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This is Sanctuary of Heroes v2.
A 5v5 map but with alot of discussion about it being a 6v6 or 7v7 due to
its size and extra lane, since this is not possible (yet) we have to do with 5v5.
As sad this map has 4 lanes and in the middle Kongor.
Take a look at the pictures or download it at Dream
When i made the first version of this map i learned alot about the editor and coudn't withstand
remaking it and this is the end result, it still has some scripting faults like kongor respawn and no water.
Since iam really bad at scripting and just do this because i like to design maps i wont be able to
fix the problems, but if it will be published they will ofc correct it.
Hope u like it.
Last edited by Jahjah; 04-16-2011 at 09:12 AM.
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That's really, really nice. :O
If S2 ever did make a 6v6 or 7v7, I would definitely like to see one of those games played on this map. Excellent work!
The detail level is very impressive, like your work!
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ty ty for all the nice comments,
if u like it plz vote Thumbs Up on S2's Dream website.
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very very impressive. got a tup on dream from me for sure.
This map is awesome! I really like the concept, there are a couple of changes that I would suggest, namely a couple more creep camps and more juking places with trees and more paths through cliffs.
I think it would be good to try to synchronize the creep spawns so they reach the "river" (ignoring lack of water) at the exact same time.
I think the kongor pit should be bigger, just by a little bit. It doesn't have a lot of maneuverability in there, especially if both teams end up fighting there.
Finally, here is a major flaw that I found: The two towers guarding the hellbourne main building are not invulnerable. I am not sure about the legion side, but I think that it has the same problem. I believe those towers must be invulnerable until at least one set of towers guarding the barracks are down.
Also on that note, I might suggets three towers guarding the main building, if support for 6 or 7 player teams is added, more heroes warrants more defense.
Just some things to consider for version 3 8^) If I think of more, I'll post.
Also, I can see tremble being totally amazing on this map.
ZF
Wow, impressive. Im 80% sure they will implement this when 6v6 comes out.
IF it comes out.
Very nice. It's different without ignoring the basic fundamentals.
I do agree that the Kongor pit needs to be larger and you may want to close off some of the tree areas around the 1st towers to allow for ganking and juking.
Other than that, well done. I'd like to see how the mechanics would work out in a real match, especially if one side takes a jungler. I'm not sure if S2 will be adding player capacity any time soon, but, if they do, this map would be an excellent 6v6/7v7 start.
"Mid miss!"
"Which mid?"
"Urrr the second mid... urrrr yeah mid under lane what urr huh...!"
"Okay waaaaaaahhh **** I'm dead...."
That was the first thing I was thinking about lol
it would just be letter or number lanes. Lane A miss, Lane 3 miss
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If you're going to make a map that size you should fix the kongor problem of it being on hellbourne side. either put it up on a hilltop in the middle of river and bend the river around it in that area or do two kongor areas with 1 on each side on opposite sides of the map.
i dont like the idea of doing 2 kongors but it being on a hilltop i conciderd and tried but liked without it better. when i made it i fixed the river first and its equally big on both sides after that i put kongor, i tried putting kongor in the middle but then i would have needed to make the river bigger, what i didn't want.
Well i presume if this realy would be published (what i doubt because i dont think they will be changed the maxplayers very soon) then they will change some juke spots, creep spots, kongor and things like that after some good testing with 5v5 or more.
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Sanctuary of Heroes v2 - Dream
Valley of Pain - Dream
Gladiator's Pit - Dream
is this still a size 9 map?
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