of the fix you applied.

    Example: You have "ballsofsteel" but a player with "flamboyant" picks up a rune
    -> You hear the "ballsofsteel" rune sound.

    "touchsound" has to accept dynamic paths and it'll work (with /{set}/). Go go S2!
    Last edited by Awan`Afuqya; 03-30-2011 at 03:02 PM.

  5. #5
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    I don't know their priority on this (99% chance it's low priority since I haven't heard back from them yet).

    I hope that the bug will be fixed soon though since you already provided the .honmods

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------


    Tech Support and Customer Support: https://www.heroesofnewerth.com/support/


    Look for my highlighted text (important information) and grey text (interesting but not required information).

  6. #6
    yup, they work, can i ask if there's a way that in the ballsofsteel announcer could use the "it's time for an ass whoping"(don't know how it's correctly writen, english is not my native xd)?

  7. #7
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    Quote Originally Posted by Yuhg View Post
    yup, they work, can i ask if there's a way that in the ballsofsteel announcer could use the "it's time for an ass whoping"(don't know how it's correctly writen, english is not my native xd)?
    Mmh, now I'm confused. This should even work without the .honmod fix.

    The file you want is /shared/sounds/announcer/ballsofsteel/startgame.wav ("It's time for an ass whooping")
    Code:
    get_it_on     /shared/sounds/announcer/{set}/startgame.wav
    Are you sure that this doesn't work? I can't test it because I never bought an announcer pack... I'm one of the cheap dudes using mods for this stuff (or get rid of it, to be exact).

    TBH, the code itself is confusing ->

    Code:
    start_game    /shared/sounds/announcer/{set}/prepare_for_battle.wav (0.0min sound)
    get_it_on     /shared/sounds/announcer/{set}/startgame.wav (selection screen)
    unpausing    /shared/sounds/announcer/{set}/get_it_on.wav (unpausing)

  8. #8
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    Hopefully they take on this fix soon, nice job.
    Clicky above!

  9. #9
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    Emailed them the change - sorry it was a bit late, gameplay fixes are more important than cosmetic ones

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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    Tech Support and Customer Support: https://www.heroesofnewerth.com/support/


    Look for my highlighted text (important information) and grey text (interesting but not required information).

  10. #10
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    Over 6 months :-)

    HoN 3.0 will fix it.

  11. #11
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    Sorries, I don't deal with this kind of stuff

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    Tech Support and Customer Support: https://www.heroesofnewerth.com/support/


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  12. #12
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    Hi Element, I have a question .
    Is anybody dealing with this or should I update the .honmods?

  13.   Click here to go to the next staff post in this thread.   #13
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    I'll put it in the internal bug tracker, still no ETA though sorry. I don't know who deals with this kind of stuff in particular.

    If you can update the mods and let me know when they are updated (by making a new post in this thread saying so), then I'll do my best to try and get it done as fast as possible by bugging people!

    EDIT: Our bug tracker has moved recently and thus, a lot of the older bug reports were not ported over to the new system, which is why I just filed it in today in the new system. This thread was in the old one but it didn't get ported over.
    Last edited by ElementUser; 06-29-2012 at 02:35 PM.

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    Tech Support and Customer Support: https://www.heroesofnewerth.com/support/


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  14. #14
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    Ok then. I updated the "fixes" and I saw that you guys added the resources0.s2z\stringtables\client_sounds.str stuff. (Zorgath, Transmutanstein)

    Well, fixit fixit fixit .

  15.   Click here to go to the next staff post in this thread.   #15
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    I'll bump it in the tracker again

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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    Tech Support and Customer Support: https://www.heroesofnewerth.com/support/


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  16.   This is the last staff post in this thread.   #16
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    Rejecting because of the lack of benefits yielded in conjunction with the difficulty of implementing this in a way that does not impair future additions/modifications.

    I'm really sorry Awan

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
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    Tech Support and Customer Support: https://www.heroesofnewerth.com/support/


    Look for my highlighted text (important information) and grey text (interesting but not required information).

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