SUPPORT ACCOUNT CLANS
Welcome, Unregistered.
 

Thread: Looking for a proper Soulreaper guide

Page 1 of 2 12 LastLast
Results 1 to 20 of 32
  1. #1

    Looking for a proper Soulreaper guide

    Title says all. There are some guides out there, but they all tell different builds with Soulreaper.

    Some say he is a soft-carry, others say he is a support.

    Some say you should completely ignore Inhuman Nature (mana regain on death), some say you should take one one lvl in it while others say it should be maxed after Judgement to support its heavy mana cost.

    I am also not truly convinced by the purpose of the aura. Sure the fact that it removes enemies regeneration and slowly deals damage is nice, but I find the range on the aura not large enough (well, at lvl 4 it's excellent, but seeing as you max Judgment first, you'll get it at lvl 9. At that moment, the laning phase is over anyway).\

    So if someone can enlighten me on how to play Soulreaper properly (or knows a nice guide) then please let me know.



    Thanks in advance.
    Last edited by thrustalex; 03-23-2011 at 05:57 AM.

  2. #2
    SR is a semi-carry/heavy mid game pusher.

    Your skill build depends entirely on whether or not you're going to be getting last hits or not. If you're mid, or in a lane with a hard-support, max judgement whilst maxing inhuman. However, if you're drafted with SR and are forced to play support, (keep in mind, don't pick him with the intention of supporting, he's ridiculously item dependent and other heroes can do the job better) max judgement and the aura.

  3. #3
    Ok thanks

    I was looking for a new support hero to try, but I guess soul reaper isn't the best choice then.

  4. #4
    Quote Originally Posted by thrustalex View Post
    Ok thanks

    I was looking for a new support hero to try, but I guess soul reaper isn't the best choice then.
    Think of him as a carrysupport :P stay alive, keep spamming that Q in the middle of action, keep that aura rolling, go ahead and KS with your ult cause THATS WHAT IT ****ING DOES...

    Plated, Nome's, maybe a Shaman's or Barrier, some people like Astrolabe, eventually you'll want a Null or Sacrificial Stone... don't get SotM, you're not Torturer...

    I bet Tablet is a great pickup for him too, doesn't really provide tankiness but it'll get you out of some bad spots, his movespeed sucks (whose ****in idea was it to put his alt on a horse?! makes no sense)

  5. #5
    Anything that increases survivability and probably some early-game manapool/manaregen for items. Learn to effectively farm jungle at lvl 7+

  6. #6
    Offline
    Account Icon
    Join Date
    Sep 2009
    Location
    Ames, Iowa
    Posts
    1,096
    He's a horrid hero if played as a pure support. Play him very similar as to how you'd play Hag/Defiler.

    Coming from a support player, some cool supports to try out:

    :jera:

    :jera: is probably the most satisfying support hero if played properly. Your can literally win team fights.

  7. #7
    I agree with the others. As a hard support he is a terrible hero, no disable, and after a few heals he cant afford to heal anymore, not to mention the animation time for the heal to reach your ally is so slow its often too late.

    IMO SR should be played solo mid, or in a lane with another healer e.g. dsham, jere, accursed. This was popular a few months ago, once SR gets some farm then they switch to 5 man team pushes, with soo much heal the opposing team cant pick your team off.

    The other way to play SR is semi carry. The items you build just depend on the opposing team, if you need armour, stack armour. If you need magic armour, get a Shamans and hp. IMO, never get spellshards unless its your 6th item. What you need to think about is survivability and disables. Sheepstick, SOTM etc.

    Hellflower doesnt bring any survivability so unless its really a direct counter to their line up (DR, vindi) then i wouldnt bother with it.

  8. #8
    Quote Originally Posted by Galaxy View Post
    The other way to play SR is semi carry. The items you build just depend on the opposing team, if you need armour, stack armour. If you need magic armour, get a Shamans and hp. IMO, never get spellshards unless its your 6th item. What you need to think about is survivability and disables. Sheepstick, SOTM etc.
    SOTM my ass, he's not ****ing Torturer! Get your health somewhere else, it's not worth the 4300.

    Also Nome's is core for SR regardless, it's a nice boost to self-healing. Especially now that mana regen has been buffed for the hero holding it, get that **** early early early.

  9. #9
    Offline
    Account Icon
    Join Date
    Sep 2009
    Location
    Ames, Iowa
    Posts
    1,096
    SOTM only adds about 200 damage, even on a 3000K hero.

  10. #10
    You build him as a tank / regen whore.
    You play him as a tank / carry.
    If you did well, you supported your team during battle.

  11. #11
    Quote Originally Posted by Epidemilk View Post
    don't get SotM, you're not Torturer...
    If the ennemy hard carry is STR or Sandwraith, you WILL get Staff of the Master



    1.2 instead of 0.9 is a huge difference in teamfights, believe me


  12. #12
    max heal first, inhumane nature 2nd, ult when you can.

    The aura's range is to small in the laning phase to be usefull, having enough MP to use your heal is alot more usefull.

    you should play him as a semi-carry, but if you are stuck laning with a better carry, let him have the farm. You dont need items to farm, just levels. lvl 8-9 you can farm real easy and make up for it.

    For items
    :GuardianRing::MarkOfTheNovice::RunesOfTheBlight: :RunesOfTheBlight: (or get one of those later if no1 got a monkey and a ward)
    :RingOfTheTeacher::ScarabRing::MarkOfTheNovice::Ma rchers: build to this while in lane @ least. finish :chal:
    get whatever boots you think needed. :PlatedGreaves: if no1 in your team has them.
    then get :NomesWisdom:.

    Rest is completely situational. You want to aim for max regen (sac stone) and surviving as long as possible.

  13. #13
    Quote Originally Posted by Okuu View Post
    If the ennemy hard carry is STR or Sandwraith, you WILL get Staff of the Master



    1.2 instead of 0.9 is a huge difference in teamfights, believe me
    About 200 damage on one target better! Yay!


    ...not
    Let me spell it out plain for you
    Angry people complain about the things I do
    I'm not changing direction, I'm stepping my game up
    Maintaining my name, the same way I came up.

    Truth is, I thought it mattered
    I thought that music mattered.
    But does it? Bollocks!
    Not compared to how people matter.

  14. #14
    Quote Originally Posted by Anakha View Post
    About 200 damage on one target better! Yay!


    ...not
    How can you even say a number like that, without a situation?
    A farmed Predator has near 3000 HP, if you can ult him when he's a 60% hp instead of 40%, it's basically 600 HP that you ignore from him


  15. #15
    I think SotM is great on SR
    1.2 means that you can ult kill a hero with slightly over half hp!

    Anyways, he needs survivability much like defiler.

    I do not play him that much but he's no hard support as others have said (sadly in MM people WILL expect you to ward 24/7)
    Check out my hero design, The Condra:
    http://dream.heroesofnewerth.com/her...t/The%20Condra
    Rate it and please leave feedback ty

  16. #16
    Offline
    Account Icon
    Join Date
    Sep 2009
    Location
    Ames, Iowa
    Posts
    1,096
    Quote Originally Posted by Okuu View Post
    How can you even say a number like that, without a situation?
    A farmed Predator has near 3000 HP, if you can ult him when he's a 60% hp instead of 40%, it's basically 600 HP that you ignore from him
    You aren't doing any math here.

    SR's Ult-Damage on a 3000 HP hero without staff:

    HP remaining = 1400; (1600 HP Missing * .9) = 1440 Damage = Death.

    SR's Ult-Damage on a 3000 HP hero with staff:

    HP remaining = 1600; (1400 HP Missing * 1.2) = 1680 Damage = Death


    200 HP difference, meaning 200 damage difference (1 auto-attack late game, or less than 1 Heal's damage from you).

  17. #17
    If going carry/tank heres what I do..

    get your heal first of course when possible, I get inhuman nature next helps with mana somewhat, ult when possible and the aura last since its not a lot of damage really.

    I get steamboots first and then you can decide to either work on a SOTM especially if your facing beefy chars will make it a lot easier to kill them, you can also work on a sac stone which will handle your mana issues really well as well as give you life which is what you need. You can get both if you choose after those I will go for a beh heart of games still going on by that point your tankier than hell and should be dominating.

  18. #18
    Brilliance + Maxed aura puts out some awesome passive AoE dmg

  19. #19
    Offline
    Account Icon
    Join Date
    Sep 2009
    Location
    Ames, Iowa
    Posts
    1,096
    Quote Originally Posted by FreestyleZ View Post
    Brilliance + Maxed aura puts out some awesome passive AoE dmg
    Yeah, but you won't really be alive much to use it.

    You want AOE damage? Might as well go for a Frostfield Plate; gives you just about everything you need (armor, mana, nuke, slow, anti-carry properties, etc.).

  20. #20
    I recently took a relook at SR with his new changes to evaluate a good way to play him. He's always been one of my favorite heroes but I was never sure how to get the most out of him. I've decided on this.

    Skill build for levels 1-7

    1-3-1-3-1-4-1 From there it is normally best to just max inhuman nature. You get the mana back from last hits and denies so keeping a decent level of mana shouldn't be hard. A lot of people will argue for auru but the damage is really insignificant compared to being able to cast another heal which could turn a gank around or let you go on the offensive.

    Items.

    As its been said SR is not an effective hard support. You shouldn't be picking up Courier at start. Maybe 1 ward but if you are expected to provide vision all game you picked the wrong hero.

    Starting: 2x .:RunesOfTheBlight: /1 HP :HealthPotion:/. 2x :ManaPotionor :WardOfSight/ :GuardianRing: OR sub the Manapot/ward for 2x:MinorTotem:. I typically just get the 2 Mana pots because ether my lanemate or I can use them. Grab a manabattery and Scarab from sideshop.

    I've seen people get :HelmOfTheBlackLegio into :SacrificialStone: but this really isnt ideal. The helm isn't going to give you what SR needs most early game and that is mana. Instead a :NomesWisdom: followed by :Astrolabe: will work out much better. I can find the math I ran but having nomes+labe is equivilant to or better than Sac stone honestly. The team benefit of the two item combo is wonderful. This gives SR early stats and mana regen. The extra armor will scale better into late game than the flat HP bonus of Sac stone. And the build up is much more reasonable so if things go south for a bit you arent stuck with an incomplete Sac Stone.

    For boots I would say :PlatedGreavesr :EnhancedMarchers:. The extra stats and armor on Plated Greaves are nice but the metagame is so fast now I prefer Ghost Marchers. They allow you to get in position to make the most out of your nuke and make it much easier to land an ult.

    Situational Items
    1.:VoidTalisman: If there lineup is very DPS focused I would consider a void. It can buy you that time to TP out or get off a heal or quick ult.

    2.:Nullstone: Nullstone gives SR a lot of what he needs and has better buildup than Sac Stone but the effect can still be wasted. Be smart though. Dont just buy one cause a Blood hunter or arachna is in the game. A Homecoming stone is much more cost effective

    3.:AbyssalSkull: LOlz SR dont get life leech!11!!// This is true but those two melee carries on your team would plus it gives nice passive bonuses to the rest of the team.

    4.:TabletOfCommand: If there are key channeling ults that need to be stopped and your team is low on stun grab one

    5.:MysticVestments: Vestments can be good early game to withstand strong nuke power. SR shouldnt be the person going for then full Barrier Idol. That is too large a gold investment for what he is getting in return.

    Those are the main ones I can think of. If you dont need them I'd look for getting that sheepstick ASAP.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •