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Thread: [Custom Map] Valkyrie Wars v.1.1.0

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  1. #1

    [Custom Map] Valkyrie Wars v.1.1.0



    Valkyrie Wars v.1.1.0


    >>>Download - v.1.1.0 [23.05.11]<<<

    _________>>>Please Vote<<<


    Introduction:

    After reading through this thread and the end of this project I was very dissappointed, a lot of people tried to help
    ScreenShotx and did him support with his map. So much support and enthusiasm about this project it would simply
    "die" ? I requested the files and asked him if I am allowed to continue this project. He agreed, now here we are...

    Valkyrie Wars is revived!



    Gameplay:


    The aim of that game is to reach a number of hero kills by using the javelin skill of valkyrie. You have additional
    abilities and items to make it more interesting, more difficult and more fun! Only valkyrie is available, it won't be possible
    to enter the area of the other team, you will have to use very good aimed javelins to win that war.

    Overview:

    Hero Abilities | Items | Map | Game

    Hero Abilities:

    ______[Catch]____________[Javelin]______[Alone in the Darkness]______[Tricky Shot]



    Items:





    • Ward of Sight
    • Ward of Reveal
    • Slow Trap
    • Silence Trap
    • Immobilize Trap
    • Defuse Kit
    • Advanced Defuse Kit
    • Valkyries Orb
    • Valkyries Prism
    • Valkyries Prismatic Orb


    Map:


    • reworked map layout

    Increased "battle" area and added hiding spots, the spawn is more protected and added a few plateus to encourage
    dynamic gameplay.


    Game:


    • 45 Hero kills to win needed
    • each kill grants 1 level up (100 experience) only for the person who did the kill
    • each assist grants 25 experience
    • assists can be achieved by using traps or [Alone in the Darkness]
    • it's not possible to assist yourself to gain additional experience
    • player being flagged as AFK won't grant any experience
    • hero max level set to 15
    • added AI, a simple Valkyrie running arround spamming Javelins (thanks an7hraxjax)
    • Note: Pick Legion (AI is Hellbourne)
    • Note: AI will be removed when this map can be played with others


    Additional Informations:

    All the abilities are mostly based on community suggestions. All numbers are more like placeholders.
    The real balancing will start when it is possible to test the map with others. This is the final release.
    There only will be bug fixes, no new things until we have the possibility to play this map online with
    other people.


    Planned Features:


    • implementing new items
    • different game lengths (depending on player number or/and player wishes)

    Suggestions, Improvements or Questions ? Post IT!

    Special Thanks


    • ScreenShotx, for having the idea and sharing it with us
    • Asdf, Oloko, tojooko and everyone else I forgot
    • AvunaOs for creating that awesome icons!
    • an7hraxjax for creating the AI

    Currently Knowen Bugs:


    • sometimes you spawn stucked in the shop and path finding moves you out of the map
    • the powerup javelin model seems to be confusing for players
    • assist experience system currently not working, you can assist yourself...




    Changelog:


    Code:
    Changelog [23.05.2011]
    Valkyrie Wars v.1.1.0
    
    Hero
    -Ability 4:
    --reworked
    --use:
    ---hurls a Javelin towards the targeted location
    ---Javelin will fly a curve
    ---reaching its targeted location it will travel back to its owner
    ---if its owner use the ability [Catch] to catch it the cooldown will be reduced
    ---if its owner does not catch it the cooldown will be increased
    ---on death the cooldown is set to the level based default value
    ---the javelin flies faster if your distance to the targeted location is greater
    ---the curve is getting smaller if your distance to the targeted location is greater
    
    Game:
    -improved Homezones
    --including invulnerability and silence
    --heroes being AFK will be moved out into the center of the map
    --AFK flagged people are not invulnerable, they do not provide any exp
    --AFK flagged people can remove the AFK flag by moving
    --AFK flagged people killed will be counted towards the 45 hero kills
    
    -introducing item shop
    -- including traps, wards and ability modifier
    
    -removed hero pick screen
    
    Other:
    -removed more unnecessary files
    -improved code
    
    --------------------------------------------------------------------------------------------------
    
    Changelog [16.03.2011]
    Valkyrie Wars v.1.0.1
    
    Hero
    -Ability 1:
    -- changed reaction time to catch from (400,500,600,700) to 300
    -- changed cooldown from (36,32,28,24) to (40,35,30,25)
    -- grants now passive movementspeed (0,35,35,35) and after a succesfull catch additional 67
    
    -Ability 2:
    --increased projectilespeed from (800,825,850,900) to (800,850,900,1000)
    
    -Ability 3:
    -- grants the valkyrie now in addition "Holy Power" Buff, increasing [Javelin] flying speed by 100 
    
    -Ability 4:
    --changed projectilespeed from (857.14,900.00,900.00) to (800.00, 850.00, 900.00)
    --increased livingtime of projectile up from 5 seconds to 7 seconds.
    --increased the distance the projectile will fly up from 3500 to 5000
    --projectile will now despawn after it hits the first enemy
    
    Game:
    -fixed anti-castzone debuff icon
    -added AI_Valkyrie for better testing (great thanks to an7hraxjax)
    -reworked terrain (added more props and so...)
    
    Other:
    -removed unnecessary files to reduce map size.
    
    --------------------------------------------------------------------------------------------------
    15.03.2011 - Added Cast Restriction in Base to prevent base camping, first alpha release v.1.0a
    14.03.2011 - Added preview video
    07.03.2011 - Created own thread, updated progress, added new icons, special thanks to AvunaOs
    03.03.2011 - Restarted the project
    Last edited by Schm0ftie; 06-28-2011 at 07:14 AM. Reason: Added Bug Section

    [Custom Map]
    Valkyrie Wars [Dream]
    [Guide] How to create a neutral creep spot | [Map] Borderland [Dream]
    [MineCraft Server] CraftCraft 20Slot 24/7 [84.200.47.30]

  2. #2
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    Thnx for taking the project and making it 100x times better!

    Keep up the awesome work!

  3. #3
    Looks awesome, can't wait to see it complete.

  4. #4
    I will now start soon to rework the map itself, based on that
    I would like to know which map layout you like most.
    The map layouts are simple and i hope very clear. If you have
    some questions feel free to ask.

    Hope for much feedbacl.



    PS: In my opinion the last one "c" is the best =)

    [Custom Map]
    Valkyrie Wars [Dream]
    [Guide] How to create a neutral creep spot | [Map] Borderland [Dream]
    [MineCraft Server] CraftCraft 20Slot 24/7 [84.200.47.30]

  5. #5
    lulz ty GW and PS for the icons

    Spear of light is quite terribad for the main ability spell imo. Would prefer something like (retexturised, ofc) :




    Same for Alone in the dark, I imagined something like :

  6. #6
    i like it. But it would be interesting if there will be something like runes same as in pudgewars which run through the middle of the river. or something like that.
    HoN needs an ingame tournament function like in Wc3 / Bloodline Champions


  7. #7
    Make it happen!

  8. #8
    Or you could make the map like pudge wars, with just a square and a river splitting it off into two islands.
    In the middle of the rivere there's a fountain, regenerating life and mana

  9. #9
    Quote Originally Posted by fukcnugget View Post
    Or you could make the map like pudge wars, with just a square and a river splitting it off into two islands.
    The map is allready seperated in two parts by a (river, fissure or whatever).
    Sure I can make it a square but my point is about the "things" inside, since I
    can use everyshape I want on the 3 layouts. Furthermore I plan to add at least
    one "type of rune" but I don't want to create a Pudge Wars port because
    there allready is one.


    Quote Originally Posted by fukcnugget View Post
    In the middle of the rivere there's a fountain, regenerating life and mana
    Since the only "damage" abilities in this map will kill you instantly and your
    spells dont cost any mana, they only have cooldowns, the fountain wouldnt
    make much sense, maybe only to let it look nice.

    Quote Originally Posted by Volko View Post
    Spear of light is quite terribad for the main ability spell imo. Would prefer something like (retexturised, ofc) :
    I very like the icons how they are now. In my opinion AvunaOs did a great job.

    [Custom Map]
    Valkyrie Wars [Dream]
    [Guide] How to create a neutral creep spot | [Map] Borderland [Dream]
    [MineCraft Server] CraftCraft 20Slot 24/7 [84.200.47.30]

  10. #10
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    looks awsome

  11. #11
    Quote Originally Posted by Schm0ftie View Post
    I very like the icons how they are now. In my opinion AvunaOs did a great job.
    I don't denie it, but since the 2nd ability is the "main" ability, it's quite a strange icon for it... Or maybe it's because I know the spell in GW (it's a sucky spell), idk.

    It wasn't a blame in any case, hold on !
    Last edited by Volko; 03-10-2011 at 12:09 PM. Reason: typo

  12. #12
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    The icons arent such a big problem, and imo they look awesome , and i vote for Layout C

  13. #13
    btw. first rune is done, on pick up you gain an additional charge on your arrow skill (like if you catch).

    [Custom Map]
    Valkyrie Wars [Dream]
    [Guide] How to create a neutral creep spot | [Map] Borderland [Dream]
    [MineCraft Server] CraftCraft 20Slot 24/7 [84.200.47.30]

  14. #14
    GL with this nice to see someone took over the project so it didnt go to waste

    I wouldnt really pay much attention to the icons since that is least of your worries.
    Oh btw I prefer C as well
    My custom map -> Pacman HoN Style

  15. #15
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    Great Job, keep it up!

    (i hope you wont get bored like me , (thx to s2))
    Last edited by Loki_God; 03-10-2011 at 01:57 PM.
    DEVOURER WARS
    OFFICIAL THREAD
    >>><<<
    http://forums.heroesofnewerth.com/showthread.php?t=302463

  16. #16
    *update*
    Added a simple video showing the abilities and my bad skills with sony vegas xD
    *little* map preview, a first alpha version for download/test will be available soon.

    [Custom Map]
    Valkyrie Wars [Dream]
    [Guide] How to create a neutral creep spot | [Map] Borderland [Dream]
    [MineCraft Server] CraftCraft 20Slot 24/7 [84.200.47.30]

  17. #17
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    Nice, would be fun to play this in no-stats =)
    http://forums.heroesofnewerth.com/sh...d.php?t=102574 - Pebbles' Combo Sequence: The Mystery Unraveled
    The Gentlemen's Club information here!
    Feel free to join our channel: /join clan TheGentlemensClub

  18. #18
    Cool vid ! <3
    The map has some nice props too, I like it!

    If you send me the link of your map, I could make a simple AI, that runs randomly to 4 (or whatever number is necessary) spots on the map, and that throws an arrow to you every 5 seconds ... Would be quite easy to do.
    If you want to try scripting it yourself, have a look at the resources/heroes/madbomber in my map. Or read below.
    - assume you want 4 location setpoints on the map, make an entity files for an invisible, invulnerable gadgets, with name="Gadget_Location_X" (X going from 1 to 4).
    - define these gadgets in your entitylist, name them "loc_X" with type "Gadget_Location_X" (X going from 1 to 4)
    - give the location gadgets each their own aura with range="200" or so, that applies each its own state (targetscheme (AI) heroes), name=State_Location_X
    - each State has a structure like this in its <oninflict> , this is for State_Location_1:
    Code:
    <chance threshold="0.33"> (use threshold = 1/(N-1) , N the number of locations, here it's 4)
      <setent0 name="loc_2"> 
      <order command="move" source="source_entity" target="ent0" />
    </chance>
    <else>
      <chance threshold="0.5"> ( threshold = 1/(N-2) ) 
        <setent0 name="loc_3"> 
        <order command="move" source="source_entity" target="ent0" />
      </chance>
      <else>
        <setent0 name="loc_4"> 
        <order command="move" source="source_entity" target="ent0" />
      </else>
    </else>
    When the AI arrives in location_1, chances are 1/3 it will go to location_2,location_3 or location_4.

    The more locations, the more gadgets and states you gotta make ...
    Give a move order onspawn and onrespawn of your AI and it should work.

    With <setent1 name="your_hero_name_as_declared_in_entitylist"/>
    <useability slot="1" source="source_entity" target="ent1" queue="front"/>
    you make the AI use abilities. Apply a state in onspawn with continuous="true" with this order in it to make the AI use it's abilities automaticly.

    It won't dodge the arrows, but if the AI are moving all the time, it can be quite fun to play around with this. And it makes single player testing more interesting

    If any questions, just ask

  19. #19
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    I thought the map would a little smaller than that...
    "The doomwhale was a large aquatic animal and the most dangerous predator of Safehold.
    These pure carnivores were known to run to as much as one hundred feet in length. Each doomwhale required a huge range, and encounters with them were rare, as they seldom bothered with a prey as small as humans. Doomwhales would eat almost anything, including even the largest krakens. They were known, on extremely rare occasions, to attack merchant ships and even war galleys."

  20. #20
    wow the video was awesome, i would help you if i knew anything about how to do this haha. I hope S2 makes this as a map you can actually play online!

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