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Have anyone ever tried using Pharaoh's mummy wall to slow down allied creeps by trapping them? It is possible to trap them all togheter?
Given the low manacost should'nt it be a viable strategy?![]()
No it's not a viable strategy. Slowing down creeps is only useful earlygame and Pharaoh has ultrabad max mana/mana reg in the beginning. In order to catch all you need to get them clustered aswell which is kinda hard.
If you're going to get a chalice to spam something, it might as well be your nuke.
Originally Posted by Tripwyr
Well yeah it's definantly not a viable strategy over time as it will deplete your manapool, harassing with missile is far more effective.No it's not a viable strategy. Slowing down creeps is only useful earlygame and Pharaoh has ultrabad max mana/mana reg in the beginning. In order to catch all you need to get them clustered aswell which is kinda hard.
However it could prove usefull for the first 1-3 waves i think. By creepblocking you can stack them more effectively, the mummies lasts from 2-3 seconds on early level which should give enough time to delay the creeps. Could prove as an alternative strategy if you're on a sololane or mid.
Last edited by NUDL9; 03-16-2011 at 11:45 AM.
Find out where the creeps spawn, Since they spawn in a blob, use mummies at 0:01(before they start walking or whenever).
Not sure if you can catch all of them though.
seem to recall going wall first so ss can denie the mummys for some extra souls
"The doomwhale was a large aquatic animal and the most dangerous predator of Safehold.
These pure carnivores were known to run to as much as one hundred feet in length. Each doomwhale required a huge range, and encounters with them were rare, as they seldom bothered with a prey as small as humans. Doomwhales would eat almost anything, including even the largest krakens. They were known, on extremely rare occasions, to attack merchant ships and even war galleys."
They fixed it.seem to recall going wall first so ss can denie the mummys for some extra souls
You can mummy wall at the base ramp on the first wave such a way that the creeps are outside the walls, but in the base.
Either the creeps will go the longer route to the lane (via another lane ramp), or the creeps get blocked due to pathing part way through and go back the normal route.
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who is that owl dude in dota who can teleport anywhere and spawn creeps from trees? anyways i know you could trap creeps in his wall and that this was banned in some tournaments like pulling the mid lane sometimes is for legion. if the wall does trap the creeps then doing this top lane legion and bot lane hellbourne would be nice to get the wave far away from their tower.