Can someone name me the heroes which are pure carries/semi-carries?
I know a couple: magebane, madman, predator, legionairre(?), perhaps maliken, chronos(?),...
Legionnaire definitely isn't a carry.
Magebane, Madman, Predator*, Maliken*, Chronos, Valkyrie*, Zephyr, War Beast, Pestilence*, Defiler*, Soul Reaper*, Arachna, Dark Lady, Blood Hunter, Soulstealer, Night Hound, Moon Queen, Swiftblade, Scout, Wildsoul, Armadon*, Hammerstorm*, Puppet Master*
Others can certainly correct or add as they see fit, but I think that covers most of them.
I would say that jere is also very nice carry.
I'm not anonymous on the interwebs: http://www.linkedin.com/in/tymoteuszpaul
Predator, Maliken, Valkyrie and Pestilence are all full carries
Hammerstorm I could see if people say he's semi, but I think he's good enough to be full as well
Puppet Master is definite semi-carry material, as are Defiler and Soul Reaper.
Jere fits with Puppet as semi-carry - even with Quelling Blade, his lack of moves like X Marks the Spot and Ghost Ship makes him inferior to carry Kunkka. He's still better as support 90% of the time.
Valkyrie doesn't have any scaling, but two escape mechanisms and a ridiculous stun means she can constantly gank with tons of survivability until she's farmed enough to not need any.
Ramsay Sound Pack
I dig your directionless fury.
Ridiculous crit passive
AoE autoattack ulti
Escape mechanism (poor one but one nonetheless)
All you need is BKB and any lifesteal and you're good to go.
Get Token and you're guaranteed one teamfight where you just suicide while annihilating their team with 75% criticals.
And Lego is a sick carry too.
Barbed armor + blink + taunt + decapitate = win
Last edited by Enreign; 09-20-2009 at 01:32 PM.
Can someone explain to me these terms? Carry, initiatior, etc, I hear them tossed around all the time and have a vague understanding of their meaning, but not quite enough.
Edit: Ack, a few seconds late.
Carry is a hero that blows up their mens late game, generally through massive auto attack damage scaled by %-based abilities. A good example of this is Moon Queen. Glaive attack increases her attack damage, the aura increases her attack damage, and both scale %-based. In end-game with many high damage items, she will tear up enemy teams.
Initiator is a hero that starts the fight. A good initiator generally has an initiation mechanism (duh), something like a Blink type ability or more commonly a Portal Key (often known as Blink or Blink Dag), and then some sort of AoE mechanic that disrupts the enemy team. Legionnaire is a great example. He Blinks into the fight and uses his AoE taunt on as many heroes as possible. This means that their team is caught up in the stun (taunt is essentially a stun). During these few seconds, the rest of the team rushes in and casts their spells. Generally the initiator has a strong fire and forget AoE spell while the rest of the team can combo off that and unleash harder to land but stronger spells. Another good example is Behemoth. He blinks into a large group and blows his ultimate, his Enrage (thus activating Heavyweight and stunning more), and then Fissure (reactivating heavyweight). The combination here causes many of their heroes to be damaged and stunned while the rest of your team can then come in and clean up.
Last edited by crayze; 09-20-2009 at 02:37 PM.
Not sure about Chronos, i tend to stay away from him at all costs
Yeah, but generally the best carries are heroes that don't have an awful early game in exchange for a great late game. This is why Chronos, while being really powerful late game with stacked items, wouldn't be my choice for an ideal carry. Ideally, a carry can contribute to fights early game in some part with snares or stuns and some damage and then farm a lot without much risk of dying (i.e. escape mechanism somewhere, good example is Predator with magic immune + TP) and dominate the late game.