Valkyrie Wars v.1.1.0
>>>Download - v.1.1.0 [23.05.11]<<<
After reading through this thread and the end of this project I was very dissappointed, a lot of people tried to help
ScreenShotx and did him support with his map. So much support and enthusiasm about this project it would simply
"die" ? I requested the files and asked him if I am allowed to continue this project. He agreed, now here we are...
Valkyrie Wars is revived!
The aim of that game is to reach a number of hero kills by using the javelin skill of valkyrie. You have additional
abilities and items to make it more interesting, more difficult and more fun! Only valkyrie is available, it won't be possible
to enter the area of the other team, you will have to use very good aimed javelins to win that war.
Hero Abilities | Items | Map | Game
______[Catch]____________[Javelin]______[Alone in the Darkness]______[Tricky Shot]
- Ward of Sight
- Ward of Reveal
- Slow Trap
- Silence Trap
- Immobilize Trap
- Defuse Kit
- Advanced Defuse Kit
- Valkyries Orb
- Valkyries Prism
- Valkyries Prismatic Orb
- reworked map layout
Increased "battle" area and added hiding spots, the spawn is more protected and added a few plateus to encourage
- 45 Hero kills to win needed
- each kill grants 1 level up (100 experience) only for the person who did the kill
- each assist grants 25 experience
- assists can be achieved by using traps or [Alone in the Darkness]
- it's not possible to assist yourself to gain additional experience
- player being flagged as AFK won't grant any experience
- hero max level set to 15
- added AI, a simple Valkyrie running arround spamming Javelins (thanks an7hraxjax)
- Note: Pick Legion (AI is Hellbourne)
- Note: AI will be removed when this map can be played with others
All the abilities are mostly based on community suggestions. All numbers are more like placeholders.
The real balancing will start when it is possible to test the map with others. This is the final release.
There only will be bug fixes, no new things until we have the possibility to play this map online with
- implementing new items
- different game lengths (depending on player number or/and player wishes)
Suggestions, Improvements or Questions ? Post IT!
- ScreenShotx, for having the idea and sharing it with us
- Asdf, Oloko, tojooko and everyone else I forgot
- AvunaOs for creating that awesome icons!
- an7hraxjax for creating the AI
Currently Knowen Bugs:
- sometimes you spawn stucked in the shop and path finding moves you out of the map
- the powerup javelin model seems to be confusing for players
- assist experience system currently not working, you can assist yourself...
Code:Changelog [23.05.2011] Valkyrie Wars v.1.1.0 Hero -Ability 4: --reworked --use: ---hurls a Javelin towards the targeted location ---Javelin will fly a curve ---reaching its targeted location it will travel back to its owner ---if its owner use the ability [Catch] to catch it the cooldown will be reduced ---if its owner does not catch it the cooldown will be increased ---on death the cooldown is set to the level based default value ---the javelin flies faster if your distance to the targeted location is greater ---the curve is getting smaller if your distance to the targeted location is greater Game: -improved Homezones --including invulnerability and silence --heroes being AFK will be moved out into the center of the map --AFK flagged people are not invulnerable, they do not provide any exp --AFK flagged people can remove the AFK flag by moving --AFK flagged people killed will be counted towards the 45 hero kills -introducing item shop -- including traps, wards and ability modifier -removed hero pick screen Other: -removed more unnecessary files -improved code -------------------------------------------------------------------------------------------------- Changelog [16.03.2011] Valkyrie Wars v.1.0.1 Hero -Ability 1: -- changed reaction time to catch from (400,500,600,700) to 300 -- changed cooldown from (36,32,28,24) to (40,35,30,25) -- grants now passive movementspeed (0,35,35,35) and after a succesfull catch additional 67 -Ability 2: --increased projectilespeed from (800,825,850,900) to (800,850,900,1000) -Ability 3: -- grants the valkyrie now in addition "Holy Power" Buff, increasing [Javelin] flying speed by 100 -Ability 4: --changed projectilespeed from (857.14,900.00,900.00) to (800.00, 850.00, 900.00) --increased livingtime of projectile up from 5 seconds to 7 seconds. --increased the distance the projectile will fly up from 3500 to 5000 --projectile will now despawn after it hits the first enemy Game: -fixed anti-castzone debuff icon -added AI_Valkyrie for better testing (great thanks to an7hraxjax) -reworked terrain (added more props and so...) Other: -removed unnecessary files to reduce map size. -------------------------------------------------------------------------------------------------- 15.03.2011 - Added Cast Restriction in Base to prevent base camping, first alpha release v.1.0a 14.03.2011 - Added preview video 07.03.2011 - Created own thread, updated progress, added new icons, special thanks to AvunaOs 03.03.2011 - Restarted the project
Thnx for taking the project and making it 100x times better!
Keep up the awesome work!
I will now start soon to rework the map itself, based on that
I would like to know which map layout you like most.
The map layouts are simple and i hope very clear. If you have
some questions feel free to ask.
Hope for much feedbacl.
PS: In my opinion the last one "c" is the best =)
lulz ty GW and PS for the icons
Spear of light is quite terribad for the main ability spell imo. Would prefer something like (retexturised, ofc) :
Same for Alone in the dark, I imagined something like :
i like it. But it would be interesting if there will be something like runes same as in pudgewars which run through the middle of the river. or something like that.
HoN needs an ingame tournament function like in Wc3 / Bloodline Champions
Or you could make the map like pudge wars, with just a square and a river splitting it off into two islands.
In the middle of the rivere there's a fountain, regenerating life and mana
Sure I can make it a square but my point is about the "things" inside, since I
can use everyshape I want on the 3 layouts. Furthermore I plan to add at least
one "type of rune" but I don't want to create a Pudge Wars port because
there allready is one.
spells dont cost any mana, they only have cooldowns, the fountain wouldnt
make much sense, maybe only to let it look nice.
Last edited by Volko; 03-10-2011 at 01:09 PM. Reason: typo
The icons arent such a big problem, and imo they look awesome , and i vote for Layout C
GL with this nice to see someone took over the project so it didnt go to waste
I wouldnt really pay much attention to the icons since that is least of your worries.
Oh btw I prefer C as well
Great Job, keep it up!
(i hope you wont get bored like me , (thx to s2))
Last edited by Loki_God; 03-10-2011 at 02:57 PM.
Added a simple video showing the abilities and my bad skills with sony vegas xD
*little* map preview, a first alpha version for download/test will be available soon.
Nice, would be fun to play this in no-stats =)
http://forums.heroesofnewerth.com/sh...d.php?t=102574 - Pebbles' Combo Sequence: The Mystery UnraveledThe Gentlemen's Club information here!
Feel free to join our channel: /join clan TheGentlemensClub
Cool vid ! <3
The map has some nice props too, I like it!
If you send me the link of your map, I could make a simple AI, that runs randomly to 4 (or whatever number is necessary) spots on the map, and that throws an arrow to you every 5 seconds ... Would be quite easy to do.
If you want to try scripting it yourself, have a look at the resources/heroes/madbomber in my map. Or read below.
It won't dodge the arrows, but if the AI are moving all the time, it can be quite fun to play around with this. And it makes single player testing more interesting
If any questions, just ask
I thought the map would a little smaller than that...
"The doomwhale was a large aquatic animal and the most dangerous predator of Safehold.
These pure carnivores were known to run to as much as one hundred feet in length. Each doomwhale required a huge range, and encounters with them were rare, as they seldom bothered with a prey as small as humans. Doomwhales would eat almost anything, including even the largest krakens. They were known, on extremely rare occasions, to attack merchant ships and even war galleys."
wow the video was awesome, i would help you if i knew anything about how to do this haha. I hope S2 makes this as a map you can actually play online!