I have a gift for all of you modders/modelers.
If you plug this into your plugins of 3DS Max you can export any model with or without animations into HoN for use in your own custom heroes or other goofyness you might want to do with it.
If you want to make your own icons, photoshop. tga s are what we use.
Keep in mind. This currently only works with Max 8. We are going to update it when we get the time, but for now, Max 8 is all it supports. I figured you guys would rather have it over not even in the limited state that it is in.
Feel free to pass this around to anyone who wants to make a cool <whatever> like a hero suggestion, a cool building, or whatnot.
Think of this as the first piece of the SDK. If you want to make your own units in the future, you will need this. For an example of how to make any models fully work like you want, check out any hero's mdf files or material files.
You're making the assumption that he can do something to fix it for you (which he can't).
I say give us editor and some sort of LAN or ability to host custom maps on servers adn test them. To bad it will not happen soon.
I know Idejder have access to it, PM it plz.
Very very nice.
I'd like to ask if there are any plans to make texture mods work like resource mods: being able to make individual textures###.s2z files for easier distribution of mods. Cause right now, having to explain users how to open .s2zs and drop textures in the right spot is kindof a nuissance.
I dont see how I am to open the MDF files. I have the plugin loaded but it wont let me open any of the hero files.
This is a 3ds exporter, not importer. It allows you to make a model and then export it into the format needed.
even with that said. it still does not add an option to export. and the plugin comes up as 'Loaded'. and what about the .model files
Last edited by Fatal510; 09-20-2009 at 01:41 AM.
I can use it successfully, but every model I export seems to be "inivisable" ingame. I'm using basic worm models with no animation. And I'm just editing the lichtest hero from another thread.
Is there something else I need to do?
Make sure your mesh's are set correctly in your material file.
Any chance you could put up some small tutorials on how to get started with making your own hero, neutral creep or building?
Im particularily interested in how to get a mod to stay up date after you guys patch HoN.
This, of course, wonderful! but can we see a couple of examples (sources) models with animations?
I'm still playing with the model exporter, trying to get animations to work and seeing how stuff works. But at the moment. http://honlabs.com/worm.jpg I made a little wormy for the Lich Test hero lol.
I'll make a little tutorial on how to do this once I figure out how animations work.
aaaand... strap a bomb to him and call him the new techies .
Seriously though, I kind of like this guy haha.
I haven't modelled in a loooong time, made some models for counter-strike and then I started making a 'modern style war' mod for dungeon siege... I don't remember anything though, i don't even know if i could model now.
But thanks for this anyways, I'm going to try my hand at it again.
Hey guys this is great, what is the average polycount on one of your high LOD hero models?
Custom Zombie Survival Map for HoN