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Detailed Bug Report
resources0.s2z/shared/sounds/announcer (default announcer)
resources0.s2z/shared/sounds/announcer/lobby (game modes)
resources0.s2z/shared/sounds/announcer/ballsofsteel (missing files compared to default)
resources0.s2z/shared/sounds/announcer/female (missing files compared to default)
resources0.s2z/shared/sounds/announcer/flamboyant (missing files compared to default)
Summary 1
- Balls of Steel doesn't have "attack player", "attack tower", "defend player", "defend tower" sounds. Prepare for battle is the same for every sound pack.
- There should be no error with the Ms. Pudding Pack (except runes).
- Flamboyant doesn't have "Hellbourne wins", the 0.0min sound and "Let's get it on" sounds (both).
Back to the entity files (resources0.s2z/stringtables/client_sound.str):
Code:start_game /shared/sounds/announcer/{set}/prepare_for_battle.wav first_blood /shared/sounds/announcer/{set}/first_blood.wav killstreak0 /shared/sounds/announcer/{set}/3_kills.wav killstreak1 /shared/sounds/announcer/{set}/4_kills.wav killstreak2 /shared/sounds/announcer/{set}/5_kills.wav killstreak3 /shared/sounds/announcer/{set}/6_kills.wav killstreak4 /shared/sounds/announcer/{set}/7_kills.wav killstreak5 /shared/sounds/announcer/{set}/8_kills.wav killstreak6 /shared/sounds/announcer/{set}/9_kills.wav killstreak7 /shared/sounds/announcer/{set}/10_kills.wav killstreak8 /shared/sounds/announcer/{set}/immortal.wav multikill0 /shared/sounds/announcer/{set}/double_kill.wav multikill1 /shared/sounds/announcer/{set}/triple_kill.wav multikill2 /shared/sounds/announcer/{set}/quad_kill.wav multikill3 /shared/sounds/announcer/{set}/annihilation.wav team_killstreak /shared/sounds/announcer/{set}/massacre.wav team_wipe /shared/sounds/announcer/{set}/genocide.wav denied /shared/sounds/announcer/{set}/denied.wav get_it_on /shared/sounds/announcer/{set}/startgame.wav hellbourne_wins /shared/sounds/announcer/{set}/hellbourne_wins.wav legion_wins /shared/sounds/announcer/{set}/legion_wins.wav victory /shared/sounds/announcer/{set}/victory.wav defeat /shared/sounds/announcer/{set}/defeat.wav rival /shared/sounds/announcer/{set}/rival.wav payback /shared/sounds/announcer/{set}/payback.wav smackdown /shared/sounds/announcer/{set}/smackdown.wav humiliation /shared/sounds/announcer/{set}/humiliation.wav immortal /shared/sounds/announcer/{set}/immortal.wav rage_quit /shared/sounds/announcer/{set}/rage_quit.wav hellbourne_destroyed_tower /shared/sounds/announcer/{set}/hellbourne_destroy_legion_tower.wav legion_destroyed_tower /shared/sounds/announcer/{set}/legion_destroy_hellbourne_tower.wav hellbourne_barracks_destroyed /shared/sounds/announcer/{set}/hellbourne_barracks_destroyed.wav legion_barracks_destroyed /shared/sounds/announcer/{set}/legion_barracks_destroyed.wav base_under_attack /shared/sounds/announcer/{set}/structure_under_attack.wav ally_hero_under_attack /shared/sounds/announcer/{set}/ally_hero_under_attack.wav our_hero_under_attack /shared/sounds/announcer/{set}/our_hero_under_attack.wav unpausing /shared/sounds/announcer/{set}/get_it_on.wav kongor_slain /shared/sounds/announcer/{set}/kongor_slain.wav
- resources0.s2z/items/powerups/damage/powerup.entity
Code:touchsound="/shared/sounds/announcer/powerup_doubledamage.wav"- resources0.s2z/items/powerups/illusion/powerup.entity
Code:touchsound="/shared/sounds/announcer/powerup_illusion.wav"- resources0.s2z/items/powerups/invisible/powerup.entity
Code:touchsound="/shared/sounds/announcer/powerup_invisibility.wav"- resources0.s2z/items/powerups/regeneration/powerup.entity
Code:touchsound="/shared/sounds/announcer/powerup_regeneration.wav"- resources0.s2z/items/powerups/speed/powerup.entity
Code:touchsound="/shared/sounds/announcer/powerup_haste.wav"
These entity lines do nothing (no sound file with this name)
These files are not mentioned in any entity I could find:
Summary 2
- General
- The Rune entity files need a /{set}/, one for each rune.
- Delete nemesis.ogg & retribution.ogg (duplicated files).
- Need additional entity lines for attack player, attack tower, defend player, defend tower, transmutanstein, zorgath.
- Need additional sound files for ally_hero_under_attack and our_hero_under_attack
- Balls of Steel Announcer
- JSJ has do record the 4 missing files ("attack player", "attack tower", "defend player", "defend tower")
- Copy "prepare for battle" in resources0.s2z/shared/sounds/announcer/ballsofsteel
- Ms. Pudding Announcer
- Needs rune entity fix
- Flamboyant Announcer
- Record "Hellbourne wins", startgame / get_it_on in flamboyant style
- Copy prepare_for_battle" in resources0.s2z/shared/sounds/announcer/flamboyant
Suggestion
Though about this a bit. I would not use...
- attack_player
- attack_tower
- defend_player
- defend_tower
- ally_hero_under_attack
- our_hero_under_attack
...because it will drive ppl mad. Just think about the announcer spam if you use the new "attack a player" command.
So, Element, tell "your guys" to
- Add the missing flamboyant sounds (hellbourne_wins, get_it_on / startgame). get_it_on is the same as startgame + an additonal delay for unpausing.
- delete nemesis.ogg (rival.ogg) and retribution.ogg (payback.ogg)
- delete 11 - default.material (resources0.s2z/ui/common/models/balls)
- Fix the the rune entities
- + Ask SoundWizzard to record new prepare_for_battle.ogg's for both announcers. I don't know... maybe a techno version for ballsofsteel and a polka version for flamboyant. That's up to you
.
.honmod fix
Note1: Added sound files are DEFAULT sounds, they have to be recorded by S2.
Note2: If you have more than one announcer keep in mind that you have to enable the proper fix before you apply your mods.
Announcer Fix - Balls of Steel
Announcer Fix - Flamboyant
Announcer Fix - Ms Pudding
Announcer Fix - For Devs, all changes in one file (not working due to {/set/})
Last edited by Awan`Afuqya; 03-30-2011 at 03:02 PM. Reason: Thread updated.
Overall Gameplay Improvement: Implementation of several Interface Mods.
______________________________
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ooo a .honmod fix
:O
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
i'll try it and report back, thanks for the fixes, hope s2 fix this soon.it's a minor change.
They work 100% but they are flawed by design...
You'll hear the rune sounds BUT only the sound of the fix you applied.
Example: You have "ballsofsteel" but a player with "flamboyant" picks up a rune
-> You hear the "ballsofsteel" rune sound.
"touchsound" has to accept dynamic paths and it'll work(with /{set}/). Go go S2!
Last edited by Awan`Afuqya; 03-30-2011 at 03:02 PM.
Overall Gameplay Improvement: Implementation of several Interface Mods.
______________________________
![]()
I don't know their priority on this (99% chance it's low priority since I haven't heard back from them yet).
I hope that the bug will be fixed soon though since you already provided the .honmods
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
yup, they work, can i ask if there's a way that in the ballsofsteel announcer could use the "it's time for an ass whoping"(don't know how it's correctly writen, english is not my native xd)?
Mmh, now I'm confused. This should even work without the .honmod fix.
The file you want is /shared/sounds/announcer/ballsofsteel/startgame.wav ("It's time for an ass whooping")
Are you sure that this doesn't work? I can't test it because I never bought an announcer pack... I'm one of the cheap dudes using mods for this stuffCode:get_it_on /shared/sounds/announcer/{set}/startgame.wav(or get rid of it, to be exact).
TBH, the code itself is confusing ->
Code:start_game /shared/sounds/announcer/{set}/prepare_for_battle.wav (0.0min sound) get_it_on /shared/sounds/announcer/{set}/startgame.wav (selection screen) unpausing /shared/sounds/announcer/{set}/get_it_on.wav (unpausing)
Overall Gameplay Improvement: Implementation of several Interface Mods.
______________________________
![]()
Emailed them the change - sorry it was a bit late, gameplay fixes are more important than cosmetic ones![]()
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
Over 6 months :-)
HoN 3.0 will fix it.
Overall Gameplay Improvement: Implementation of several Interface Mods.
______________________________
![]()
Sorries, I don't deal with this kind of stuff![]()
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
Hi Element, I have a question.
Is anybody dealing with this or should I update the .honmods?
Overall Gameplay Improvement: Implementation of several Interface Mods.
______________________________
![]()
I'll put it in the internal bug tracker, still no ETA though sorry. I don't know who deals with this kind of stuff in particular.
If you can update the mods and let me know when they are updated (by making a new post in this thread saying so), then I'll do my best to try and get it done as fast as possible by bugging people!
EDIT: Our bug tracker has moved recently and thus, a lot of the older bug reports were not ported over to the new system, which is why I just filed it in today in the new system. This thread was in the old one but it didn't get ported over.
Last edited by ElementUser; 06-29-2012 at 02:35 PM.
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
Ok then. I updated the "fixes" and I saw that you guys added the resources0.s2z\stringtables\client_sounds.str stuff. (Zorgath, Transmutanstein)
Well, fixit fixit fixit.
Overall Gameplay Improvement: Implementation of several Interface Mods.
______________________________
![]()
I'll bump it in the tracker again
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).
Rejecting because of the lack of benefits yielded in conjunction with the difficulty of implementing this in a way that does not impair future additions/modifications.
I'm really sorry Awan![]()
S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
-----------------------------
Tech Support and Customer Support: https://www.heroesofnewerth.com/support/
Look for my highlighted text (important information) and grey text (interesting but not required information).