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the plug-in that's already in this download provided. I mean how do I use the exporter?
http://honlabs.com/forum/showthread.php?t=3
The honlabs forum has alot of useful information you could use.
I thought the exporter we use for Savage XR worked for HoN as well. If it does then it works with max9 I think.
does anyone know roughly how many polygons are used in the hero models
Last edited by Maysh; 11-24-2009 at 08:29 PM.
any eta on when this will be available for recent versions of max?
u.u i dont know where i "found" that max 8 was max 2009 and downloaded it, my mistake cuz didnt work my model for hon
well.. i will just wait the map editor
-.-'
http://yurixyworks.com
onlyy works with max 8!!!!! i only have mad 2010![]()
you need to map this plugin to 3ds Max 8,
in the menu bar go to
Customize> configure user paths > 3rd party plugins> add>
-select the s2exporter from where every you have it saved. Then just reset 3ds
Max.
-Go to the utilities panel, in the More Tab you will find the s2exporter there.
hope this is helpful.
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Freezes during export
Any idea what bones are needed/not needed, as using daz3d there is alot of bones
And what i do is create in daz3d then export as obj into 3ds max 8.
The bones are named "_bone_name" replace "name" with the name of the bone.
For a better reference you can take a look at the model viewer from the Savage 2 map editor.
Off Topic: Match Test
Hum I don't know what you want to use the model viewer for, but I think you will get better result to see the bones using HoN. You can use 'vid_drawbones "true";vid_drawbonenames "true";' while in a practice game and use freelook to get a good view of your models bones (you can also use 'vid_drawMeshes "false"' to have a better views of the bones).
Here is the result.