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Long time ago when i first started playing witchslayer, someone told me that i should hex before i use ulti, cause that way, the ulti does more dmg... is this true? and if so, why? cause the tooltip doesnt say anything about the units magic resistance being set to 0??
They don't take additional damage
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I think this might have been true at one point a long time ago in dota, but I'm not totally sure about that.
In dota, hex removed some defensive abilities (evasion and damage block), idk if this is true in hon. In either case, it wouldnt cause witch slayer's ult to do more damage.
Evasion and damage block get nulled in HoN, parse the entity file
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How about pseudo evasions like chronos passive?
"The millions and MILLIONS(rock pun) of dota fans will... well... still be playing slowfest dota, as their wooden chinese computers and coal burning russian processors wont be able to handle dota2, which is why they never made the move to hon." - erigais
Lol'd
No that's triggered
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Back in WC3, hex used to also change a units armor type to light armor/unarmored (not sure which), which would result in auto attacks doing more dmg. Guess that didnt transfer to dota though.
correct me if im wrong here.
Hex guide for dota. Imho its better that everything didnt get ported into hon, some of that stuff is really confusing.