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Thread: Invis rune broken by Steamboots toggling

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  1. #1
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    Invis rune broken by Steamboots toggling

    If you have an invisibility rune activated, and you change your :Steamboots:, it breaks your invisibility. Is this intended? If so, why?
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    Quote Originally Posted by Anakha View Post
    ... HoN competitive scene for the most part is a cesspool of uncreative circlejerkers that are unable to think outside of the box or think critically about item acquisitions. They are mostly led like sheep by the few innovators within the scene, which the sheep then follow blindly since they all play against each other constantly and thus have trouble developing any kind of distinctly different playstyle, since they all get sucked into trying to copy the "best" strat at any given time.

  2. #2
    Cause changing Steamboots changes your HP and MP values.

  3. #3
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    Quote Originally Posted by Arixyle View Post
    Cause changing Steamboots changes your HP and MP values.
    Seriously?

    So dropping a :MinorTotem: will break the invis as well?
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    Quote Originally Posted by Anakha View Post
    ... HoN competitive scene for the most part is a cesspool of uncreative circlejerkers that are unable to think outside of the box or think critically about item acquisitions. They are mostly led like sheep by the few innovators within the scene, which the sheep then follow blindly since they all play against each other constantly and thus have trouble developing any kind of distinctly different playstyle, since they all get sucked into trying to copy the "best" strat at any given time.

  4. #4
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    I'm pretty sure it does too.

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    Look for my highlighted text (important information) and grey text (interesting but not required information).

  5. #5
    however, toggling steamboots does not cancel channeling spells, i dont see why it should break invis.

  6. #6
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    Basically everything breaks invis.

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    Click the picture

  7. #7
    i think even dropping a :LoggersHatchet: will also break ur invis rune.

    i dont really see the reason for that though.

    i propose a change:

    make invis runes only break at abilities that have a AOE (dmg) effect or single target spells as well as items with these effects, as well as normal attacks ofc.

    this would exclude:
    -:Steamboots:
    -:EnhancedMarchers:
    -:ElderParasite:
    -'s stance change
    -:fors:'s Splitshot
    -toggle of toggleable auras ( eg)

    note that this would still include spells like Bloodcrazy from or such.

    opinions?

  8. #8
    you can use invis rune and 1 bottle charge right away and it wont break
    Last editted by Chuck Norris; Tomorrow at 13:37 AM.

  9. #9
    Imo you can also give bottle to someone and take your bottle someone without breaking invis. Drinking tho' ofc breaks invis.
    Quote Originally Posted by GTFO View Post
    this Is my logic as well, mmr means you are better at winning games, and it's the only thing that matters, doesnt matter if you need to be 30/0 or 0/15 to win, you win games.

    HoN rapping at it's best

  10. #10
    Im 100% positive you can give wards to allies without breaking invis!

  11. #11
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    Dropping an item on the ground (:LoggersHatchet::Marchers::MinorTotem: etc...) doesn't break invis rune. I used to drop Minotor Totems or Shield sometimes because of courier bringing an item/recipe while I was invisible, and the invisibility doesn't broke.
    Last edited by Vindicavi; 03-26-2011 at 07:00 AM.

  12. #12
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    dropping items will NOT break invis.

    - NO HP-changeitem will break invis.

  13. #13
    The issue is that you have not simply lost HP when you toggle, you may have also gained HP. Or MP. Or armor/attack speed.

    Say you don't have mana to cast a spell that would kill an opponent, but switching to intel steamers would give you that mana. If you could do this without breaking invis, it could be likened to using chalice without breaking invis, and not the best for balance reasons.

  14. #14
    Well, it is coded to break the invis, so yes it is intended. If it is good for the game or not is a balance question.

  15. #15
    Quote Originally Posted by Bwomp View Post
    i think even dropping a :LoggersHatchet: will also break ur invis rune.

    i dont really see the reason for that though.

    i propose a change:

    make invis runes only break at abilities that have a AOE (dmg) effect or single target spells as well as items with these effects, as well as normal attacks ofc.

    this would exclude:
    -:Steamboots:
    -:EnhancedMarchers:
    -:ElderParasite:
    -'s stance change
    -:fors:'s Splitshot
    -toggle of toggleable auras ( eg)

    note that this would still include spells like Bloodcrazy from or such.

    opinions?
    If you go invis and want to steal token or a Doombringer or just playing a drop items game and having a full inventory you would have to drop - revealing yourself which could turn the tide of any game.

  16. #16
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    Quote Originally Posted by Bwomp View Post
    i think even dropping a :LoggersHatchet: will also break ur invis rune.

    i dont really see the reason for that though.

    i propose a change:

    make invis runes only break at abilities that have a AOE (dmg) effect or single target spells as well as items with these effects, as well as normal attacks ofc.

    this would exclude:
    -:Steamboots:
    -:EnhancedMarchers:
    -:ElderParasite:
    -'s stance change
    -:fors:'s Splitshot
    -toggle of toggleable auras ( eg)

    note that this would still include spells like Bloodcrazy from or such.

    opinions?
    Why buff Ghost Marchers, when they already are strong item?

  17. #17
    a lot of you seem to be assuming that it breaks on switching for balance reasons. i'm 70% sure you're just reading too much into it.

    if i knew where to find the source code for this stuff i'm sure the explanation is simple enough. and will likely amount to changing steamboots being classified the same as "aura toggling". which is probably classified as some kind of "action" that is listed as breaking invisibility but not listed as an "action" that interrupts channeling.

  18. #18
    Quote Originally Posted by thunderbolt View Post
    If you go invis and want to steal token or a Doombringer or just playing a drop items game and having a full inventory you would have to drop - revealing yourself which could turn the tide of any game.
    does right click + ctrl selling from inventory break invis?

  19. #19
    i would think thats intended but i would actually like it if it better if it couldn't break invis.

  20. #20
    I kinda like this for pulling neutrals with NH.

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