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If you have an invisibility rune activated, and you change your :Steamboots:, it breaks your invisibility. Is this intended? If so, why?
I'm pretty sure it does too.
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Look for my highlighted text (important information) and grey text (interesting but not required information).
however, toggling steamboots does not cancel channeling spells, i dont see why it should break invis.
Basically everything breaks invis.
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i think even dropping a :LoggersHatchet: will also break ur invis rune.
i dont really see the reason for that though.
i propose a change:
make invis runes only break at abilities that have a AOE (dmg) effect or single target spells as well as items with these effects, as well as normal attacks ofc.
this would exclude:
-:Steamboots:
-:EnhancedMarchers:
-:ElderParasite:
-'s stance change
-:fors:'s Splitshot
-toggle of toggleable auras (eg)
note that this would still include spells like Bloodcrazy fromor such.
opinions?
you can use invis rune and 1 bottle charge right away and it wont break![]()
Last editted by Chuck Norris; Tomorrow at 13:37 AM.
Imo you can also give bottle to someone and take your bottle someone without breaking invis. Drinking tho' ofc breaks invis.
Im 100% positive you can give wards to allies without breaking invis!
Dropping an item on the ground (:LoggersHatchet::Marchers::MinorTotem: etc...) doesn't break invis rune. I used to drop Minotor Totems or Shield sometimes because of courier bringing an item/recipe while I was invisible, and the invisibility doesn't broke.
dropping items will NOT break invis.
- NO HP-changeitem will break invis.
The issue is that you have not simply lost HP when you toggle, you may have also gained HP. Or MP. Or armor/attack speed.
Say you don't have mana to cast a spell that would kill an opponent, but switching to intel steamers would give you that mana. If you could do this without breaking invis, it could be likened to using chalice without breaking invis, and not the best for balance reasons.
Well, it is coded to break the invis, so yes it is intended. If it is good for the game or not is a balance question.
a lot of you seem to be assuming that it breaks on switching for balance reasons. i'm 70% sure you're just reading too much into it.
if i knew where to find the source code for this stuff i'm sure the explanation is simple enough. and will likely amount to changing steamboots being classified the same as "aura toggling". which is probably classified as some kind of "action" that is listed as breaking invisibility but not listed as an "action" that interrupts channeling.
i would think thats intended but i would actually like it if it better if it couldn't break invis.