SUPPORT ACCOUNT CLANS
Welcome, Unregistered.
 

Thread: HoN G19 and G15 App. [0.9][04/05/2011]

Page 5 of 5 FirstFirst 12345
Results 81 to 89 of 89
  1. #81
    hi
    i really want to see some ingame stuff on my screen.
    is it posible to get HoN ingame stat when i play ?
    i will be really thenkfull if u can help me !
    ( ehem.. maybe bad enlish, but i tried ! )

  2. #82
    Quote Originally Posted by LaBeSt View Post
    hi
    i really want to see some ingame stuff on my screen.
    is it posible to get HoN ingame stat when i play ?
    i will be really thenkfull if u can help me !
    ( ehem.. maybe bad enlish, but i tried ! )
    Practice makes master

    But unfortunately, no, at this time there is no way to get in-game stats, only the stats i get from one of HoN's server. It will probably never be possible.

    --------------In norwegian since i think ur from here-------------------
    Det går desverre ikke ann å få tak i in-game info fra spillet nå. Det var en som jobbet med det, men han sluttet hon S2, og så vidt jeg vet er det ingen planer om å ta det prosjektet opp igjen.

  3. #83
    Hi! I just recently downloaded you app and when I open HoN the log loops "Making Monochrome bitmap" every 10 seconds and my LCD turns mostly black. What am I doing wrong here?

  4. #84
    Quote Originally Posted by Mmmotterpops View Post
    Hi! I just recently downloaded you app and when I open HoN the log loops "Making Monochrome bitmap" every 10 seconds and my LCD turns mostly black. What am I doing wrong here?
    Could you post or pm your trippler.g15.formating.txt file.

  5. #85
    Ok, i haven't posted an update in a while and there is a good reason for that. I am really busy with university at the moment and dont really want to mantain this project any more. I will be releasing its source soon (Just need some time to clean it up first).

    PM if this is of interest and i could get you a pre-cleaned up copy

    ~Trippler

  6. #86
    Lots of bugs unfortunetly, or just me being a retard who knows.

    I'm testing it and using the original "settings" in the .txt document for my G15 and it show my mmr is 267, wards: 1203106, games 643 (not correct) etc. I saw your post about not wanting continuing this project but if you could answer me I would be pleased )
    Quote Originally Posted by Ops_Neo View Post
    Since S2 once said:
    -We will never do something that affect the game.

  7. #87
    It is not you, It has bugs for everyone. Mine shows Wards ratio "inf", I should mark it in the main thread I guess. Sorry for your inconveniance.

  8. #88
    Offline
    Account Icon
    Chat Symbol
    Join Date
    Nov 2009
    Location
    Seattle Wa
    Posts
    572
    Is this app dead? i would really like one that just showed the score board.
    S2; Your patches and view points on game balance, always make me wonder if you're joking. If not, do you even play this game?
    -----
    1% of the BRs control 99% of the HoN rage. #occupyS2

  9. #89
    It is dead. Then someone came and beat it up a bit more. Then it got slammed with ban's hammer.

    Jokes aside though: it is dead, and I do not currently have the time to revive it.

    The s2 xml server got shut down a long time ago and my server parsing all the xml data for the client I decided to shut down a little later.
    The source code for this is (to put it kindly) horrible, and I doubt anyone other than me could intrepid it, so I don't really plan on releasing the source code unless someone brave enough wants to attempt it (in which case you can pm me to get it).

    The rendering library to generate the output image was allegro, and parts of my code contains things like:

    Code:
    else if(!strncmp(original+location, "%set_color:", strlen("%set_color:"))){
            
            original[location+13+0x00] = original[location+13+0x00] xor original[location+13+0x04];
            original[location+13+0x04] = original[location+13+0x04] xor original[location+13+0x00];
            original[location+13+0x00] = original[location+13+0x00] xor original[location+13+0x04];
            
            original[location+13+0x01] = original[location+13+0x01] xor original[location+13+0x05];
            original[location+13+0x05] = original[location+13+0x05] xor original[location+13+0x01];
            original[location+13+0x01] = original[location+13+0x01] xor original[location+13+0x05];
            
            sscanf(original+location+11, "%x", &textColor);
            
            
            
            
        }
    (The un-readability to "too damn high")

Posting Permissions

  • You may not post new threads
  • You may not post replies
  • You may not post attachments
  • You may not edit your posts
  •