SUPPORT ACCOUNT CLANS
Welcome, Unregistered.
 

Click here to go to the first staff post in this thread. Thread: [MAP] Sanctuary of Heroes v2

Page 1 of 4 1234 LastLast
Results 1 to 20 of 65
  1. #1
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Apr 2010
    Location
    Amsterdam
    Posts
    96

    [MAP] Sanctuary of Heroes v2

    This is Sanctuary of Heroes v2.

    A 5v5 map but with alot of discussion about it being a 6v6 or 7v7 due to
    its size and extra lane, since this is not possible (yet) we have to do with 5v5.
    As sad this map has 4 lanes and in the middle Kongor.
    Take a look at the pictures or download it at Dream

    When i made the first version of this map i learned alot about the editor and coudn't withstand
    remaking it and this is the end result, it still has some scripting faults like kongor respawn and no water.
    Since iam really bad at scripting and just do this because i like to design maps i wont be able to
    fix the problems, but if it will be published they will ofc correct it.


    Hope u like it.


    Pictures: 1 2 3 4 5 6 7 8 9 10 11 12 13 14 15 16 17 18 19
    Last edited by Jahjah; 04-16-2011 at 09:12 AM.

  2. #2
    That's really, really nice. :O

    If S2 ever did make a 6v6 or 7v7, I would definitely like to see one of those games played on this map. Excellent work!

  3. #3
    The detail level is very impressive, like your work!

    [Custom Map]
    Valkyrie Wars [Dream]
    [Guide] How to create a neutral creep spot | [Map] Borderland [Dream]
    [MineCraft Server] CraftCraft 20Slot 24/7 [84.200.47.30]

  4. #4
    Very nice indeed.

  5. #5
    gogogogoooo
    first nice map ive seen

  6. #6
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Apr 2010
    Location
    Amsterdam
    Posts
    96
    ty ty for all the nice comments,
    if u like it plz vote Thumbs Up on S2's Dream website.

  7. #7
    Offline
    Account Icon
    Join Date
    Aug 2009
    Location
    THE 614
    Posts
    910
    very very impressive. got a tup on dream from me for sure.

  8. #8
    AWSOME ;O

  9. #9
    This map is awesome! I really like the concept, there are a couple of changes that I would suggest, namely a couple more creep camps and more juking places with trees and more paths through cliffs.

    I think it would be good to try to synchronize the creep spawns so they reach the "river" (ignoring lack of water) at the exact same time.

    I think the kongor pit should be bigger, just by a little bit. It doesn't have a lot of maneuverability in there, especially if both teams end up fighting there.


    Finally, here is a major flaw that I found: The two towers guarding the hellbourne main building are not invulnerable. I am not sure about the legion side, but I think that it has the same problem. I believe those towers must be invulnerable until at least one set of towers guarding the barracks are down.
    Also on that note, I might suggets three towers guarding the main building, if support for 6 or 7 player teams is added, more heroes warrants more defense.

    Just some things to consider for version 3 8^) If I think of more, I'll post.

    Also, I can see tremble being totally amazing on this map.

    ZF
    Quote Originally Posted by Idejder
    The following text represents how we feel about the current situation. It was carefully collected by me rolling my face on the keyboard in anger:
    H89SAHGF789HGI890u_y#4075864387 890D YA78 36458907589- 7UT894JUHGF89HGF
    Quote Originally Posted by Idejder View Post
    This is news chopper 8, reporting in from above the terrible scene below. From this angle we can see that what is going on clearly and this whole situation is definitely a giant derp. It looks like the authorities are moving in to correct the error and we should see it sorted out in roughly a week.

    This was news chopper 8, signing out.

  10. #10
    Offline
    Account Icon
    Join Date
    Mar 2010
    Location
    Denmark - Sønderjylland
    Posts
    4,219
    Wow, impressive. Im 80% sure they will implement this when 6v6 comes out.
    IF it comes out.

  11. #11
    Very nice. It's different without ignoring the basic fundamentals.

    I do agree that the Kongor pit needs to be larger and you may want to close off some of the tree areas around the 1st towers to allow for ganking and juking.

    Other than that, well done. I'd like to see how the mechanics would work out in a real match, especially if one side takes a jungler. I'm not sure if S2 will be adding player capacity any time soon, but, if they do, this map would be an excellent 6v6/7v7 start.

  12. #12
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Sep 2009
    Location
    Germany
    Posts
    484
    "Mid miss!"
    "Which mid?"
    "Urrr the second mid... urrrr yeah mid under lane what urr huh...!"
    "Okay waaaaaaahhh **** I'm dead...."

    That was the first thing I was thinking about lol

  13. #13
    it would just be letter or number lanes. Lane A miss, Lane 3 miss

  14. #14
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Apr 2010
    Location
    Amsterdam
    Posts
    96
    Quote Originally Posted by swebyson View Post
    "Mid miss!"
    "Which mid?"
    "Urrr the second mid... urrrr yeah mid under lane what urr huh...!"
    "Okay waaaaaaahhh **** I'm dead...."

    That was the first thing I was thinking about lol
    i lol'd

  15. #15
    If you're going to make a map that size you should fix the kongor problem of it being on hellbourne side. either put it up on a hilltop in the middle of river and bend the river around it in that area or do two kongor areas with 1 on each side on opposite sides of the map.

  16. #16
    this looks so fkn awesome keep up the goodwork! <3 <3

  17. #17
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Apr 2010
    Location
    Amsterdam
    Posts
    96
    Quote Originally Posted by RedMafia View Post
    If you're going to make a map that size you should fix the kongor problem of it being on hellbourne side. either put it up on a hilltop in the middle of river and bend the river around it in that area or do two kongor areas with 1 on each side on opposite sides of the map.
    i dont like the idea of doing 2 kongors but it being on a hilltop i conciderd and tried but liked without it better. when i made it i fixed the river first and its equally big on both sides after that i put kongor, i tried putting kongor in the middle but then i would have needed to make the river bigger, what i didn't want.
    Well i presume if this realy would be published (what i doubt because i dont think they will be changed the maxplayers very soon) then they will change some juke spots, creep spots, kongor and things like that after some good testing with 5v5 or more.

  18. #18
    Sick.

  19.   This is the last staff post in this thread.   #19
    Offline
    S2 Staff Member S2 Games Staff
    Join Date
    Jul 2009
    Posts
    5,572
    is this still a size 9 map?

    S2 Games: Dedicated employees serving dedicated gamers. Continuous development. Never-ending improvement.
    -----------------------------



  20. #20
    Quote Originally Posted by Idejder View Post
    is this still a size 9 map?
    Yes it is, at least that's what worldconfig told me.

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •